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  1. #6121
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Auteur View Post
    The comment by one of the prostrikers that was deleted in the middle of page 598 was "I don’t think healers need this redundancy. I think it’s fine they might get kicked if their bad gameplay prevents progress."
    That was me. Why you kept that comment is beyond me, but I just got tired of going back and forth with you. We had only healers and SMN and later Red Mage as our only rezzers since release. The fan base is fine. You are creating problems that do not exist and solutions that aren't necessary.

    As an aside, you later said my comment was moderated - no, I deleted it as I was just tired of the pointlessness.
    (14)
    Last edited by ZephyrMenodora; 07-03-2024 at 11:19 AM.

  2. #6122
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aidorouge View Post
    This one here definitely confuses me the most.

    Like, even putting aside my chronic lack of desire to tank/heal in PVE player group content no matter how "non-anxious" they make the roles, I will also say I was not the biggest fan of MNK & BLM prior to Dawntrail because I just couldn't keep track of how all their mechanics work and found them complicated to play with no real satisfaction even when I accidentally did it correctly once or twice. To hear people say it, both of them were "dumbed down" to make them more appealing to people like me and having played them both... yeah, still not liking them, and I actually feel *more* overwhelmed because now I have even *more* Job gauge things to keep track of. (And I'm not the only non-MNK & BLM main that went right back to not wanting to main them.)

    So you have some prior fans of the jobs that don't like the changes, you have some of the ever elusive "new" fans of the jobs not caring about the changes, so then... WHY CHANGE ANYTHING?
    It's almost as if MNK and BLM click better for different types of people, and also that some people have the skill level or willingness to practice to actually master the job.

    God forbid you can't do a job rotation perfectly on the first try and actually need to practice at it for a while to become good at it.
    (8)

    Watching forum drama be like

  3. #6123
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,140
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    That was me. Why you kept that comment is beyond me, but I just got tired of going back and forth with you.
    Perhaps because it was revealing that a key argument the "strike" supporters try to dismiss as non-existent is being pushed by one of the very supporters themselves? It's one of those things referred to as a "smoking gun" piece of evidence - I think it's rather obvious why someone would keep it.
    (1)

  4. #6124
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KageTokage View Post
    I had a tank that got up to seven vuln stacks in a dungeon earlier but I was still able to keep them alive with minimal effort, even through the busters.

    I feel like the bosses could be a touch rougher on them if that's allowed to be the case.
    Meanwhile the dungeon bosses are still difficult enough to where if you're a dps or healer you're not able to survive getting hit by 2 AoEs at once without mitigation, hell, 4th dungeon 3rd boss literally one shot me for failing another mechanic after I got 2 vuln stacks.

    Mind you, I'm not asking for a nerf to the boss damage, but jesus, why do tanks get baby mode mechanics while everyone else has to actually respect them? Doubly so because if the healer dies they can just solo the boss in its entirety (Unless you're DRK/maybe GNB)
    (10)

    Watching forum drama be like

  5. #6125
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    Perhaps because it was revealing that a key argument the "strike" supporters try to dismiss as non-existent is being pushed by one of the very supporters themselves? It's one of those things referred to as a "smoking gun" piece of evidence - I think it's rather obvious why someone would keep it.
    ROFL. This isn't a trial or a piece of litigation, it's a very circular conversation about nothing. If you think that is a "smoking gun" in this thread, well, I'll keep my thoughts to myself as they are impolite.
    (7)

  6. #6126
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    127
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by PercibelTheren View Post
    I mained Astrologian for the two years I've been around but I also shelved it for Dawntrail. I tested it out and I hate the changes as much as I thought I would. I liked the semi-random gameplay and the high APM. I just fully switched to Dancer because it's the closest thing with the general feel to me.
    I'm genuinely fascinated to see how many other ex-healers (and specifically ex-ASTs) switched to DNC. I suspect it's a popular job for a lot of us, because its proc-heavy kit and its emphasis on buffing/support provide the exact sort of reactive and support-oriented play that drew most of us to the healer role in the first place.

    Quote Originally Posted by Auteur View Post
    SE is trying to put redundancy to a healer with increased agency to tank and DPS, which is what the pro-strikers are decrying.
    The entire point of a trinity-based MMO is that every role has a different responsibility. If you want a non-trinity MMO where any class can do anything, Guild Wars 2 already exists.

    Also, that is just one of many design decisions we have argued against.

