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  1. #1
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    TheDustyOne's Avatar
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    Dusty Two
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    Behemoth
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    Red Mage Lv 100
    Quote Originally Posted by Moonjava View Post
    The situation doesn't truly go both ways, though, not from SE's perspective. Leaving things as-is is free; doing huge reworks of four jobs is very expensive, both in money and time. Reworking four jobs as immediately as most folks in this thread seem to be demanding will mean other content has to get postponed or cut- SE is not going to suddenly give CBU3 a budget increase to go hire a bunch more devs to work on job reworks just because one forum thread gained some traction (not that that would be logistically feasible anyway). And to your anecdote, ShB introduced one tank and one DPS job, so there would've been more people queuing as those roles, hence shorter queue times for healers. I'd be willing to bet that played a much bigger role in short healer queues than general satisfaction with playing healer, but there's no way of actually knowing.
    Then they shouldn't have done the ShB reworks to begin with, all it did was design them into a hole that needs another redesign.

    The inclusion of SGE also didn't fix the healer queue times, it was still mostly instant. So that argument doesn't work for me either.

    Quote Originally Posted by Moonjava View Post
    Some people like dealing damage, some people like big funny number (me among them), but I've encountered plenty of healers who seem wholly uninterested in doing DPS and who could easily feel overwhelmed by more complex DPS rotations. Giving feedback is fine, but there are a lot of people in this thread demanding that SE capitulate to their preferences without justifying that demand or giving any reason why the benefits of doing so would outweigh the risks.
    Then they can just ignore those buttons, it hardly matters in casual content since the only actual requirements for healers should be to meet the healing requirements. Damage is just a bonus in casual content.

    In Ex/Savage they don't have a choice, and they should be dealing damage regardless of how they feel about it.
    (6)

  2. #2
    Player
    Moonjava's Avatar
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    Skye Brise
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    Faerie
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    Scholar Lv 90
    Quote Originally Posted by TheDustyOne View Post
    Then they shouldn't have done the ShB reworks to begin with, all it did was design them into a hole that needs another redesign.
    Again, healers "need" a redesign according to you. A lot of people don't feel that way. Why is your opinion on the matter the "correct" one?

    Quote Originally Posted by TheDustyOne View Post
    The inclusion of SGE also didn't fix the healer queue times, it was still mostly instant. So that argument doesn't work for me either.
    There are countless reasons why healer queue times could have changed over time. I could come up with plenty of other possibilities, but our own pet theories can never be proven and are not evidence for anything.

    Quote Originally Posted by TheDustyOne View Post
    Then they can just ignore those buttons, it hardly matters in casual content since the only actual requirements for healers should be to meet the healing requirements. Damage is just a bonus in casual content. In Ex/Savage they don't have a choice, and they should be dealing damage regardless of how they feel about it.
    People generally don't find someone ignoring the bulk of their DPS rotation to be acceptable play in any level of content- they would inevitably get called out for it in some roulette or another. Introducing a more complex DPS rotation inherently raises the skill floor, even if the old rotation were technically still possible, and that would lead to some number of players, however small, quitting the game and would narrow the potential playerbase. I've still yet to see a compelling argument as to why SE should do that besides "I personally liked the old way better."
    (3)

  3. #3
    Player
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    Behemoth
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    Red Mage Lv 100
    Quote Originally Posted by Moonjava View Post
    Again, healers "need" a redesign according to you. A lot of people don't feel that way. Why is your opinion on the matter the "correct" one?
    Given the sheer amount of response this thread has had in a very short amount of time, that should be an indication that a lot of people are very, very unhappy with the status quo.

    Quote Originally Posted by Moonjava View Post
    There are countless reasons why healer queue times could have changed over time. I could come up with plenty of other possibilities, but our own pet theories can never be proven and are not evidence for anything.
    Hence why I referred to it as an anecdote, it's a thing I noticed but not full evidence. It's something to add to suggest that maybe people don't like how the healers play compared to before.

    Quote Originally Posted by Moonjava View Post
    People generally don't find someone ignoring the bulk of their DPS rotation to be acceptable play in any level of content- they would inevitably get called out for it in some roulette or another. Introducing a more complex DPS rotation inherently raises the skill floor, even if the old rotation were technically still possible, and that would lead to some number of players, however small, quitting the game and would narrow the potential playerbase.
    It only raises the ceiling on healers, not the floor. This has been discussed ad nauseum on the healer sub forum for years now. Only in Ex/Savage would it raise the floor, which is where people should be comfortable with their jobs anyway.

