Guess you haven't queued in a while. They've been popping pretty quickly (except for FL and AR sometimes) for a little while now. They'll be popping pretty quickly during the lockdown as well.Sadly, we're all trapped now due to the expansion lockdown, where people from Aether/Primal/Crystal can travel over, but people from Dynamis *must* stay on Dynamis.
I doubt it'll improve duty finder queues though, I know I'm certainly not going to bother queuing during the lockdown as I've got other things I could be doing than waiting 30+ minutes for 4-man content to pop.
It's funny, and sad. The idea of the skill, being 'a tiny gain in DPS for those who want to optimize, but so small that it won't affect a casual's ability to clear if they ignore it entirely', I thought was probably the best way to improve the gameplay of Healers in the short term. Now that SE has removed that, we have to find a different solution, and to my eyes, all alternatives entail spending much more dev-time required to implement. They had the solution right in front of them, and fumbled the ball at the last moment
Oh well, back to the regularly scheduled 'massive hit that you use once per minute (or 3 times per 2min for WHM) that causes more Crit Variance issues'
Did they really remove the sage aoe dot being a different entity then the regular dot so they don’t stack anymore ??? No way they did that ??? Pls tell me you are jokingIt's funny, and sad. The idea of the skill, being 'a tiny gain in DPS for those who want to optimize, but so small that it won't affect a casual's ability to clear if they ignore it entirely', I thought was probably the best way to improve the gameplay of Healers in the short term. Now that SE has removed that, we have to find a different solution, and to my eyes, all alternatives entail spending much more dev-time required to implement. They had the solution right in front of them, and fumbled the ball at the last moment
Oh well, back to the regularly scheduled 'massive hit that you use once per minute (or 3 times per 2min for WHM) that causes more Crit Variance issues'
Hahaha, could say that... I'd be lying though.
Lmao. "DPS Healer" but also 1 2 1 1 1 1 1 1 1. They're really quick to 'patch out' this bug called 'fun' from their game, I'll give them that.
Where's that same degree of care when Aero II/Dia mishap happened?
What, did you expect a tiny bit of fun?! <.<
And to think I was actually considering trying SGE again...
SGE must be a inferior SCH you don't get it. It's balance! SGE having anything unique is a balance flaw! I still cannot believe SGE abilities were match for match copies of scholar bar Energy Drain, Strat and Fairy. Like lmao is the next healer gonna be white mage except they remove the lily stuff lol.
Ok if this really is the case then they have actually shit the bed even harder. It was a rare win for the "healer" that they did sell us as the "dps healer". The little gain from this was just for people that wanted to optimise and would not have done anything in the casual area anyway. God they are so out of touch its just freaking insane
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