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  1. #3241
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by Arwing View Post
    True, but these arguments are largely dismissed. Though trusts have their uses, this is an MMORPG. Whether people can clear content thanks to the Trusts moving to the right places, although sometimes too slowly, this game is meant to be played with others. I queue with other players and only use Trusts to grind out levels and farm dungeon gear, etc.
    Then learn you have 100 levels to learn to play it at a medium skill level, im not saying to be a god player like some of these streamers or im not saying be able to be a god tier savage player, but im sorry there is no excuse to not understanding and able to preform atleast at midcore level at level 85+ , you have your methods to clear it, you have the tools to learn to get better and improve yourself.. seems like to me you dont want to improve yourself just make an excuse and while you have a tool TO STILL CLEAR THE content no matter how hard they make it your not being prevent from clearining anything, your choicing to dumb down the game for everyone when you refuse to learn the game from level 1 all the way to w/e the cap is in the future currently 90 but soon 100 levels of learning ...


    SO JUST LEARN *THROWS BOOK*


    PRACTICE rerun a dungeon 20-30 times until you have avarage to decent skill level, learn with npcs then play with players many tools at your hands ... im sorry but no there is zero excuse
    (23)
    Last edited by Graveyardprincess; 06-18-2024 at 09:29 AM.

  2. #3242
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    333
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Y2K21 View Post
    So what people would be doing in Dawntrail with new jobs....anyways? Like come on.
    People do all sorts of things. I have little interest in the new jobs. And I would be maining healer in DT is the role didn't feel so weak in pointless in lots of the content I enjoy.

    Quote Originally Posted by Y2K21 View Post
    Just because I dont agree that the strike will be impactful, doesnt mean its trolling. It means I dont agree the strike will be impactful to what is being asked for.
    I made it clear enough that the vibe of trolling is related to being pushy trying to get people to unsub, not about a generic disagreement over the outcome of the strike. Getting people to unsub will only work against them. It's the same irl, when people go on strike they don't resign from their job. And anyone that goes into that with some version of "you know, you should just resign, that will teach them" most likely has a hidden agenda and isn't concerned about the person that is striking or the cause of the strike.
    (7)
    Last edited by aiqa; 06-18-2024 at 09:49 AM.

  3. #3243
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Terasan View Post
    You want an effective way to show them? Unsub for longer than a month or two. Money speaks.
    For the hundredth time, money doesn't do jack. People have already quit over the state of healers and it didn't work. Unsubbing is ineffective.

    Plus it seems like a lot of you just want this to go away and out of sight with those statements, knowing that we would no longer be able to leave feedback while unsubbed. Not happening. Instead, I'm happy to provide an increase to dps queue times throughout all of Dawntrail.
    (20)
    Graphics
    MSQ
    Viper

  4. #3244
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,996
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    One thing I don't get from this back and forth that's going on.

    Doesn’t nerfing tank sustain and making things hit harder produce the exact same result?

    The only difference I can see is that nerfing doesn't lead to powercreep while making things hit harder will.
    (4)

  5. #3245
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aravell View Post
    One thing I don't get from this back and forth that's going on.

    Doesn’t nerfing tank sustain and making things hit harder produce the exact same result?

    The only difference I can see is that nerfing doesn't lead to powercreep while making things hit harder will.
    not really, heres why okay

    Lets say a group does hit harder, but what does it matter if a warrior just pops a self heal and heals all that damage that is incoming. There has to be more to it than just increasing damage because all that does is put a bandaid on the proplem, which in a way not only solves nothing but it also makes things harder on tank jobs that have very little self healing like gnb and drk ... I dont know a perfect solution but increasing damage alone won't solve anything outside of one week if even that. When a damage is increased it doesn't matter overall when every aspect of the damage that is incoming is invalidated by how much self healing a class has, warrior has multiple not just 1 self heal but 4+ increase damage isnt going to fix anything.


    just increasing a mop or bosses damage is like putting a band aid on a major cut that needs stitches sure it will prevent some blood from spilling out but it doesn't really matter if the one with it bleeds out. There has to be more done than just these bandaid fixs on both sides of the coin to a major problem.


    and for it to realisticly be enough damage to make healers have to heal in battle, at that point the warrior self heal is irrelvent like dps blood ability (yes i use it on my monk alot) but it does nearly nothing so its nearly pointless to pop. Honestly my solution to healer proplem is neither a or b.. my solution is C. grant these buffs that grant other players self healing so healers have a healing system, a support system and a dps system.
    (4)
    Last edited by Graveyardprincess; 06-18-2024 at 10:09 AM.

