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  1. #1
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinha View Post
    The crazy thing is, dps and tank jobs never needed to have all those party heals and shields to have fun. Viper was tested by several media tour visitors and pretty much all of them said it was very fun to play. The job only has two melee role skills for self healing and it can't save others, but that was not an issue to any of the testers.

    It literally wouldn't hurt anyone's enjoyment if healing skills were limited to healers, because other jobs already get their enjoyment from doing their primary role.
    I still think it's okay for a handful to have heals. Dancer having Curing Waltz isn't bad, RDM having Vercure isn't bad, it's when there's enough heals from non-healers and low enough incoming damage that it becomes a problem.
    (7)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  2. #2
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,042
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by TheDustyOne View Post
    I still think it's okay for a handful to have heals. Dancer having Curing Waltz isn't bad, RDM having Vercure isn't bad, it's when there's enough heals from non-healers and low enough incoming damage that it becomes a problem.
    Agreed. There's a happy medium between "can help save the run in a pinch" and "can keep the party healed indefinitely". In my experience, DNC, RDM and DRK fall into the former category.
    (8)