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  1. #1
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    And it all comes down to a reliable party search feature.

    Content finder, anyone? :P

    And I agree. Casual doesn't equal brain damaged.

    As long as the Devs don't go the same harsh raod as in XI I'm fine with "harder" content.
    In fact I demand it. lol
    XIV is already way more forgiving thanks to no exp loss and the ability to equip many a different action on a class (like raise, wohoo!).
    (2)
    Last edited by Payadopa; 04-19-2012 at 10:58 PM.

  2. #2
    Player
    Katella_Avenlea's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    209
    Character
    Katella Avenlea
    World
    Masamune
    Main Class
    Archer Lv 100
    I want a challenge as well, but I actually hope that they keep the majority of the main storyline soloable at appropriate levels.


    Regardless of what people say, solo doesn't have to equal easy. The fight I most respected in XI was the Maat fight, purely because it was the only instance (back when I played) where you knew for sure that the outcome was based on your own choices or skill. Winning in a group doesn't necessarily mean you as an individual played well, it could just mean that you had players skilled enough to compensate for others shortcomings. We should have things that challenge our individual skill too, to make us better players all around.



    In my humble opinion, main storyline would be a perfect fit for that because it by its nature is your character’s “personal” experience in the world around them. Main scenario quest should “train” your character as an individual first then maybe expand into optional group situations every now and then but not be so tied to required constant group content that it becomes so difficult to find people willing to help with “old” content like was my experience in FFXI.



    I was a latecomer to an already older FFXI server. When I played it was near impossible to get a group willing to go do “old” content. It was not fun to shout for hours. It was not fun to beg people to come help you finish something no one else cared about. I don’t want to relive that, and I don’t want new players down the road to have to wait (as someone else earlier said) “for the stars to align” just to be able to experience that main storyline. The main storyline shouldn’t have to be abandoned just because you aren’t able to get a full party to come hold your hand.



    The main story should be accessible, but not necessarily simple. It should require your time, but not be as reliant on grouping together X-many bodies to go with you for every single thing. I suppose some would say that with the addition of the content finder, their hope is that it would not be as difficult for people to find groups for certain content, and that may be true, but to be honest as more things get added, people will still gravitate towards newer content and be less likely to seek out older content.


    The pursuit of any other really decent reward or item in this game will already require a group.. be it dungeon runs, Grand Company group missions, Expansion story lines etc. You aren't going to get that rare Darklight armor piece by soloing a leve... or doing a main story mission. You won't get an Ifrit Bow, or a Moogle Axe by soloing some random mob your level. There is already incentive to party and group up, and there is going to be more and more group content added as time goes on.



    My biggest regret with FFXI, was that I was at not able to finish and know the main story. In reality the stars don’t always align, static parties break up, LS’s fall apart, and friends quit the game, its not even a matter of being casual vs a “dedicated” hardcore player, those things still just happen. The main premise story should be something that any player with the desire gets a chance to experience.


    I’m all for having some real challenging group centered quest lines rich with story, but let that be some future expansion pack or side adventure that delves deeper into another riveting story. Let the main story be something that any individual who puts their own time in, can experience.
    (4)



    Katella Avenlea ~ Masamune Server ~ Distant World Linkshell ~ http://distantworld.enjin.com

  3. #3
    Player
    Dusk_Shardveil's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    66
    Character
    Plum Liqueur
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    I LOATHE items that force you to party. Sorry, but I am a frequent solo player. This game is not just for the popular and more outgoing of us. I like party play from time to time but there are other times when I just want to keep my head down and grind my way through levels till I have a class or skill that is useful to others.

    There is a TON of content designed for party play. Small and large, but I have found that the story gets lost in it. Noone has the patience to wait for you while you sit there and read the dialigue carefully, so you always feel rushed just to click through it all in order to keep up. Main Scenario Quest is about story and about learning about the world our characters live in. Being dragged through it like a Taru tied to a runaway chocobo at full speed in party play is somewhat contradictory to that.

    In a lot of ways I wish the content was more flexible so that it could adjust to your party (or solo) strength.
    (6)
    (Ifrit) Dipped them in lava like gravy and bread. Oh heck that bed, oh heck that bed.

  4. #4
    Quote Originally Posted by Dusk_Shardveil View Post
    I LOATHE items that force you to party. Sorry, but I am a frequent solo player. This game is not just for the popular and more outgoing of us.
    Serious question: Will you quit when you can't solo the main storyline? For example if the later 10+ missions + expansion missions require you to party, will you quit? Especially for example those of us who wanted to do it WITH people (you know, the CHOICES you soloers keep talking about?) were FORCED to do it solo.

