Results 1 to 10 of 265

Hybrid View

  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    K, here I was thinking I could talk calmly about a single request towards the game, and instead I got exactly what the tag on the thread

    " i want i want i want"

    It was a good warning.

    OP, you need a lesson in displaying your arguments constructively. Also, there needs to be a clearer defined message for discussion in the threads.

    For example, many of your arguments have nothing to do with your title at all. You could easily meet many of your demands by making scripted single player fights that vary depending on the situation. Why there cannot be both a 1 player and a multiplayer version of fights is a question that could be asked.

    As far as more difficult battles: That's entirely subjective to skill. I know firends that have been at Ifirit and GKM and still haven't beaten either. Should Storyline quests be a dead-end feeling for people as well. CoP had many many many complaints about the difficulty and was adjusted three times before the level cap was ultimately removed from those fights. I have good memories of overcoming the challenge, but I also have intensely bad memories of having to gather the people needed for the fight - and the incredibly elitist mentality players would up having towards those fights because of the difficulty.

    I flatly don't want that experience here, even if it comes at the cost of difficulty of the fights.

    Challenging? Sure.
    To the point of bottle-necking players? Absolutely not.

    So I'm sorry to say, if you feel as if you're being unchallenged by the fights going on, you might just be on the hardcore edge. And I've said so before many times. FFXI's biggest failings was that it only appealed to the hardest of hardcore players throughout the majority of its lifespan.

    So the only solution I can think of is to give the players choices of difficulties for BCs, much like we have in Leves. To balance it, you can restrict certain drops or adjust drop-rates depending on the difficulty. But never should you restrict the game's core content, story, by the difficulty of the game.
    (6)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Hyrist View Post
    As far as more difficult battles: That's entirely subjective to skill. I know firends that have been at Ifirit and GKM and still haven't beaten either. Should Storyline quests be a dead-end feeling for people as well. CoP had many many many complaints about the difficulty and was adjusted three times before the level cap was ultimately removed from those fights. I have good memories of overcoming the challenge, but I also have intensely bad memories of having to gather the people needed for the fight - and the incredibly elitist mentality players would up having towards those fights because of the difficulty.
    Sorry, but the Thread is about the main story quest. Primal fights are not part of these.
    It's about things like: Form a party with 2 other players, go to the black shroud, kill 2 wolves, finish (Of Men They Sing)
    I don't want something like this, I want something more difficult
    (2)

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zaaku View Post
    Actually according to the recent poll thread...
    Poll threads are completely irrelvant. The Threads are locked to those with active subscriptions.

    Do you honestly believe the casual base would pay for the game in an incomplete condition?

    There's a reason why it is called the 'vocal minority'. It is because those who are insecure about their position being in the minoity, often are the ones who speak the loudest to place themselves in the beleif that they are the majoirty.

    Your poll, which I read and refused to vote on, is also laced with the same sort of pointed, biast speech that makes any sort of conversation towards choice or compromise so seemingly impossible, and the ongoing conversations so basely polarized.

    Hardcore players are a minority of gamers, period. If we are to presume your poll is an adequate representation of our base, then we also much acknowledge right now that what we have in the game is a niche audience.

    If you are proposing that FFXIV only appeal to a niche audience then I stand by my initial statement in counter: Why can it not appeal to both camps? The solutions are here, staring us in our face.

    Quote Originally Posted by Felis View Post
    Sorry, but the Thread is about the main story quest. Primal fights are not part of these.
    It's about things like: Form a party with 2 other players, go to the black shroud, kill 2 wolves, finish (Of Men They Sing)
    I don't want something like this, I want something more difficult
    Good point on keeping this conversation on topic, but I think you don't know what you're asking.

    I don't beleive you're asking more more difficulty as you are asking for something more dynamic. Because if it's more difficult, the process would be the same, just with a greater number:
    Quote Originally Posted by Felis View Post
    Form a party with 4other players, go to the black shroud, kill 2 wolves, finish .
    That does not sound any more appealing to me than your unmodified quote.

