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  1. #1
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    Hyrist's Avatar
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    Lin Celistine
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    K, here I was thinking I could talk calmly about a single request towards the game, and instead I got exactly what the tag on the thread

    " i want i want i want"

    It was a good warning.

    OP, you need a lesson in displaying your arguments constructively. Also, there needs to be a clearer defined message for discussion in the threads.

    For example, many of your arguments have nothing to do with your title at all. You could easily meet many of your demands by making scripted single player fights that vary depending on the situation. Why there cannot be both a 1 player and a multiplayer version of fights is a question that could be asked.

    As far as more difficult battles: That's entirely subjective to skill. I know firends that have been at Ifirit and GKM and still haven't beaten either. Should Storyline quests be a dead-end feeling for people as well. CoP had many many many complaints about the difficulty and was adjusted three times before the level cap was ultimately removed from those fights. I have good memories of overcoming the challenge, but I also have intensely bad memories of having to gather the people needed for the fight - and the incredibly elitist mentality players would up having towards those fights because of the difficulty.

    I flatly don't want that experience here, even if it comes at the cost of difficulty of the fights.

    Challenging? Sure.
    To the point of bottle-necking players? Absolutely not.

    So I'm sorry to say, if you feel as if you're being unchallenged by the fights going on, you might just be on the hardcore edge. And I've said so before many times. FFXI's biggest failings was that it only appealed to the hardest of hardcore players throughout the majority of its lifespan.

    So the only solution I can think of is to give the players choices of difficulties for BCs, much like we have in Leves. To balance it, you can restrict certain drops or adjust drop-rates depending on the difficulty. But never should you restrict the game's core content, story, by the difficulty of the game.
    (6)

  2. #2
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    Quote Originally Posted by Hyrist View Post
    As far as more difficult battles: That's entirely subjective to skill. I know firends that have been at Ifirit and GKM and still haven't beaten either. Should Storyline quests be a dead-end feeling for people as well. CoP had many many many complaints about the difficulty and was adjusted three times before the level cap was ultimately removed from those fights. I have good memories of overcoming the challenge, but I also have intensely bad memories of having to gather the people needed for the fight - and the incredibly elitist mentality players would up having towards those fights because of the difficulty.
    Sorry, but the Thread is about the main story quest. Primal fights are not part of these.
    It's about things like: Form a party with 2 other players, go to the black shroud, kill 2 wolves, finish (Of Men They Sing)
    I don't want something like this, I want something more difficult
    (2)

  3. #3
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    Quote Originally Posted by Zaaku View Post
    Actually according to the recent poll thread...
    Poll threads are completely irrelvant. The Threads are locked to those with active subscriptions.

    Do you honestly believe the casual base would pay for the game in an incomplete condition?

    There's a reason why it is called the 'vocal minority'. It is because those who are insecure about their position being in the minoity, often are the ones who speak the loudest to place themselves in the beleif that they are the majoirty.

    Your poll, which I read and refused to vote on, is also laced with the same sort of pointed, biast speech that makes any sort of conversation towards choice or compromise so seemingly impossible, and the ongoing conversations so basely polarized.

    Hardcore players are a minority of gamers, period. If we are to presume your poll is an adequate representation of our base, then we also much acknowledge right now that what we have in the game is a niche audience.

    If you are proposing that FFXIV only appeal to a niche audience then I stand by my initial statement in counter: Why can it not appeal to both camps? The solutions are here, staring us in our face.

    Quote Originally Posted by Felis View Post
    Sorry, but the Thread is about the main story quest. Primal fights are not part of these.
    It's about things like: Form a party with 2 other players, go to the black shroud, kill 2 wolves, finish (Of Men They Sing)
    I don't want something like this, I want something more difficult
    Good point on keeping this conversation on topic, but I think you don't know what you're asking.

    I don't beleive you're asking more more difficulty as you are asking for something more dynamic. Because if it's more difficult, the process would be the same, just with a greater number:
    Quote Originally Posted by Felis View Post
    Form a party with 4other players, go to the black shroud, kill 2 wolves, finish .
    That does not sound any more appealing to me than your unmodified quote.

    Instead, why not gather 0-5 other individuals, go to the location, fend off an entire PACK of wolves, with an Alpha-wolf that co-ordinates them that you can disorientate the entire pack by killing the wolf or scattering them with a farmed item that triggers a flee instinct in them. Have a selectable difficulty (1-5 stars) and choose how you approach the fight?

