I see you are just not willing to engage with reality today. There are functionally no dps checks in casual content because they would gatekeep.
The dps heals? Rangers and casters don't have that tho. Only melee and bloodbath. As for tank aoe heals. Only war has that. Unless ur running premade 3 melee I think this is literally not going to viableIts normal, regardless of experience, that people get hit with new mechanics but when people get used to them that will happen less. I for example have been in several parties where 1 or more people dont get hit at all and alone the damage of 1 doll isnt that high either (+tanks can heal another person very efficiently)
Calca dolls arent really an issue, they deal around 5-6k damage per hit (so 10-12k if both are alive) unmitigated. Add the tank aoe mit and heals, the dps mit and heals and extra damage of dropping one healer for an extra dps and they die before they can become a problem
This circles back to my point, I don’t necessarily agree with you but we’ve also spent 300 pages debating people who say that asking for more healing is pointless and you may as well ask for more damage as compensationNo. That's utterly pointless. I personally hate the design of current tanks. But I still play them because I have things I want from the role. However. I'm aware if 99% of people suddenly stopped playing it or leveling it that the dev team would be forced to act. That's what happened to mch after all. But the reason I think it's pointless is because we can almost be 100% sure nothing will change till 8.0
Bevause healers damage isn't an issue so there's no need to fix it. What a healer should do is heal. Not dps.
None of us could have forseen how stupidly easy endwalker would become after endsinger. Tho it was given away after the 1st dungeon when all the rest had basically NO mecanics
The healers in wow have actual heals they need to do. Sure some of them do them through damage but the heal checks are actually viable
I’m saying this in a general way not against you sindri but everyone who has an idea of how to fix the strikes problems only seems to see their solution as the correct one as if we haven’t just spent 10 pages debating with someone who is also 100% sure the opposite solution will actually fix the problem
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Putting multiple ideas into the mix isn't a bad thing tho. At least the devs will have many angles to come in from when they do finally do something about itThis circles back to my point, I don’t necessarily agree with you but we’ve also spent 300 pages debating people who say that asking for more healing is pointless and you may as well ask for more damage as compensation
I’m saying this in a general way not against you sindri but everyone who has an idea of how to fix the strikes problems only seems to see their solution as the correct one as if we haven’t just spent 10 pages debating with someone who is also 100% sure the opposite solution will actually fix the problem
But personally as far as dt goes I think. What we have rn for healers is OK. We need to give the savages a chance to see how they'll feel. And yea tanks sustain needsa nerf I think at the point ud be pressed to find ppl not agreeing
I've hit my daily limit for today so gl to you all.
Fixing encounter alone won’t fix healers’ issue. Sure it’ll make progging fun maybe here & there. But give them few weeks & it’s joever, sweetie. Back to Glaroilficosis corner you go!
Healer Issue isn’t just “Pls fix A” ; it’s “Pls fix ABCDEFGHIJK+++”. Encounter being boring is only one. Now let’s trim something else.
There are actually a lot of people who dont want warrior nerfed because they want to be able to solo dungeons.
Question
If you have to heal more, because there are more heal checks, you have to press more buttons, right? What is the difference between pressing more buttons to heal or DPS?
Like why is pressing more buttons to damage gatekeeping the role but pressing more buttons to heal not gatekeeping the role?
Basically, is it about pressing buttons or is it about something else, because I'm lost as to what the difference really is, especially with my examples that keep the 11111211111 gameplay feel
Is it just "expectations" for the role? As in, playing healer and finding out you have to do a DPS rotation is gatekeeping the role from true healer mains or something? (Which even if you think that, why can't even 1 healer be different in that way)
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
Healing in this game is just bad anyway. everything about the role is poorly designed except maybe the animations.
I main healers in all MMOs I play because I enjoy the dance of managing my teams HP, balancing my damage and healing and keeping myself alive.
FF14 has none of these.
Most of the tanks and healers have strong group wide heals so I don't ever have to worry about healing, just throw out one of my absurdly powerful oGCDs every once a while. Even in new fights I rarely hardcast heals.
Balancing my damage and healing doesn't exist because the oGCD heals exist so I end up spamming my one damage button instead of ever thinking about this.
I don't even really have to worry about keeping myself alive tbh since if there's a RDM or SMN present I'll get revived if I die. Really none of these core gameplay styles to healers not being present is why I just don't heal in this game outside of BLU and Criterion.
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