Page 459 of 1117 FirstFirst ... 359 409 449 457 458 459 460 461 469 509 559 959 ... LastLast
Results 4,581 to 4,590 of 11167
  1. #4581
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    442
    Character
    Jote Nuidaire
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by AnnRam View Post
    FFXIV its actually a second life game, not actually a MMORPG.
    Please look forward to it.
    (0)

  2. #4582
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by LynxDubh View Post
    Just give it Bane back and something else cool to spread with Deployment Tactics
    Personally I'd make it so Energy Drain upgrades to Bane (which causes it to deal its 100p damage in an AOE instead of ST), and that Deployment is able to spread Excog and Protraction at 50% efficiency each (Adlo would not be subject to the 50% penalty). Even with the 50% penalty, being able to spread a 5% Max HP boost, and/or a 375p 'heal below 50%' effect would both be crazy powerful, and would add to the 'tactical mastery' aesthetic of the Job. Imagine, an Adlo (not crit) + Excog + Protraction, all spread for a raidwide, which triggers the Excog, and is then followed up by a Recitation Indom. I feel like that's the essence of SCH, combining several of your tools to create a healing outcome greater than the sum of the parts.

    Unfortunately, SE somehow decided that SCHs are meant to be angel-related, instead of the previously established 'battlefield tactician with faerie companion' (as opposed to WHM, who has an angelic statue (Kuribu) hanging out in their old home of 'Lost City of Amdapor', Temperance's VFX, all the holy light VFX on their attacks, terms like Tetragrammaton/Divine Benison/Afflatus Rapture/Confession (from Plenary Indulgence), old skill names like Divine Seal, Shroud of Saints, Seraph Cane as their HW Anima weapon,etc) and so this would never happen
    (2)
    Last edited by ForsakenRoe; 06-23-2024 at 01:10 AM.

  3. #4583
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Think the circular problem with all jobs is that people want to be able to learn a job and do well at it quickly, largely because it doesn't feel fun to learn a job right now in the current game. There is such a deluge of media putting pressure on being good at the game due to saying "this savage is not really hard", or "Extreme isn't very hard", yet the job itself is not very hard to learn. So if everything is easy, what exactly is difficulty to begin with?

    From observation, difficulty is from social pressure. When people are doing savage, they are almost always spending weeks in advance finding a group to do it with, or having to plan the vast majority of their free time around doing it. The only savage that is ever relevant is the current savage, and there is a limited time to complete the savage and get all the items one wants from it due to the lockout.

    So I suppose a view point to take on this entire thing is that because someone decided to include content so difficult that it takes massive amounts of time to complete and put pressure on the entire community to struggle and complete this content on a cyclical basis, it made the community ask for a break in the form of simplifying jobs, which the game designers took as "simplify jobs, make fights tighter" in terms of end game, because they have some kind of mathematical quota they want to keep or who knows what on completion time.

    Like if savage was not present and creating social pressure, it would probably put more pressure on making jobs interesting and fun to learn, which is a lot more flexible in terms of individual peoples time. It's not like if someone goes to a fighting tournament and took six months to get to the same level as the guy on the other end of the table, who took two weeks, anyone would care.
    (2)

  4. #4584
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    331
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TBerry View Post
    Isn't it also an optimization problem, though?

    I mean there is no need to butcher other jobs for, including RDM lore.
    Both tank and dps roles have their place to run any team content in an optimal way. And I strongly doubt it's possible at all to run higher difficulty content without a tank or a dps role in the group. And if it is, that should be changed. Making sure a full trinity group is the optimal choice for any team content isn't unreasonable or even all that difficult, and doesn't require higher difficulty content.

    "Buthering" is excessive, and sounds far to dismissive of (in my opinion) mostly reasonable suggestions/complaints to lower some of the most overtuned (self)healing abilities from specific jobs.
    (16)

  5. #4585
    Player
    Pip_Chick's Avatar
    Join Date
    Jan 2022
    Location
    Yak T'el
    Posts
    1,126
    Character
    Pip Chick
    World
    Omega
    Main Class
    Scholar Lv 100
    A few days ago I had the best dungeon run as a Healer. My tank was a WAR.
    Why was it so good? The WAR had their weapon broken and forgot to repair it. So they would continuously lose mobs who would jump the rest of the party. I did not realise it until halfway through the first pull when I noticed the BLM was getting ganged by floating eyeballs and the MCH was picking their teeth off the floor.
    At that moment I woke up from my trance of casting AoW and some Adlo on the tank. I pulled my big girl robes up and started to go into serious mode! I was weaving heals, shields and esuna's around my party members, taking care of my precious DPS babies, and didn't even care about the tank and their self-sustain. I was putting the Excog on the MCH and healing up the BLM, shielding the BLM and topping up the MCH, putting a shield on the tank, and using my entire kit while the party was losing health faster and faster. We did not pull small, the tank had fun managing the agro, the DPS had fun melting the mobs and I had fun Uber healing! The best part? I am a mediocre healer who does baby content and I managed to get everyone out of there alive, it felt great!
    The tank did apologise for not checking their gear beforehand, but I was so happy I had such a great run! 10/10 would recommend!

