Quote Originally Posted by ForsakenRoe View Post
It's funny, and sad. The idea of the skill, being 'a tiny gain in DPS for those who want to optimize, but so small that it won't affect a casual's ability to clear if they ignore it entirely', I thought was probably the best way to improve the gameplay of Healers in the short term. Now that SE has removed that, we have to find a different solution, and to my eyes, all alternatives entail spending much more dev-time required to implement. They had the solution right in front of them, and fumbled the ball at the last moment

Oh well, back to the regularly scheduled 'massive hit that you use once per minute (or 3 times per 2min for WHM) that causes more Crit Variance issues'
Did they really remove the sage aoe dot being a different entity then the regular dot so they don’t stack anymore ??? No way they did that ??? Pls tell me you are joking