I still think it's okay for a handful to have heals. Dancer having Curing Waltz isn't bad, RDM having Vercure isn't bad, it's when there's enough heals from non-healers and low enough incoming damage that it becomes a problem.The crazy thing is, dps and tank jobs never needed to have all those party heals and shields to have fun. Viper was tested by several media tour visitors and pretty much all of them said it was very fun to play. The job only has two melee role skills for self healing and it can't save others, but that was not an issue to any of the testers.
It literally wouldn't hurt anyone's enjoyment if healing skills were limited to healers, because other jobs already get their enjoyment from doing their primary role.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.



Agreed. There's a happy medium between "can help save the run in a pinch" and "can keep the party healed indefinitely". In my experience, DNC, RDM and DRK fall into the former category.
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