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  1. #2021
    Player
    MontecristoSandwich's Avatar
    Join Date
    Aug 2022
    Posts
    22
    Character
    Monte'cristo Sandwich
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I generally agree with the sentiment that healers have an extremely small impact in casual content and need to have more to do (especially considering how ridiculous tank self-maintain is right now,) but I will personally put you in the pear wiggler if you ask for an actual damage combo and more damage buttons to maintain. Anyone asking for even more to track has never healed an ultimate or savage on-content. Healers don't need more damage buttons. They need to be made to press their GCD heals more, IMO.
    (4)

  2. #2022
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    One thing that is not really talked about regarding healer skills (Including their DPS kits) is how "basic" their effects are.

    You can get away with having few buttons if the moment to moment gameplay with them has a few layers of interactivity.

    As they are now, the interactions within kits are very one note.

    The most interesting skills tend to have a few effects and consequences. Earthly Star has a cool delayed heal mechanic increasing its potency significantly if it's allowed to stay undetonated for 10 seconds. We could have mechanically interesting DPS skills without adding anymore buttons.

    Imagine Ruin II applying a short duration DoT (like 12seconds), if you reapply it after 10 seconds it explodes, for a bit of extra damage.
    Imagine Dia granting procs of Sacred Sight to allow Glare IV.
    Imagine Dosis having a 50% chance to grant addersting and Toxikon having a bit more potency (Not enough to be DPS neutral with the shield application but being a gain on Dosis)
    Imagine AST having some interesting interaction with their Minor arcana that isn't just another oGCD attack or heal.

    With a little bit more of mechanical interaction you could have a very thin extra layer of meaningful engagement with the filler rotations without adding any buttons!
    I'm definitely more on board with these ideas, because DPSing should always at least be a small part of a Healer's time. Making that time more exciting/complex is great too.

    Your ideas adds actual interactivity with these skills, and not just one-note 300 damage or a 30 second dot.
    (8)

  3. #2023
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    remember: if healers get better or better yet become a role to respect again your dps queue time will improve as people play the role again.
    the long dps queue time is just a symptom of the larger problem. By supporting the strike you are supporting a push for healers to be heard.
    (9)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  4. #2024
    Player
    Sarixis's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    22
    Character
    Sarixis Starspring
    World
    Ultros
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Anatha View Post
    Did you seriously just claim pressing one button does more damage to your hands than having to manage many?

    Please don't speak about matters you know nothing about.

    You can argue it is boring, but don't bring unhinged nonsense as an argument.

    All it really serves to do is demonstrate the weakness of the case.
    I am currently a healthcare worker who has had tendonitis in the past and has to use ergonomic equipment now as a preventative measure. My best friend is also an OR Nurse, I have multiple other friends who work in healthcare, including an Osteo MD, to consult and clarify information with on top of growing up with healthcare professionals who taught me much. Needless to say, I have a wealth of resources to glean from on this topic along with my own experience and research on the condition.

    High APM activities are more likely to cause more immediate symptoms, but guaranteed, slow, yet repetitive movement is just as capable of causing repetitive strain injury that can take even longer to treat because the symptoms can go unnoticed longer. It's why office computer jobs are just as much at risk as jobs that are more physically demanding because the slower, but still repetitive action builds up in the muscle and tendons. This is why ergonomic office equipment even exists as a preventative measure to such conditions.

    But clearly I know nothing about a condition I've had to live with and manage for the last few years. Having to own ergonomic equipment and even see a physical therapist to treat a few years back because of the very slow burn tendonitis (it was a phlebotomy job for context) you claim can't happen in comparison to activities that are more immediately intense.
    (10)
    Last edited by Sarixis; 06-15-2024 at 03:32 AM.

