Quote Originally Posted by TheDustyOne View Post
Given the sheer amount of response this thread has had in a very short amount of time, that should be an indication that a lot of people are very, very unhappy with the status quo.
Relative to the size of the entire playerbase, this is not very significant.

Quote Originally Posted by TheDustyOne View Post
It only raises the ceiling on healers, not the floor. This has been discussed ad nauseum on the healer sub forum for years now. Only in Ex/Savage would it raise the floor, which is where people should be comfortable with their jobs anyway.
It sounds to me like you consider the skill floor in normal content to be basically non-existent, that a healer can AFK at a dungeon entrance and as long as the rest of the group clears the dungeon, that's acceptable. From a purely objective-oriented perspective, that may be true, but in the social context of the game, players expect a certain amount of participation and effort from other players. If I ran a level 90 dungeon on SMN and only clicked Outburst and Ruin III, that would be considered griefing- if healer rotations were put on par with tanks/DPS, only clicking Glare and Holy would similarly be considered griefing, and a lot of players wouldn't take kindly to that. Players who wanted to stick to the old rotation would face social backlash for doing so.

Quote Originally Posted by TheDustyOne View Post
And there's no compelling argument for the current paradigm, all you're doing is going in circles and intentionally being antagonistic over "well, I'm sure SOME like it".
The argument for the current paradigm is that it costs SE nothing to leave it as-is. That is my point. Nobody has given a compelling reason why SE should invest resources into this rework beyond their own personal preference.