







Putting multiple ideas into the mix isn't a bad thing tho. At least the devs will have many angles to come in from when they do finally do something about itThis circles back to my point, I don’t necessarily agree with you but we’ve also spent 300 pages debating people who say that asking for more healing is pointless and you may as well ask for more damage as compensation
I’m saying this in a general way not against you sindri but everyone who has an idea of how to fix the strikes problems only seems to see their solution as the correct one as if we haven’t just spent 10 pages debating with someone who is also 100% sure the opposite solution will actually fix the problem
But personally as far as dt goes I think. What we have rn for healers is OK. We need to give the savages a chance to see how they'll feel. And yea tanks sustain needsa nerf I think at the point ud be pressed to find ppl not agreeing
I've hit my daily limit for today so gl to you all.




Fixing encounter alone won’t fix healers’ issue. Sure it’ll make progging fun maybe here & there. But give them few weeks & it’s joever, sweetie. Back to Glaroilficosis corner you go!
Healer Issue isn’t just “Pls fix A” ; it’s “Pls fix ABCDEFGHIJK+++”. Encounter being boring is only one. Now let’s trim something else.




There are actually a lot of people who dont want warrior nerfed because they want to be able to solo dungeons.
Question
If you have to heal more, because there are more heal checks, you have to press more buttons, right? What is the difference between pressing more buttons to heal or DPS?
Like why is pressing more buttons to damage gatekeeping the role but pressing more buttons to heal not gatekeeping the role?
Basically, is it about pressing buttons or is it about something else, because I'm lost as to what the difference really is, especially with my examples that keep the 11111211111 gameplay feel
Is it just "expectations" for the role? As in, playing healer and finding out you have to do a DPS rotation is gatekeeping the role from true healer mains or something? (Which even if you think that, why can't even 1 healer be different in that way)
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.


Healing in this game is just bad anyway. everything about the role is poorly designed except maybe the animations.
I main healers in all MMOs I play because I enjoy the dance of managing my teams HP, balancing my damage and healing and keeping myself alive.
FF14 has none of these.
Most of the tanks and healers have strong group wide heals so I don't ever have to worry about healing, just throw out one of my absurdly powerful oGCDs every once a while. Even in new fights I rarely hardcast heals.
Balancing my damage and healing doesn't exist because the oGCD heals exist so I end up spamming my one damage button instead of ever thinking about this.
I don't even really have to worry about keeping myself alive tbh since if there's a RDM or SMN present I'll get revived if I die. Really none of these core gameplay styles to healers not being present is why I just don't heal in this game outside of BLU and Criterion.



Pct has a heal and a shield on top of addle, Rdm has 2 mits and we know its heal kit, smn has heals in phoenix, lunar and self shield on top of addle, blm has a self shield and addle. That for casters
All melees have second wind (which is buffed) and bloodbath (which is strong in aoe), on top of that sam had third eye and a self heal from there, mnk has a healing buff, nin has a self shield, cant remember drg now, rpr has an aoe regen and idk vpr
Phys ranged has an aoe mit and second wind and on top of that mch has an extra mit and dnc has a strong aoe heal
Tanks have standard tank stuff and on top of that both war and pld can heal in ale and drk and gnb can use their cds as a heal for other people
You can easily run a comp with 1 dps of each role and a tank and kill calca dolls before they are an issue because non healer sustain is at an all time high




I mean I agree with you but you’ll find that when we accept multiple avenues of change people call us indecisive and directionlessPutting multiple ideas into the mix isn't a bad thing tho. At least the devs will have many angles to come in from when they do finally do something about it
But personally as far as dt goes I think. What we have rn for healers is OK. We need to give the savages a chance to see how they'll feel. And yea tanks sustain needsa nerf I think at the point ud be pressed to find ppl not agreeing
I've hit my daily limit for today so gl to you all.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


I think the biggest sin in healing is that it's just boring.
HW healing was a nightmare for me and I got so mad and frustrated that I punched holes in my wall and cried on A4S. (I was 13 pls ignore my dumbassness)
But when I healed in E1-5S I can't even remember any of it, I have literally zero recollection of what I did. I remember the mechanics vaguely but I don't ever remember how I healed through stuff or my healing plan. Simply because I didn't have one.
Honestly that's what makes me sad more than anything for healing, it's so boring that it's not even memorable anymore. I remember so much about my scholar gameplay from late ARR to mid SB.
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