    Quote Originally Posted by Moonjava View Post
    I've still yet to see a compelling argument as to why SE should do that besides "I personally liked the old way better."
    And there's no compelling argument for the current paradigm, all you're doing is going in circles and intentionally being antagonistic over "well, I'm sure SOME like it".
    (8)

  4. #4
    Player
    Moonjava's Avatar
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    Quote Originally Posted by TheDustyOne View Post
    Given the sheer amount of response this thread has had in a very short amount of time, that should be an indication that a lot of people are very, very unhappy with the status quo.
    Relative to the size of the entire playerbase, this is not very significant.

    Quote Originally Posted by TheDustyOne View Post
    It only raises the ceiling on healers, not the floor. This has been discussed ad nauseum on the healer sub forum for years now. Only in Ex/Savage would it raise the floor, which is where people should be comfortable with their jobs anyway.
    It sounds to me like you consider the skill floor in normal content to be basically non-existent, that a healer can AFK at a dungeon entrance and as long as the rest of the group clears the dungeon, that's acceptable. From a purely objective-oriented perspective, that may be true, but in the social context of the game, players expect a certain amount of participation and effort from other players. If I ran a level 90 dungeon on SMN and only clicked Outburst and Ruin III, that would be considered griefing- if healer rotations were put on par with tanks/DPS, only clicking Glare and Holy would similarly be considered griefing, and a lot of players wouldn't take kindly to that. Players who wanted to stick to the old rotation would face social backlash for doing so.

    Quote Originally Posted by TheDustyOne View Post
    And there's no compelling argument for the current paradigm, all you're doing is going in circles and intentionally being antagonistic over "well, I'm sure SOME like it".
    The argument for the current paradigm is that it costs SE nothing to leave it as-is. That is my point. Nobody has given a compelling reason why SE should invest resources into this rework beyond their own personal preference.
    (2)

  5. #5
    Player
    TheDustyOne's Avatar
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    Quote Originally Posted by Moonjava View Post
    Relative to the size of the entire playerbase, this is not very significant.

    The argument for the current paradigm is that it costs SE nothing to leave it as-is. That is my point. Nobody has given a compelling reason why SE should invest resources into this rework beyond their own personal preference.
    Guess they shouldn't have fixed issues people had with the benchmark, that was also only a small portion of the playerbase that complained and also cost resources.

    A lot of people have issues, they want to see it fixed, resources be damned, that's what our sub should be paying for.
    (4)

  6. #6
    Player
    Moonjava's Avatar
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    Quote Originally Posted by TheDustyOne View Post
    Guess they shouldn't have fixed issues people had with the benchmark, that was also only a small portion of the playerbase that complained and also cost resources.
    Part of the purpose of the benchmark this time around was to get player feedback on the graphics update. They've been expressly requesting feedback because the graphics update is still a work-in-progress, so they've already budgeted time/resources to it and implementing feedback requires little/no additional investment. They've requested no such feedback on healers nor made any indication that any kind of healer rework is in progress.

    Quote Originally Posted by TheDustyOne View Post
    A lot of people have issues, they want to see it fixed, resources be damned, that's what our sub should be paying for.
    Two can play at this game- a lot of people have zero issues, they don't want to see anything changed, complainers be damned, that's what our sub should be paying for.
    (1)

  7. #7
    Player
    TheDustyOne's Avatar
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    They "asked for feedback" when they gutted Kaiten off of SAM, and they gutted PLD back in 6.3 with far less feedback than this. They take feedback on every aspect of the game, but apparently not healers? Make it make sense.

    Quote Originally Posted by Moonjava View Post
    Two can play at this game- a lot of people have zero issues, they don't want to see anything changed, complainers be damned, that's what our sub should be paying for.
    Hence why your arguments are pointless, they're literally circles. You're here only to antagonise and stir the pot without adding anything meaningful.
    (12)

  8. #8
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    Quote Originally Posted by Moonjava View Post
    Two can play at this game- a lot of people have zero issues, they don't want to see anything changed, complainers be damned, that's what our sub should be paying for.
    ok and a lot of people had zero issues with healer gameplay in hw/sb so what's ur point
    (20)