    Every time I think about it I feel so happy. But then I immediately get sad because I know for a fact the chance of that happening again is next to 0.
    I will forever cherish the memory of that run and will continue to hope the healers will be made more fun in all types of content.
    (26)
    ₍ᐢ. .ᐢ₎

  6. #4586
    Player
    Donto's Avatar
    Join Date
    Nov 2012
    Posts
    4
    Character
    Donto Laplace
    World
    Balmung
    Main Class
    Conjurer Lv 80
    It's so painfully obvious, the reason feedback is ignored is because everyone still levels and plays healers anyway. People bringing up duty finder waiting times as if they matter is hilarious.
    I'd love to see healers have some changes made that people have suggested, but the sheer number of "I support these changes but I'll be leveling my healer anyway" posts reveal it ain't happening.
    Even within the few people who are actually aware of and say they support the strike, there are plenty that aren't actually doing anything.
    (5)

  7. #4587
    Player
    GangWeed's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    12
    Character
    Mikael Ordo
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Donto View Post
    It's so painfully obvious, the reason feedback is ignored is because everyone still levels and plays healers anyway. People bringing up duty finder waiting times as if they matter is hilarious.
    I'd love to see healers have some changes made that people have suggested, but the sheer number of "I support these changes but I'll be leveling my healer anyway" posts reveal it ain't happening.
    Even within the few people who are actually aware of and say they support the strike, there are plenty that aren't actually doing anything.
    Cap. If it takes hours for a savage pf to fill their healer slots then this games dev team will scramble to make changes.
    (9)
    Last edited by GangWeed; 06-23-2024 at 01:57 AM.

  8. #4588
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    215
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Personally I'd make it so Energy Drain upgrades to Bane (which causes it to deal its 100p damage in an AOE instead of ST), and that Deployment is able to spread Excog and Protraction at 50% efficiency each (Adlo would not be subject to the 50% penalty). Even with the 50% penalty, being able to spread a 5% Max HP boost, and/or a 375p 'heal below 50%' effect would both be crazy powerful, and would add to the 'tactical mastery' aesthetic of the Job. Imagine, an Adlo (not crit) + Excog + Protraction, all spread for a raidwide, which triggers the Excog, and is then followed up by a Recitation Indom. I feel like that's the essence of SCH, combining several of your tools to create a healing outcome greater than the sum of the parts.

    Unfortunately, SE somehow decided that SCHs are meant to be angel-related, instead of the previously established 'battlefield tactician with faerie companion' (as opposed to WHM, who has an angelic statue (Kuribu) hanging out in their old home of 'Lost City of Amdapor', Temperance's VFX, all the holy light VFX on their attacks, terms like Tetragrammaton/Divine Benison/Afflatus Rapture/Confession (from Plenary Indulgence), old skill names like Divine Seal, Shroud of Saints, Seraph Cane as their HW Anima weapon,etc) and so this would never happen
    Sounds fun. My wish for a fun deployment skill would be something with a thorns effect like Vengeance. Something to upkeep on a tank during trash and autos, and then able to spread for multi raidwides or soaks like Harrowing Hell and Ahk Morns. Matches the tactician foresight playstyle.

    I abstained from mentioning the angel muumuu nightie. Didn't want to derail the topic too far off of the healer gameplay aspect. But yeah, it's a tacky transformation. Could have just given aetherial wings.
    (2)

  9. #4589
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by Pip_Chick View Post
    A few days ago I had the best dungeon run as a Healer. My tank was a WAR.
    Why was it so good? The WAR had their weapon broken and forgot to repair it. So they would continuously lose mobs who would jump the rest of the party. I did not realise it until halfway through the first pull when I noticed the BLM was getting ganged by floating eyeballs and the MCH was picking their teeth off the floor.
    At that moment I woke up from my trance of casting AoW and some Adlo on the tank. I pulled my big girl robes up and started to go into serious mode! I was weaving heals, shields and esuna's around my party members, taking care of my precious DPS babies, and didn't even care about the tank and their self-sustain. I was putting the Excog on the MCH and healing up the BLM, shielding the BLM and topping up the MCH, putting a shield on the tank, and using my entire kit while the party was losing health faster and faster. We did not pull small, the tank had fun managing the agro, the DPS had fun melting the mobs and I had fun Uber healing! The best part? I am a mediocre healer who does baby content and I managed to get everyone out of there alive, it felt great!
    The tank did apologise for not checking their gear beforehand, but I was so happy I had such a great run! 10/10 would recommend!

    Every time I think about it I feel so happy. But then I immediately get sad because I know for a fact the chance of that happening again is next to 0.
    I will forever cherish the memory of that run and will continue to hope the healers will be made more fun in all types of content.
    I had a similar experience running Golbez ex. with an inexperienced cohealer (less HPS than the tanks) and a RPR with a broken chestgear (40% less HP than everyone else). Everyone was making tiny recoverable mistakes and the whole experience was peak healing. At first I thought about how enjoyable the experience was, but then I realized how sad this role is that I have to roll a jackpot just for a chance at fun. I hope new players can enjoy jobs as it is currently. With BLM getting essentially reworked, I have no job I want to main in DT. As the slides attached suggest, I will "Move to Canada".

    (8)

  10. #4590
    Player
    TsubameMikage's Avatar
    Join Date
    Jun 2024
    Posts
    32
    Character
    Celes Miret-njer
    World
    Siren
    Main Class
    Archer Lv 15
    Quote Originally Posted by ForsakenRoe View Post
    terms like Tetragrammaton/Divine Benison/Afflatus Rapture/Confession (from Plenary Indulgence), old skill names like Divine Seal, Shroud of Saints, Seraph Cane as their HW Anima weapon,etc) and so this would never happen

    Afflatus also means divinely created inspired, and benison is a blessing., Sooo
    (0)

Page 459 of 1117 FirstFirst ... 359 409 449 457 458 459 460 461 469 509 559 959 ... LastLast