    The wolf fight, more or less, is a Leve instance, works with the same basic components. There's no reason why the fight can not have both more dynamic feel, AND a choice of difficulty.

    And I believe the player base sells itself short by fighting with each other instead of demanding more for all.
    (4)

  4. #4
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    Quote Originally Posted by Hyrist View Post
    Poll threads are completely irrelvant. The Threads are locked to those with active subscriptions.

    Do you honestly believe the casual base would pay for the game in an incomplete condition?

    There's a reason why it is called the 'vocal minority'. It is because those who are insecure about their position being in the minoity, often are the ones who speak the loudest to place themselves in the beleif that they are the majoirty.

    Your poll, which I read and refused to vote on, is also laced with the same sort of pointed, biast speech that makes any sort of conversation towards choice or compromise so seemingly impossible, and the ongoing conversations so basely polarized.

    Hardcore players are a minority of gamers, period. If we are to presume your poll is an adequate representation of our base, then we also much acknowledge right now that what we have in the game is a niche audience.

    If you are proposing that FFXIV only appeal to a niche audience then I stand by my initial statement in counter: Why can it not appeal to both camps? The solutions are here, staring us in our face.



    Good point on keeping this conversation on topic, but I think you don't know what you're asking.

    I don't beleive you're asking more more difficulty as you are asking for something more dynamic. Because if it's more difficult, the process would be the same, just with a greater number:


    That does not sound any more appealing to me than your unmodified quote.

    Instead, why not gather 0-5 other individuals, go to the location, fend off an entire PACK of wolves, with an Alpha-wolf that co-ordinates them that you can disorientate the entire pack by killing the wolf or scattering them with a farmed item that triggers a flee instinct in them. Have a selectable difficulty (1-5 stars) and choose how you approach the fight?

    The wolf fight, more or less, is a Leve instance, works with the same basic components. There's no reason why the fight can not have both more dynamic feel, AND a choice of difficulty.

    And I believe the player base sells itself short by fighting with each other instead of demanding more for all.
    Quote Originally Posted by Cendres View Post
    You don't mean YOUR thread right? Because I'm telling you right now that is no way indicative of the majority of players or of those hoping this game is great in 2.0

    Denial! Denial everywhere!

    Face it. Just because casualization is the latest trend in MMO's doesn't mean the current player base, which is keeping this halfway dead comatose patient alive, want a better game. Saying there are more people out in 'potential land' that think the way you do is moot. I can say the same thing.

    And yes solo friendly games and difficult challenging gameplay are mutually exclusive.
    (1)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  5. #5
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    Quote Originally Posted by Hyrist View Post
    I don't beleive you're asking more more difficulty as you are asking for something more dynamic. Because if it's more difficult, the process would be the same, just with a greater number:
    Form a party with 4other players, go to the black shroud, kill 2 wolves, finish .
    That does not sound any more appealing to me than your unmodified quote.

    Instead, why not gather 0-5 other individuals, go to the location, fend off an entire PACK of wolves, with an Alpha-wolf that co-ordinates them that you can disorientate the entire pack by killing the wolf or scattering them with a farmed item that triggers a flee instinct in them. Have a selectable difficulty (1-5 stars) and choose how you approach the fight?

    The wolf fight, more or less, is a Leve instance, works with the same basic components. There's no reason why the fight can not have both more dynamic feel, AND a choice of difficulty.

    And I believe the player base sells itself short by fighting with each other instead of demanding more for all.
    Believe it or not, this is what I mean. What I mean with more difficulty is not to go with more poeple to the fight (this is not difficult, because you can kill the two wolves already solo), but put there more enemys instead of only 2 wolves. Something like 6 wolves and 10 Garlean scouts. The Garleans are hunting a spy, why are there only 2 wolves?
    (0)
    Last edited by Felis; 04-20-2012 at 08:23 PM.

  6. #6
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    In the end, there are two major flaws in the arguing sides of this thread.

    The first is "I want hard battlels that I will remember from days to come, and these easy fights are ultimately leaving me unsatasfied."

    The second is "I do not want the core my (continually paid)content restricted by a difficulty determined by a niche minority of players."

    A fact check for all of you. NEITHER ONE OF THESE PERSPECTIVES ARE WRONG.

