K, here I was thinking I could talk calmly about a single request towards the game, and instead I got exactly what the tag on the thread

" i want i want i want"

It was a good warning.

OP, you need a lesson in displaying your arguments constructively. Also, there needs to be a clearer defined message for discussion in the threads.

For example, many of your arguments have nothing to do with your title at all. You could easily meet many of your demands by making scripted single player fights that vary depending on the situation. Why there cannot be both a 1 player and a multiplayer version of fights is a question that could be asked.

As far as more difficult battles: That's entirely subjective to skill. I know firends that have been at Ifirit and GKM and still haven't beaten either. Should Storyline quests be a dead-end feeling for people as well. CoP had many many many complaints about the difficulty and was adjusted three times before the level cap was ultimately removed from those fights. I have good memories of overcoming the challenge, but I also have intensely bad memories of having to gather the people needed for the fight - and the incredibly elitist mentality players would up having towards those fights because of the difficulty.

I flatly don't want that experience here, even if it comes at the cost of difficulty of the fights.

Challenging? Sure.
To the point of bottle-necking players? Absolutely not.

So I'm sorry to say, if you feel as if you're being unchallenged by the fights going on, you might just be on the hardcore edge. And I've said so before many times. FFXI's biggest failings was that it only appealed to the hardest of hardcore players throughout the majority of its lifespan.

So the only solution I can think of is to give the players choices of difficulties for BCs, much like we have in Leves. To balance it, you can restrict certain drops or adjust drop-rates depending on the difficulty. But never should you restrict the game's core content, story, by the difficulty of the game.