    Why is it ok to be FORCED TO DO IT SOLO but not to be "Forced to do it in a Party"?
    (5)
    Last edited by Elexia; 04-20-2012 at 02:08 AM.

  5. #5
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    Serious question: Will you quit when you can't solo the main storyline? For example if the later 10+ missions + expansion missions require you to party, will you quit? Especially for example those of us who wanted to do it WITH people (you know, the CHOICES you soloers keep talking about?) were FORCED to do it solo.

    Why is it ok to be FORCED TO DO IT SOLO but not to be "Forced to do it in a Party"?
    I'll answer that question on my own experience. I got through Wings of The Goddess 1/3 the way before I quit FFXI late last year, which is sad because I wanted to finish that expansion before moving on. The only thing kept me back was simply there was no more groups doing it. Not even the dying LS I was in was enough. Was a good 7 years while it lasted. try to understand, I was at it for months trying to finish that story. So no, I don't want to be forced into a group.
    (4)
    Last edited by Andrien; 04-20-2012 at 02:39 AM.

  6. #6
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Andrien View Post
    I'll answer that question on my own experience. I got through Wings of The Goddess 1/3 the way before I quit FFXI late last year, which is sad because I wanted to finish that expansion before moving on. The only thing kept me back was simply there was no more groups doing it. Not even the dying LS I was in was enough. Was a good 7 years while it lasted. try to understand, I was at it for months trying to finish that story. So no, I don't want to be forced into a group.
    Shame, I did that in a group and found it to be the best expansion story wise. I can deal with half solo/half party but anything on either side is too unfair to both sides of players.
    (0)

  7. #7
    Quote Originally Posted by Andrien View Post
    I'll answer that question on my own experience. I got through Wings of The Goddess 1/3 the way before I quit FFXI late last year, which is sad because I wanted to finish that expansion before moving on. The only thing kept me back was simply there was no more groups doing it. Not even the dying LS I was in was enough. Was a good 7 years while it lasted. try to understand, I was at it for months trying to finish that story. So no, I don't want to be forced into a group.
    WoTG is a funny bit of FFXI history, a lot were actually tired of doing it because of the gaps in storyline being released, why?

    You're posting on the forum of the very reason people gave up in general on doing that. You didn't answer why it's ok to be forced to solo but not vice versa. For a bunch of people who seem to want choices, people sure are defaulting to an option they prefer.
    (1)

  8. #8
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    WoTG is a funny bit of FFXI history, a lot were actually tired of doing it because of the gaps in storyline being released, why?

    You're posting on the forum of the very reason people gave up in general on doing that. You didn't answer why it's ok to be forced to solo but not vice versa. For a bunch of people who seem to want choices, people sure are defaulting to an option they prefer.
    There is more pros than cons solo. You're most likely going to be left behind if you're started late on the scenario if its force group. But, if there is an option to scale the difficulty base on lvl, party size, and an appreciate reward for your efforts then that will be great for everyone.
    (4)

  9. #9
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Andrien View Post
    I'll answer that question on my own experience. I got through Wings of The Goddess 1/3 the way before I quit FFXI late last year, which is sad because I wanted to finish that expansion before moving on. The only thing kept me back was simply there was no more groups doing it. Not even the dying LS I was in was enough. Was a good 7 years while it lasted. try to understand, I was at it for months trying to finish that story. So no, I don't want to be forced into a group.
    I'd like to go back to XI sooner or later to finish WOTG. We should totally put together a static. I'm from asura <_<
    (0)

  10. #10
    Player
    Dusk_Shardveil's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    66
    Character
    Plum Liqueur
    World
    Sargatanas
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Elexia View Post
    Why is it ok to be FORCED TO DO IT SOLO but not to be "Forced to do it in a Party"?
    You're sorta right... But being forced to be solo is nowhere near as imposing as having to sit in Ul'dah whining at the top of your lungs spamming (begging) everyone looking for a party. I've had party quests sit in my lists for months. I -still- havent finished WHM and BLM yet (let alone the others) cause I havent had the good fortune to have had the right levels at the right time when everyone else was blazing through them. I've seen people sitting there recruiting for hours before they had a full party. Andrien in post #100 said it.

    So forced solo is no where near as inconvenient.

    Solution... I said it already:
    "In a lot of ways I wish the content was more flexible so that it could adjust to your party (or solo) strength. "

    I will say this tho. It is hard for a game to be all things to all people all the time. The creators sure have their work cut out for them. Especially when dealing with whiners and crybabies like us. ^.^
    (2)
    (Ifrit) Dipped them in lava like gravy and bread. Oh heck that bed, oh heck that bed.

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