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  1. #5231
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    We currently have 1 healer taking up 4 slots, a 5th slot is literally pointless if they don't change their design philosophy
    (7)

  2. #5232
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    I believe yoship has actually said they are never releasing any new healers or tanks ever again because they are hard to balance and that makes them hard to make unique.
    I thought everyone knew this, that there are only going to be new dps jobs from Sage onward.
    how difficult is it to balance invincibility and nothing?

    I wouldnt say its hard.. they just dont want to. its not a pvp centric game, there is nothing TO balance.if I am playing dps, I dont care if someone else, playing a different dps is out damaging me, I do the best I can, that the job can. it all contributes to the end result.

    trying to balance a trinity mmo with very contained pvp is just an excuse to do nothing.
    (3)
    #FFXIVHEALERSTRIKE

  3. #5233
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aidorouge View Post
    No, I have not, as I learned pretty early on that queues were bad and I needed to DC hop to get any roulettes done. With that having been the norm for the year and a half I've been playing, I find it difficult to believe that it's not an issue anymore, and at this point I actually feel kinda... adverse to the idea of playing with anyone else from Dynamis because I don't feel any sense of community or connection with my data center or even server. This is just the place I got stuck on (twice now).

    Though it's probably moot anyway, I only main DPS and we just got two new ones, then there's going to be all of the ex-healers jumping on DPS as well, so I'm probably still better off focusing on other venues of earning XP on my own.
    It really isn't an issue on 4-man stuff anymore. I queue over there on my alt all the time and even on dps it's pretty speedy. I got locked out of AR because I can't access the gear ilevel (which hopefully that change in the 7.0 patch will fix) so I can't speak on that one, but Trials is good and the only other one I notice can take some time is Normal raids. Normal raids have gotten better as I got more options, though. But I did have to go over to Aether to unlock Alex and Omega. I just finished ShB on her so I haven't done Eden yet.
    (0)

  4. #5234
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,730
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bloody_Kenny View Post
    Yeah, the change is real, you cannot stack E.Dysk with E.Dosis anymore. As for where this information comes from... I can't say that here on OF, but if you know, you know. But honestly, what a bummer. The most exiting thing healers got going into DT, a small potency gain DoT, got nuked before players had a chance to play with it. No fun allowed. Wait for the full release they said.
    (14)

  5. #5235
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Assuming they already nerfed Sage as if they had two-dots they would be just clearly superior to all the other healers. I wish instead they made my Glare 4 do a lot of damage to balance than take away the second dot.
    (2)

  6. #5236
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by ZephyrMenodora View Post
    Assuming they already nerfed Sage as if they had two-dots they would be just clearly superior to all the other healers. I wish instead they made my Glare 4 do a lot of damage to balance than take away the second dot.
    Nope sorry, all healers have to effectively be the same thing. That's why they turned AST cards into a discount Aetherflow system.
    (10)

  7. #5237
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    So from the infos sage has dmg neutral toxicon (down time shield neutral...... you know what i mean) and pneuma and astro gets 2 k mana back with a draw so they dont have massive mana minus. Only thing not fixed is macro that is still a dmg loss. And yes no 2 dots as sage on the target.......... Just yikes
    (7)

  8. #5238
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by LynxDubh View Post
    Where are we seeing these changes? Not been able to find them.

    I was really hoping SGE dps would be somewhat more fun. I was hoping the positive feedback on an extra dot would que them in to keep it.
    It's datamined.
    (3)

  9. #5239
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Mortex View Post
    So from the infos sage has dmg neutral toxicon (down time shield neutral...... you know what i mean) and pneuma and astro gets 2 k mana back with a draw so they dont have massive mana minus. Only thing not fixed is macro that is still a dmg loss. And yes no 2 dots as sage on the target.......... Just yikes
    Gotta be real honest but players obsessing over 20 potency or whatever damage loss is limiting developer freedom. But it is also a symptom of the design philosophy we've been stuck in for, now that DT is coming, 3 expansions.

    Macrocosmos is basically damage neutral to any normal player. A single Malefic direct hit. Not even a crit. Even a direct hit Malefic will outweigh the difference.

    Developers listening to people whining about 10 or 20 potency losses is why we're in this state. They shave off 10 or 20 potency here. Then 30 potency there. Then 10 here again. Then 20 there.

    Next thing you know there's literally nothing to optimize on every job, anymore.
    (7)

  10. #5240
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    New Macro would still be a DPS gain if the healing was necessary and couldn't be covered by DPS neutral heals.

    It's just that situation doesn't exist, so short a total overhaul they have to keep making abilities neutral so people can use them effectively. (effective use of new Macro is just never use it)
    (3)

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