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  1. #1
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
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    Limsa Lominsa
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    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    I view Warrior more like a Berserker. They can fight through pain to the bitter end, press on and remain standing beyond normal expectations, but at some point, those injuries can and should catch up to them. I don't think any class should have immortality as part of their identity.
    Maybe the Warriors self heal should be temporary ones.
    They can survive damage others wouldn't due to their Berserker nature.
    But they can't go on forever and that temporary self heal could end up killing them if they don't get a healer to heal them before the temp health runs out.

    At least this is how I remember some games depicting a Berserkers endurance.
    Self sustain but after a while that extra health goes away. And if the player would end up at a negativ health-pool after they'll die.
    (3)

  2. #2
    Player
    ZephyrMenodora's Avatar
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    Oct 2014
    Location
    Gridania
    Posts
    2,316
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    Maybe the Warriors self heal should be temporary ones.
    They can survive damage others wouldn't due to their Berserker nature.
    But they can't go on forever and that temporary self heal could end up killing them if they don't get a healer to heal them before the temp health runs out.
    As a Trinity game, no class should be able to just operate independently from having a team, and the Warrior is the worst offender of this - probably followed by Paladin. They definitely need something to tailor their self-healing.

    (At least when I'm on Paladin I get yelled at to stop using Clemency as it's a GCD time waster lol).
    (11)

  3. #3
    Player
    Kazmarek's Avatar
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    Apr 2024
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    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Well I was in support but if the stance we're taking now is "we need to make others less interesting so I can feel more interesting," then I'm not interested in supporting.
    (2)

  4. #4
    Player
    ZephyrMenodora's Avatar
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    Oct 2014
    Location
    Gridania
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    2,316
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    Well I was in support but if the stance we're taking now is "we need to make others less interesting so I can feel more interesting," then I'm not interested in supporting.
    How is never being in any real threat of dying or needing a healer interesting?
    (17)

  5. #5
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
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    Limsa Lominsa
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    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    How is never being in any real threat of dying or needing a healer interesting?
    Because when I queue into something and get a healer that has exactly 0 clue what they're doing despite having all level 90 healers, I know I'm going to be able to get through it, even if I have to drag them kicking and screaming.
    (0)

  6. #6
    Player
    ZephyrMenodora's Avatar
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    Oct 2014
    Location
    Gridania
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    2,316
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    Because when I queue into something and get a healer that has exactly 0 clue what they're doing despite having all level 90 healers, I know I'm going to be able to get through it, even if I have to drag them kicking and screaming.
    So what you are saying is players shouldn't have to hold healers to any standards whatsoever, and that instances should essentially be able to be completed healer-free.

    The answer to this issue is not Warriors invaliding the healer role entirely so the presence of a healer doesn't matter. In this scenerio you described, what should happen is the group fails. That healer then needs to evaluate their gameplay and develop some skills. Then the group replaces that healer with someone who actually heals so you can finish.
    (23)

  7. #7
    Player
    Kazmarek's Avatar
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    Apr 2024
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    Limsa Lominsa
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    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    So what you are saying is players shouldn't have to hold healers to any standards whatsoever, and that instances should essentially be able to be completed healer-free.
    Yeah, pretty much. A lot of healers I meet in roulettes are terrible anyway.
    (1)

  8. #8
    Player
    Evergrey's Avatar
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    Dec 2014
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    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    As a Trinity game, no class should be able to just operate independently from having a team, and the Warrior is the worst offender of this - probably followed by Paladin. They definitely need something to tailor their self-healing.

    (At least when I'm on Paladin I get yelled at to stop using Clemency as it's a GCD time waster lol).
    Indeed.
    In other games, a tank without the support of a healer would drop dead within the first 10-30 seconds of a boss fight.
    I do hoever think that the "problems" with healers and tanks in FFXIV is caused due to SE finding ways to make them less stressful for players to play as.
    Years ago there was this huge problem with people complaining about the stress and anxiety caused from playing those roles.
    So I don't know how SE would be able to make them more important without causing the same problems to the players.

    A lot of players in FFXIV enjoy this game because it's not as stressful like other MMOs out there.
    (2)