    Quote Originally Posted by Auteur View Post
    Your remaining linchpin rebuttal point of "just do trusts" is ironic because pro-strikers in this thread also decry that Yoshi-P and forum users allegedly respond to pro-strikers' complaints with "just do ultimate." You are responding to my point with the "just do X" logic.
    These aren't the same argument, because they're answering different questions.

    The "go play Ultimate" argument is given in response to the question, "What can be done to make healing more engaging?" The reason this is not a valid argument, is that it's not reasonable for a role to be boring in the great majority of the game's content.

    The "go do Trusts" argument is given in response to the question, "What can healers do if they're afraid other people will harass them for poor performance?" This is a valid argument, because progressing the MSQ without needing to interact with other players is precisely what Trusts were designed for. Your stated concern in your posts was for healers progressing the MSQ without being yelled at. Trusts allow them to progress the MSQ without being yelled at.

    In the latter case, a solution to your problem already exists in-game, while in the former case, it does not (as attested by the number of players who have posted their Ultimate logs showing that they are just as boring to heal as more casual content).

    Quote Originally Posted by Malia_Chan View Post
    Could you imagine....

    They could cure cancer. Stop homelessness. Feed the hungry.

    Put your energies towards something productive instead of complaining about video games.
    Says the person complaining about people complaining about video games. Truly, the toppest of keks.

    I do loves me some Appeal To Worse Problems Fallacy, though. "Sure your dad beats you every night, but there are starving kids in Africa who have it worse, so your problem doesn't matter."
    (11)
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  7. #6127
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,742
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dogempire View Post
    Meanwhile the dungeon bosses are still difficult enough to where if you're a dps or healer you're not able to survive getting hit by 2 AoEs at once without mitigation, hell, 4th dungeon 3rd boss literally one shot me for failing another mechanic after I got 2 vuln stacks.

    Mind you, I'm not asking for a nerf to the boss damage, but jesus, why do tanks get baby mode mechanics while everyone else has to actually respect them? Doubly so because if the healer dies they can just solo the boss in its entirety (Unless you're DRK/maybe GNB)
    Genuinely when I play tank I just ignore the mechanics in casual content

    They can’t hurt me so why should I care

    It’s so stupid how little damage tanks take from mechanics in this game especially considering the things that should hurt them (autos and Tb’s) also barely do any damage
    (13)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #6128
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Genuinely when I play tank I just ignore the mechanics in casual content

    They can’t hurt me so why should I care

    It’s so stupid how little damage tanks take from mechanics in this game especially considering the things that should hurt them (autos and Tb’s) also barely do any damage
    The second boss in the 97 dungeon, when it puts up those fences and does the rotating aoe, I just ran through it the opposite way it was going, vuln stacks up to 4 almost instantly, still had half my life and didn't care about anything else for the rest of the fight. It was funny and sad all at the same time.
    (11)

  9. #6129
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    256
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Malia_Chan View Post
    Could you imagine....

    They could cure cancer. Stop homelessness. Feed the hungry.

    Put your energies towards something productive instead of complaining about video games.
    By all means, feel free to lead by example at any time, Jesus_Chan.
    +++

    Quote Originally Posted by Dogempire View Post
    It's almost as if MNK and BLM click better for different types of people, and also that some people have the skill level or willingness to practice to actually master the job.

    God forbid you can't do a job rotation perfectly on the first try and actually need to practice at it for a while to become good at it.
    In the same vein, I know some MNK & BLM mains who just can't grasp NIN (before or after Huton gauge) & RDM, but I play them just fine. Some jobs just vibe better with certain people and that should absolutely be okay.

    I do of course recognize Square-Enix's desire to have all jobs be approachable and fun for everyone, lest they feel like they "wasted" time on making a job only to have a small number of people play it (and fewer still who play it well). But that just goes back to what I said about how if they really feel that way, give each job an easier kit for story/solo content, and leave the more demanding rotations for player group content, and that PVP already does this where you absolutely do not want to bring your PVE brain into that mode because you won't make it far otherwise.
    (5)

  10. #6130
    Player
    PeppermintBrown's Avatar
    Join Date
    Feb 2019
    Posts
    120
    Character
    Xiala Narian
    World
    Balmung
    Main Class
    Dancer Lv 80
    So at what point are we supposed to feel the impact of this strike exactly? Early access is over and we're into the 'official' launch and it's still no different than any other expansion launch when it comes to queue times between roles. When can we expect to see the results of this 'strike' in action?
    (2)

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