Quote Originally Posted by AuraflareRising View Post
Yes, healers do need some extra love thrown at them as far as their kit goes, but again it goes to one of my previous comments, "Be careful what you wish for", some of the things asked for in this strike, if granted, may make some content unplayable for the very casual players. At the end of the day, if the very casual people have a super hard time clearing content, or new players even, then it may result in the player base decreasing. Yes all players should learn how to use their kit, but everyone has a different learning speed, or in some cases hampered by disabilites. We are only as strong as the lowest among us, and some of these requests of the devs may make it extremely difficult for them to shine or want to play.

Mindfulness of the full situation, the full player base is important here. We were all sprouts once.
Do we have to keep the skill ceiling close to the floor because of accessibility? The best design has always been a low barrier of entry with a high skill ceiling. I am fully on board for keeping the floor low but the people playing at ground level shouldn't shackle everyone else to the ground as well. Also what about DPS, shouldn't they start greatly reducing complexity in favor of accessibility? They (devs) just told us they won't. Why? Do new players not play DPS? Do people with disabilities only play Healer?

It's strange how one role is singled out because of this.