  6. #3246
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    If they increase damage to counter bloated tank sustain (more and harsher raidwides, more and harder TBs), they also have to bring DRK and GNB (and PLD sub 80) up to WAR levels and we've literally just indirectly nerfed WAR and post-80 PLD, they also have to apply their changes retroactively through all Endwalker content and every dungeon since Raw Intuition,

    or they could change a couple WAR and PLD numbers
    my stance on the question from another thread
    (2)

  7. #3247
    Player
    Y2K21's Avatar
    Join Date
    Feb 2021
    Posts
    397
    Character
    Stellan Djt-dolja
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by aiqa View Post
    It's the same irl, when people go on strike they don't resign from their job.
    No, its really not lol - usually striking leads to negotiation with those in charge because a large aspect of your workforce is now not working and protected from being fired. Usually, unless you wildcat strike - a lot of strikes are done after negotiation to an issue has fallen through with objectives to cause further negotiation/deal making as it will affect the business.

    What is being described is a protest, not a strike. So no, not as applicable.
    (3)
    Last edited by Y2K21; 06-18-2024 at 10:23 AM.

  8. #3248
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by XiaoShengwu View Post
    i am specifically against further damage abilitys & skills being added to healers as it is (from my point of view) counterproductive to the original purpose of the class. We have enough of them already.
    Would you be happy playing a SMN job with fewer healing buttons?

    My gut feeling is that most players would prefer something like SMN + 4/5 healing buttons versus 14/15 healing buttons + 4/5 DPS buttons.
    (1)

  9. #3249
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    333
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    One thing I don't get from this back and forth that's going on.

    Doesn’t nerfing tank sustain and making things hit harder produce the exact same result?

    The only difference I can see is that nerfing doesn't lead to powercreep while making things hit harder will.
    That problem is that you lose to much freedom in how to balance lower difficult content, and that in principle I disagree with tank selfheals overshadowing heals from healers in any content (like WAR during dungeon pulls). A few example numbers to make a point, these are obviously not intended as realistic for FF. And ignore many things like a tank having health.

    If you have a tank that maintains 2000 HPS selfheals, and a healer that heals 1000 HPS heals per on a single target (so on the tank). And you want to set a difficulty so players are expected to do 60% of their optimal HPS, then incomming damage should be (2000+1000)*0.6= 1800. And an good tank wouldn't need a healer for that.

    To avoid that, you increase incoming damage to 2100 and players are expected to do 70% of their optimal HPS. So then the healer has a place in that content, and would need to do a minimum of 100 HPS (yay). But after a few weeks the tank gets some gear upgrades and HPS goes up by 10% to 2200. And it's right back where you started, healer not needed.

    Now lets say you lower tank HPS without changing incoming damage (1800), but the expecting healing is still 70% (so difficulty is the same as the second example). Thet would mean the tank DPS can be lowered to (1800/0.7)-1000 = 1571 HPS. That tank gets those same gear upgrades and that goes up to 1571*1.1=1.728 HPS. So the tank still can't solo heal the 1800 incoming damage.

    So why does this mean lower difficulty content in particular points towards lower tank selfhealing?
    In savage/ultimate content it's generally considered fine to balance the requirements of a fight very tightly against the potential of the jobs (ignoring that this is largely ignored for healing). So for ultimate fights you could require a healer to do 90% of their potential maximum healing, and it would probably be received as a welcome challenge (if healer jobs were better balanced to handle such challenges). The healing would would need to shift far more extremely towards tanks to make healers useless with such extreme healing requirements. In lower level difficulty content you can't do that. That needs to be accessible for a wide variaty of skill levels. And the lower the difficulty level the more HPS has to shift towards healers to avoid better player not needing healers after a few gear upgrades.

    (disclaimer, it's getting late so apologies if grammar suffered)
    (2)

  10. #3250
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by XiaoShengwu View Post
    Allow for some potency adjustments to bring healers back into a good spot of relavency.
    a good start to "relevancy" would be to stop giving more powerful healing abilities to non healing classes.
    (5)
    #FFXIVHEALERSTRIKE

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