    If you truly wish to create a solution that is best for everyone, then arguing between on another is not the correct means of moving forward. Instead, you should be united in the idea to push the developers for choice. Some of the most successful single player RPGs to date come with a difficulty slider - why can this not be achieved in the Massive Multiplayer World's controlled instances? Flatly, it should be fairly easy to do.

    The second flaw here is that all other periferal concerns such as more dynamic fights or scripted battles is a type of feedback that should be given to the developers regardless of the actual difficulty. Such things can make the hard fights feeling more dynamic and the easy fights easier.

    I swear that some of you are bickering with each other just for the sake of bickering.
    (2)

  7. #7
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    Quote Originally Posted by Hyrist View Post
    In the end, there are two major flaws in the arguing sides of this thread.

    The first is "I want hard battlels that I will remember from days to come, and these easy fights are ultimately leaving me unsatasfied."

    The second is "I do not want the core my (continually paid)content restricted by a difficulty determined by a niche minority of players."

    A fact check for all of you. NEITHER ONE OF THESE PERSPECTIVES ARE WRONG.

    If you truly wish to create a solution that is best for everyone, then arguing between on another is not the correct means of moving forward. Instead, you should be united in the idea to push the developers for choice. Some of the most successful single player RPGs to date come with a difficulty slider - why can this not be achieved in the Massive Multiplayer World's controlled instances? Flatly, it should be fairly easy to do.

    The second flaw here is that all other periferal concerns such as more dynamic fights or scripted battles is a type of feedback that should be given to the developers regardless of the actual difficulty. Such things can make the hard fights feeling more dynamic and the easy fights easier.

    I swear that some of you are bickering with each other just for the sake of bickering.
    It's funny you mention choice.

    Player 1: I want open-world HNMs with...
    Player 2: NO!
    Player 1: But...
    Player 2: I SAID NO!
    Player 1: Why not?
    Player 2: Because I don't wanna have to compete / I don't want any drama / etc.
    Player 1: But what about choice?
    Player 2: lolololzchoice... introduce HNMs and <insert stupid reason>!!!1o1nes!11!!!1llllllllllll

    Or how about open-world content in general? Again, casuals don't want... even when they do get their little instances.
    (4)

  8. #8
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    Dragon, you've been on my ignore list for a reason, don't try to pretend that your arguments are anything less but heavily abrasive. And often are the root cause for many unnecessary, heated debates. It takes two to tango, but one has to lead the steps.

    Remember, your viewpoints, while a valid opinion, is a minority. And such demands should be made under the understanding that your position, if not handled correctly, could ruin the experience of far more people than just those in your own camp.

    Ignoring that is what turns your own arguments against yourself in calling people 'entitled'.

    Instead of being confrontational, this conversation should be about the details that could be addressed to help both camps. Less polarization and attacking, more "How can we make this work for everyone?"
    (2)

  9. #9
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    Quote Originally Posted by Hyrist View Post
    Dragon, you've been on my ignore list for a reason, don't try to pretend that your arguments are anything less but heavily abrasive. And often are the root cause for many unnecessary, heated debates. It takes two to tango, but one has to lead the steps.

    Remember, your viewpoints, while a valid opinion, is a minority. And such demands should be made under the understanding that your position, if not handled correctly, could ruin the experience of far more people than just those in your own camp.

    Ignoring that is what turns your own arguments against yourself in calling people 'entitled'.

    Instead of being confrontational, this conversation should be about the details that could be addressed to help both camps. Less polarization and attacking, more "How can we make this work for everyone?"
    Actually according to the recent poll thread YOU are in the minority. There are more people on these forums playing the game right now that want HARDER content and increasing the leveling time.
    (2)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  10. #10
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    Quote Originally Posted by Zaaku View Post
    Actually according to the recent poll thread YOU are in the minority. There are more people on these forums playing the game right now that want HARDER content and increasing the leveling time.
    Though I am pessimistically optimistic about it, it doesn't matter what the wants are in specific relation to the majority or minority (numbers are meant to be programmed and used then tossed out).

    It's like saying you're willing to jump off a cliff cause the majority would. (Anyone can succeed by appealing to the "majority" and its lowest-common denominator, but it takes real skill to succeed with principle.)
    (1)
    Last edited by Dragon; 04-20-2012 at 09:38 AM.

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