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  1. #2991
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    I just remembered something..
    Why can't we use Phoenix Down's while in combat?
    It can still be a [Unique] item, so can only carry 1 at a time.
    But it might've been useful in this situation.
    Accidents happen, they always can.
    But so if a Healer accidently dies first due to whatever reason. Then at least a DPS could use the item to get the healer back up again.
    It still has a "cast timer" to use and it's limited so it's not like they can ress multiple times during a fight.
    But it could help if a Healer dies in a situation where there are no one else around who can revive someone.
    It wouldn't be a bad idea, like the battle rez in RIFT with its 5 min cd (even on healers btw...).
    (1)
    Healer? What do you even need one for?

  2. #2992
    Player
    LuminaLumi's Avatar
    Join Date
    Jul 2015
    Posts
    44
    Character
    Lumina Lumi
    World
    Zodiark
    Main Class
    Scholar Lv 91
    Why didn't they remove all of tanks dps kit during Shadowbringers? They only need one single target attack and one aoe attack, their job is only to tank after all. If they complain, just tell them to unsub. That'll show them!
    (21)

  3. #2993
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    RIP Scourge and Fracture.

    Some of the earliest victims of the dev's crusade against DoTs.
    (4)

  4. #2994
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Edmund_Blackadder View Post
    Counter intuitive by design - it would only further dilute the role of a healer or a job that brings the unique ability to raise comrades in combat when the are downed. Furthermore it trivializes content - boss kills 2/3 members of the raid/party its okay we will just stack downs and rotate people to raise the dead. Why bring a healer or a RDM or a SMN? Just stack DPS and tanks = profit.
    It would be a 'Last resort' kinda thing, when there's no one else around who might be able to.
    Besides, if people run endgame content I highly expect that people rather want a RDM / SMN to act as an emergency healer just incase.
    Less time to run up to said body and use an item.

    I get the Counter intuitive how it "takes away" yet another thing from the healer toolkit and gives it to others.
    Henche why I was specific with listing that it'd still be a unique item, limited to 1 per inventory.
    But to make it even more selective of an item, maybe after usage it adds a debuff in style with "This person can't get ressed with another Phoenix Down for 5 minutes.", perhaps.
    But it probably just be seen used in Duties with random people, so who knows if there'll be a RDM / SMN or someone who could emergency ress a Healer if needed be.
    I just remember the Phoenix Down item after some time, thinking of what people had said.
    And during that specific comments scenario, maybe a Phoenix Down would've been a better option than to lie down 15-20 minutes not doing anything at all.
    (2)
    Last edited by Evergrey; 06-17-2024 at 06:20 PM.

  5. #2995
    Player
    Edmund_Blackadder's Avatar
    Join Date
    May 2024
    Posts
    88
    Character
    Lux Shadowheart
    World
    Raiden
    Main Class
    Paladin Lv 99
    Quote Originally Posted by Evergrey View Post
    It would be a 'Last resort' kinda thing, when there's no one else around who might be able to.
    Besides, if people run endgame content I highly expect that people rather want a RDM to act as an emergency healer just incase.
    Less time to run up to said body and use an item.

    I get the Counter intuitive how it "takes away" yet another thing from the healer toolkit and gives it to others.
    Henche why I was specific with listing that it'd still be a unique item, limited to 1 per inventory.
    But to make it even more selective of an item, maybe after usage it adds a debuff in style with "This person can't get ressed with another Phoenix Down for 5 minutes.", perhaps.
    But it probably just be seen used in Duties with random people, so who knows if there'll be a RDM or someone who could emergency ress a Healer if needed be.
    I just remember the Phoenix Down item after some time, thinking of what people had said.
    And during that specific comments scenario, maybe a Phoenix Down would've been a better option than to lie down 15-20 minutes not doing anything at all.
    Fair enough.
    (0)

  6. #2996
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I’ve haven’t posted in several days due to being on vacation. What the heck is going on here?

    Anyways, with DT on the way in a few weeks, I hope to see some nerfs to Tank sustain / mitigation, DPS included. This is just me forming my opinion after watching Zepla’s video, but that’s my gut feeling right now.

    I don’t want tank sustain removed from the game. I’m fine with it so long as it doesn’t impede the healer role, like WAR’s bloodwhetting. SE can either tone down the healing potencies of those sustain abilities or increase the cooldown so the tanks won’t have access to them so soon after use.

    Again, these are just nerfs to the job. Nerfs are not that big of a deal. You can adapt / play around nerfs.
    (5)

  7. #2997
    Player
    GreenLeafy's Avatar
    Join Date
    Sep 2015
    Posts
    109
    Character
    Kokiche Verden
    World
    Jenova
    Main Class
    Bard Lv 100
    300+ pages and there's still the discussion if healing/sustain for something like a WAR is overtuned when this exists :
    https://www.youtube.com/watch?v=fFcZCEny4x4

    A trinity system game has a single tank clear content designed for 8 people in the latest expansion. The balance across the board is out of whack and this speaks for itself. Healers are tip of the iceberg.
    (15)

  8. #2998
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by currentlemon View Post
    I’ve haven’t posted in several days due to being on vacation. What the heck is going on here?

    Anyways, with DT on the way in a few weeks, I hope to see some nerfs to Tank sustain / mitigation, DPS included. This is just me forming my opinion after watching Zepla’s video, but that’s my gut feeling right now.

    I don’t want tank sustain removed from the game. I’m fine with it so long as it doesn’t impede the healer role, like WAR’s bloodwhetting. SE can either tone down the healing potencies of those sustain abilities or increase the cooldown so the tanks won’t have access to them so soon after use.

    Again, these are just nerfs to the job. Nerfs are not that big of a deal. You can adapt / play around nerfs.
    Anticipating some next posts :

    Quote Originally Posted by Kazmarek View Post
    "just stop playing (healers)"
    "do not touch my precious immortal warrior"
    "Unsub if you're not happy."
    (14)
    Healer? What do you even need one for?

  9. #2999
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hellebore_Ghrian View Post
    I mean, how can I not feel alienated when I'm stuck in a dungeon for 15-20min, dead on the floor, looking at a tank, in green leveling stuff of 4 lvl under the boss's one btw, soloing more than 80% of a dungeon boss? All of this, while I cannot even leave this hell because you cannot leave an instance while in battle state.
    Well in casual content there are no death walls so tanks other than GNB cannot even easily suicide themselves in such scenarios
    (2)

  10. #3000
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,819
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Somnolence View Post
    Well in casual content there are no death walls so tanks other than GNB cannot even easily suicide themselves in such scenarios
    Do we not see this as a massive problem

    How you gonna tell me that tanks are not overtuned when they struggle to even try to actively die in casual content

    (Not you the proverbial you)
    (23)

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