Quote Originally Posted by KageTokage View Post
Normal content doesn't do a good job of conditioning people even for later normal content.

I've had to practically solo heal/mit heal check mechanics like Harrowing Hell on multiple occasions because people are wholly unconditioned to anything resembling such in prior content.
I agree, and in general what little this game does do is very bad at it. Its kinda just throwing very vague explanations in wordy unvoiced chat bubbles.
The hall of novices is honestly a joke, for tanks it teaches you combo actions and to have stance on, thats literally it.
Beyond that a lot of buttons in this game aren't rewarding to press, or at least they're not satisfying, I imagine if rampart felt good with a more persistent animation, changed how damage rolls to show you're taking less damage (like block/parry does) or even just gave it a different sound on impact people would probably learn on their own. Instead I find they kinda go for systems where the game kinda plays itself (Trusts for example, or even traits like Tank Mastery), leading to a lot of people with max level characters who never even learn how to play the job they picked.

I do not play healers, which is why I'm talking from a tank perspective, but I assume its basically the same thing or not at least a very similar situation