  5. #2025
    Player
    MontecristoSandwich's Avatar
    Join Date
    Aug 2022
    Posts
    22
    Character
    Monte'cristo Sandwich
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Local_Custard View Post
    remember: if healers get better or better yet become a role to respect again your dps queue time will improve as people play the role again.
    the long dps queue time is just a symptom of the larger problem. By supporting the strike you are supporting a push for healers to be heard.
    People don't avoid healers because they're not good or not respected. They avoid them because most people don't like that responsibility. It's the same reason "tankxiety" is a thing, but amplified because people will basically blame you for any death that isn't explicitly, and very clearly, their fault.

    The nature of Tank and Healer roles both having visible impacts on how a queue goes, as well as distinct avenues for blame, will always guarantee that DPS roles will be far more numerous.
    (2)

  6. #2026
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sarixis View Post
    I am currently a healthcare worker who has had tendonitis in the past and has to use ergonomic equipment now as a preventative measure. My best friend is also an OR Nurse, I have multiple other friends who work in healthcare, including an Osteo MD, to consult and clarify information with on top of growing up with healthcare professionals who taught me much. Needless to say, I have a wealth of resources to glean from on this topic along with my own experience and research on the condition.

    High APM activities are more likely to cause more immediate symptoms, but guaranteed, slow, yet repetitive movement is just as capable of causing repetitive strain injury that can take even longer to treat because the symptoms can go unnoticed longer. It's why office computer jobs are just as much at risk as jobs that are more physically demanding because the slower, but still repetitive action builds up in the muscle and tendons. This is why ergonomic office equipment even exists as a preventative measure to such conditions.

    But clearly I know nothing about a condition I've had to live with and manage for the last few years. Having to own ergonomic equipment and even see a physical therapist to treat a few years back because of the very slow burn tendonitis (it was a phlebotomy job for context) you claim can't happen in comparison to activities that are more immediately intense.
    I'm sorry that you are experiencing this, but I just fail to see how this should be the foundation of the Healer Strike as you suggested. Video games in general feature a lot of button pressing, and it is an innate risk and something to manage regardless of what video game, or in FFXIV, what job, you are playing.
    (1)

  7. #2027
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MontecristoSandwich View Post
    I generally agree with the sentiment that healers have an extremely small impact in casual content and need to have more to do (especially considering how ridiculous tank self-maintain is right now,) but I will personally put you in the pear wiggler if you ask for an actual damage combo and more damage buttons to maintain. Anyone asking for even more to track has never healed an ultimate or savage on-content. Healers don't need more damage buttons. They need to be made to press their GCD heals more, IMO.
    Umm no I have healed on-content savage...the issue is glaring to say the least. I have not participated much in this savage tier because I have felt the role getting stale. Healers need more to do in terms of rotation, even savage does not free you from the one dps experience, friend.
    (14)
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  8. #2028
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MontecristoSandwich View Post
    People don't avoid healers because they're not good or not respected. They avoid them because most people don't like that responsibility. It's the same reason "tankxiety" is a thing, but amplified because people will basically blame you for any death that isn't explicitly, and very clearly, their fault.

    The nature of Tank and Healer roles both having visible impacts on how a queue goes, as well as distinct avenues for blame, will always guarantee that DPS roles will be far more numerous.
    Not to speak of the fact that there are significantly many more DPS classes than Healers and Tanks. Hell, we have 3 categories for DPS where we only have 1 for Tanks and 1 for Healers. (Not that this particular fact is a bad thing, I'm just saying)
    (4)

  9. #2029
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Katish View Post
    glaring
    Looks - White Mage.

    Intentional word play or not, I chuckled.
    (5)

  10. #2030
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    So, speaking from purely a warrior standpoint, I don't think the solution to making healers more interesting/more impactful is to remove a lot of sustain from other jobs, but specifically, of course, warrior. On the topic of job identity, warrior actually has one. As has been said before, it's "too angry to die." If you take away the "to die" part, you're just left with "angry," which is... certainly not nearly as appealing. Making the other tanks more like warrior in terms of sustain was probably questionable, although I do agree with the buff they gave living dead, because an invuln where you pop it and die anyway is dumb.

    That's all to say, the correct solution to making anything more interesting is never going to be to make other things less interesting.
    (2)

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