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  1. #2031
    Player
    ZephyrMenodora's Avatar
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    Oct 2014
    Location
    Gridania
    Posts
    2,313
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    So, speaking from purely a warrior standpoint, I don't think the solution to making healers more interesting/more impactful is to remove a lot of sustain from other jobs, but specifically, of course, warrior. On the topic of job identity, warrior actually has one. As has been said before, it's "too angry to die." If you take away the "to die" part, you're just left with "angry," which is... certainly not nearly as appealing. Making the other tanks more like warrior in terms of sustain was probably questionable, although I do agree with the buff they gave living dead, because an invuln where you pop it and die anyway is dumb.

    That's all to say, the correct solution to making anything more interesting is never going to be to make other things less interesting.
    I view Warrior more like a Berserker. They can fight through pain to the bitter end, press on and remain standing beyond normal expectations, but at some point, those injuries can and should catch up to them. I don't think any class should have immortality as part of their identity.
    (8)

  2. #2032
    Player
    Len_'s Avatar
    Join Date
    Apr 2024
    Posts
    89
    Character
    Leon Arcadian
    World
    Midgardsormr
    Main Class
    Lancer Lv 30
    Quote Originally Posted by Kazmarek View Post
    So, speaking from purely a warrior standpoint, I don't think the solution to making healers more interesting/more impactful is to remove a lot of sustain from other jobs, but specifically, of course, warrior. On the topic of job identity, warrior actually has one. As has been said before, it's "too angry to die." If you take away the "to die" part, you're just left with "angry," which is... certainly not nearly as appealing.
    What does a warriror have to be "angry" about? Negligible autoattacks? Never dipping below half health if they simply do their rotation?
    (7)

  3. #2033
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    I view Warrior more like a Berserker. They can fight through pain to the bitter end, press on and remain standing beyond normal expectations, but at some point, those injuries can and should catch up to them. I don't think any class should have immortality as part of their identity.
    Maybe the Warriors self heal should be temporary ones.
    They can survive damage others wouldn't due to their Berserker nature.
    But they can't go on forever and that temporary self heal could end up killing them if they don't get a healer to heal them before the temp health runs out.

    At least this is how I remember some games depicting a Berserkers endurance.
    Self sustain but after a while that extra health goes away. And if the player would end up at a negativ health-pool after they'll die.
    (3)

  4. #2034
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,313
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    Maybe the Warriors self heal should be temporary ones.
    They can survive damage others wouldn't due to their Berserker nature.
    But they can't go on forever and that temporary self heal could end up killing them if they don't get a healer to heal them before the temp health runs out.
    As a Trinity game, no class should be able to just operate independently from having a team, and the Warrior is the worst offender of this - probably followed by Paladin. They definitely need something to tailor their self-healing.

    (At least when I'm on Paladin I get yelled at to stop using Clemency as it's a GCD time waster lol).
    (11)

  5. #2035
    Player
    MontecristoSandwich's Avatar
    Join Date
    Aug 2022
    Posts
    22
    Character
    Monte'cristo Sandwich
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Katish View Post
    Umm no I have healed on-content savage...the issue is glaring to say the least. I have not participated much in this savage tier because I have felt the role getting stale. Healers need more to do in terms of rotation, even savage does not free you from the one dps experience, friend.
    According to achievements you haven't cleared a single Savage tier this entire expansion. No disrespect, I should have clarified more that just participating in that content, but you're not the crowd I'm talking about. High level healer play, introducing a combo and additional DPS moves to track would make the job almost comically complicated. Little additions/interaction changes as someone else mentioned would be fine, even welcome, but I keep seeing people ask for full-on rotations and I think it's frankly insane.
    (2)

  6. #2036
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Well I was in support but if the stance we're taking now is "we need to make others less interesting so I can feel more interesting," then I'm not interested in supporting.
    (2)

  7. #2037
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,313
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    Well I was in support but if the stance we're taking now is "we need to make others less interesting so I can feel more interesting," then I'm not interested in supporting.
    How is never being in any real threat of dying or needing a healer interesting?
    (17)

  8. #2038
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kazmarek View Post
    So, speaking from purely a warrior standpoint, I don't think the solution to making healers more interesting/more impactful is to remove a lot of sustain from other jobs, but specifically, of course, warrior. On the topic of job identity, warrior actually has one. As has been said before, it's "too angry to die." If you take away the "to die" part, you're just left with "angry," which is... certainly not nearly as appealing. Making the other tanks more like warrior in terms of sustain was probably questionable, although I do agree with the buff they gave living dead, because an invuln where you pop it and die anyway is dumb.

    That's all to say, the correct solution to making anything more interesting is never going to be to make other things less interesting.
    This is the circular logic that Warriors use to maintain the status quo.
    ''Don't nerf, nerfs are bad''
    ''Don't buff, buffs are bad''

    And if that doesnt work.. ''Muh job identity'' After you've already cannibalised every single tank identity.
    There is no niche in the tank role anymore. No buffs, no nerfs.. So in other words, keep things as they are.

    If Warrior is a problem, does the *entire* game have to warp around it?
    Just nerf Warrior, it's not a big deal. Warrior is not special. If Job identities of the other tanks didn't matter either, neither should Warrior's.
    (13)
    Last edited by GoatOfWar; 06-15-2024 at 04:11 AM.

  9. #2039
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GoatOfWar View Post
    This is the circular logic that Warrior use to maintain the status quo.
    ''Don't nerf, nerfs are bad''
    ''Don't buff, buffs are bad''

    And if that doesnt work.. ''Muh job identity'' After you've already cannibalised every single tank identity.
    There is no niche in the tank role anymore. No buffs, no nerfs.. So in other words, keep things as they are.

    If Warrior is a problem, does the *entire* game have to warp around it?
    Just nerf Warrior, it's not a big deal. Warrior is not special. If Job identities of the other tanks didn't matter either, neither should Warrior's.
    Warrior isn't a problem though. Healers have the problem. "If it ain't broke, don't fix it," y'know?
    (1)

  10. #2040
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MontecristoSandwich View Post
    According to achievements you haven't cleared a single Savage tier this entire expansion. No disrespect, I should have clarified more that just participating in that content, but you're not the crowd I'm talking about. High level healer play, introducing a combo and additional DPS moves to track would make the job almost comically complicated. Little additions/interaction changes as someone else mentioned would be fine, even welcome, but I keep seeing people ask for full-on rotations and I think it's frankly insane.
    I have not cleared a savage tier (true) because my statics would disband prior (that is the nature of savage statics), and this is usually due to real life issues. That has nothing to do with your argument though because you said clearing on-content savage, which I most certainly have. Personally, I don't continue savage runs after they, my group, disbands because I like to do content with a select few people straight through. In terms of difficulty, I have done one of the arguably harder savages and cleared it on patch if you look at the Phoinix clear lel, and even then it didn't change glarification. If you say my opinion does not reflect the few people you bring up, then clearly you are just moving the goal post for "X" reasons.

    I think full on rotations are fine...you have so many heals to cover yourself that you need only press the one heal (oGCD) and continue doing what you are doing. I think two to three buttons you press consistently would be absolutely okay to add.
    (6)
    Last edited by Katish; 06-15-2024 at 04:18 AM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

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