Quote Originally Posted by Kes13a View Post
I agree. and as I said before pages ago, balance is a fools pursuit and only useful in pvp games.

if I am playing a job I think is fun, I personally dont care if another job does something better. their pursuit of this "balance" their need to copy and paste to new jobs to appease a section of the playerbase, I dont see it ending well for any jobs in the game, healers just are suffering first because they dont care or play healers
Honestly, I feel like healers were the canary in the coal mine, so to speak, once ShB happened. That should have been a BIG warning of what was to come. Now we're seeing it with the DPS and Tank jobs too. Even BLM got gutted for some reason. I cannot fathom how SE feels like ripping away any form of skill from Jobs is a good design decision. Gap closers lost their damage because "It's too hard." They strip out positionals because those are "too hard". Meanwhile, the vast majority of players I have met in the decade I have played this game seemed to handle them just fine, or just didn't bother to engage with them in the first place. And the question remains, why are we catering to the latter? If someone is just going to not do something, why is that the kind of player you are designing for? They're not going to engage with your Jobs, no matter how much you destroy them for everyone else.