    Instead, why not gather 0-5 other individuals, go to the location, fend off an entire PACK of wolves, with an Alpha-wolf that co-ordinates them that you can disorientate the entire pack by killing the wolf or scattering them with a farmed item that triggers a flee instinct in them. Have a selectable difficulty (1-5 stars) and choose how you approach the fight?

    The wolf fight, more or less, is a Leve instance, works with the same basic components. There's no reason why the fight can not have both more dynamic feel, AND a choice of difficulty.

    And I believe the player base sells itself short by fighting with each other instead of demanding more for all.
    (4)

  4. #4
    Player

    Join Date
    Mar 2012
    Posts
    408
    Quote Originally Posted by Hyrist View Post
    Poll threads are completely irrelvant. The Threads are locked to those with active subscriptions.

    Do you honestly believe the casual base would pay for the game in an incomplete condition?

    There's a reason why it is called the 'vocal minority'. It is because those who are insecure about their position being in the minoity, often are the ones who speak the loudest to place themselves in the beleif that they are the majoirty.

    Your poll, which I read and refused to vote on, is also laced with the same sort of pointed, biast speech that makes any sort of conversation towards choice or compromise so seemingly impossible, and the ongoing conversations so basely polarized.

    Hardcore players are a minority of gamers, period. If we are to presume your poll is an adequate representation of our base, then we also much acknowledge right now that what we have in the game is a niche audience.

    If you are proposing that FFXIV only appeal to a niche audience then I stand by my initial statement in counter: Why can it not appeal to both camps? The solutions are here, staring us in our face.



    Good point on keeping this conversation on topic, but I think you don't know what you're asking.

    I don't beleive you're asking more more difficulty as you are asking for something more dynamic. Because if it's more difficult, the process would be the same, just with a greater number:


    That does not sound any more appealing to me than your unmodified quote.

    Instead, why not gather 0-5 other individuals, go to the location, fend off an entire PACK of wolves, with an Alpha-wolf that co-ordinates them that you can disorientate the entire pack by killing the wolf or scattering them with a farmed item that triggers a flee instinct in them. Have a selectable difficulty (1-5 stars) and choose how you approach the fight?

    The wolf fight, more or less, is a Leve instance, works with the same basic components. There's no reason why the fight can not have both more dynamic feel, AND a choice of difficulty.

    And I believe the player base sells itself short by fighting with each other instead of demanding more for all.
    Quote Originally Posted by Cendres View Post
    You don't mean YOUR thread right? Because I'm telling you right now that is no way indicative of the majority of players or of those hoping this game is great in 2.0

    Denial! Denial everywhere!

    Face it. Just because casualization is the latest trend in MMO's doesn't mean the current player base, which is keeping this halfway dead comatose patient alive, want a better game. Saying there are more people out in 'potential land' that think the way you do is moot. I can say the same thing.

    And yes solo friendly games and difficult challenging gameplay are mutually exclusive.
    (1)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Hyrist View Post
    I don't beleive you're asking more more difficulty as you are asking for something more dynamic. Because if it's more difficult, the process would be the same, just with a greater number:
    Form a party with 4other players, go to the black shroud, kill 2 wolves, finish .
    That does not sound any more appealing to me than your unmodified quote.

    Instead, why not gather 0-5 other individuals, go to the location, fend off an entire PACK of wolves, with an Alpha-wolf that co-ordinates them that you can disorientate the entire pack by killing the wolf or scattering them with a farmed item that triggers a flee instinct in them. Have a selectable difficulty (1-5 stars) and choose how you approach the fight?

    The wolf fight, more or less, is a Leve instance, works with the same basic components. There's no reason why the fight can not have both more dynamic feel, AND a choice of difficulty.

    And I believe the player base sells itself short by fighting with each other instead of demanding more for all.
    Believe it or not, this is what I mean. What I mean with more difficulty is not to go with more poeple to the fight (this is not difficult, because you can kill the two wolves already solo), but put there more enemys instead of only 2 wolves. Something like 6 wolves and 10 Garlean scouts. The Garleans are hunting a spy, why are there only 2 wolves?
    (0)
    Last edited by Felis; 04-20-2012 at 08:23 PM.