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  1. #6711
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,222
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by BunnyQueen View Post
    The strike has 2 fronts, those who want more damage buttons and the one who wants to heal more.
    and yet neither of them are wrong. having more to heal is obviously the better solution because we're talking about healers... but we are on lvl 100 now. you cant change all that content. you can change new content AND give a few more dmg buttons... i think thats reasonable

    also, there will always be weaker player. groupmitigation and dps healingskills will help them, but you cant just make it unreasonably hard in casual content. a few more dmg skills will give the better players more things to do.
    (3)
    Last edited by Asari5; 07-10-2024 at 04:45 PM.

  2. #6712
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Asari5 View Post
    and yet neither of them are wrong. having more to heal is obvious the better solution... but we are on lvl 100 now. you cant change all that content. you can change new content AND give a few more dmg buttons... i think thats reasonable
    I would love for healers to be able to heal me more often, I support both sides of it myself. If they go back and make it so healers can heal more often that would be amazing but it would take a lot of time and effort, but I can hope.
    (4)
    #FFXIVHEALERSTRIKE

  3. #6713
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,466
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jojoya View Post
    I never said don't provide feedback and suggestions.

    I said we need to learn acceptance that we're not always going to get what we want.

    As for it not being SE's game, sorry but it is. They own the game. They make the game they want to make. They can choose to listen to and implement feedback they receive, or they can choose to ignore it. They're not going to lose all the current subscribers over this because most players don't have a stake in this strike and find it more humorous than convincing.

    Some of us originally came into the thread to try to discuss the problems and find common ground but got ridiculed because we didn't agree with everything the strikers said. Most gave up since the strikers were not interested in having that productive conversation you envision. The strikers themselves aren't even unified regarding what change is needed. There may be no common ground in this situation because not even the strikers have managed to find one beyond agreement they don't like the state of healing.

    So can the strikers accept that even among themselves not everyone will be pleased by whatever the outcome is? That there's a strong chance that none of them will end up pleased because SE will stick to the status quo if what the posters from the JP forums said earlier in the thread was accurate about JP players being fine with healing how it is?
    Two points on this

    1) if we have to accept that we may not get everything we want “because it’s squares game” what does you coming in here and saying that add to the discussion. This is the problem I have with people like you and striker (I don’t mean that in a weird way I just can’t phrase it any better)- what does you “policing” other people’s feedback on here actually achieve. When I see feedback I disagree with or am ambivalent on on a topic I haven’t engaged with before I just leave the topic well enough alone

    2) you can’t say “we tried to find common ground and the strikers shouted us down” when the vast majority of the posts from new people who oppose the strike amount to “you idiots should be ignored”, when was the last time someone opened a post with “hey Supersnow you said for example you could delete fey blessing to replace it with miasma but fey blessing has a good use in x situation and I don’t believe a non interactive DOT is worth that loss”. Nobody will engage with our arguments. The last 4 people who posted for the first time here spat vitriol in their opening posts then got defensive when we hit back then people like you come in and say “see the strikers are so toxic”

    WHY WILL YOU NOT ENGAGE WITH OUR POINTS (general you not you specifically) I’m tired of being called a toxic raider and a pathetic casual, just engage with my arguments
    (25)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #6714
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    647
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    I want both more to heal and a better DPS kit, the two aren't mutually exclusive.

    There's only so much extra damage you can add to a fight before it becomes stressful rather than enjoyable, couple that with gear making that damage less lethal over time and you open up plenty of opportunities where you just don't need to heal, and as such the non-healing parts of the kit need to be engaging too. It's less there being 2 fronts and more just a spectrum of what someone prefers out of the two.
    (21)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  5. #6715
    Player
    Blixie's Avatar
    Join Date
    May 2022
    Posts
    10
    Character
    Sotto Voce
    World
    Siren
    Main Class
    White Mage Lv 81
    Thank goodness Wuk Lamat has arrived to help us all learn valuable lessons about acceptance....

    Seriously folks, in over 650 pages, I've yet to see a reasonable argument or even discussion about why this is not worth trying. It's almost as if the people who are speaking against this effort have no genuine reason to be posting in this thread....
    (24)
    WHM
    AST
    BLM

    ...let's all just go play WAR, shall we?

  6. #6716
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,993
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    My personal wish is very simple:

    Stop the overfocus on encounter complexity and return job complexity, at the end of the road to overfocusing on encounters lies TOP, all body checks and debuff vomit.

    Bring back a 60:40 focus on job complexity vs encounter complexity.

    Contrary to popular belief, you can have jobs with decent depth without having encounters that are designed like the first 7 minutes of P7S.

    Jobs are our way of interacting with content itself, there is absolutely ZERO reason why any job should lack optional depth. As long as things aren't designed so that 100% output is required to clear, then that depth will remain optional and people who hate depth won't have to engage with it whatsoever.
    (14)

  7. #6717
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    To nobody's surprise, new EX1 was already cleared by 8 tanks (in PF by randoms no less)

    (Video is unlisted so won't share since the author did not intend it for public but its nothing special, really anybody can do the same)
    (4)

  8. #6718
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Blixie View Post
    Thank goodness Wuk Lamat has arrived to help us all learn valuable lessons about acceptance....
    You mean the character the forums hate too?
    Lol I'd rather take a lesson from Nidhogg then her babbling about burritos.
    (0)

  9. #6719
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Im already at 150+ casts of broil in both EX encounters with PF randoms.
    I have around 30% overhealing.

    Cohealer has 120 casts of glare with 48% overhealing.
    (11)

  10. #6720
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by BunnyQueen View Post
    The strike has 2 fronts, those who want more damage buttons and the one who wants to heal more.
    Fwiw, I don't think this dichotomy exists- the majority seems to want both. People want better healing content, both with more oncoming damage and more reactive healing (crit autos were an easy source of this in older XIV, but this mechanic basically vanished), but they understand that changing the encounter design in that way is both difficult and probably cannot be broadly applied to all content, so they also want more engaging dps tools. The better dps kit is super low hanging fruit, they literally need to undelete some of the 10 missing actions that healers had in HW. It's like, few hours of work and testing, most likely. The former takes more time, although I think it's a necessity to truly bring the healer support fantasy alive.

    If you want an example, I mained SCH in HW, when it was at the peak of its dps complexity, and I really enjoyed keeping all the different timed dots rolling perfectly. But the peak of SCH gameplay for me was moments like, for example, in A6S pre-nerf, my team messed up the slow/stuns on the orbs in the Brawler add phase and, if you were a good scholar, using your own slows/Supervirus/Fey Illumination, you could salvage the pull and make it through that mechanic. That was peak Scholar gameplay, a combination of defensive buffs, debuffs and mitigation used tactically making it through a difficult mechanic. I still think back on those moments even more than I do on managing all the dots- I don't think the latter is enough without the former.
    (10)

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