Results 1 to 10 of 11423

Hybrid View

  1. #1
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,005
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    I mean why would personal stories even be more powerful than any of the indepth gameplay feedback people have posted? What would make them more valuable than the analyses that have been meticulously provided to the devs over years?
    I'd think that as devs mechanical and design-related feedback should help them more to actually address issues.

    Sure, I can write about why I love the challenge of unpredictableness, the great feeling when everything goes wrong and you can pull the group up again, the fact that I recently had a Tsukuyomi run where first-timers died constantly and my co healer and I were busy as hell, while we only had our limited lvl 70 tools. That was the most fun trial I had in a long time. Or how I love the multifaceted responsibility in pvp by providing healing, damages and buffs, forcing me to be always on my toes, always keep different aspects of the fight in mind, develop a good game awareness and quick analytical skills.
    That this challenge of novelty is what entices me about this role.

    But how would this feedback be more convincing than telling the devs in detail what exactly we take issue with and how they could fix it?
    (14)
    Last edited by Loggos; 06-15-2024 at 01:35 AM.

  2. #2
    Player
    TheDruidOcelot's Avatar
    Join Date
    Feb 2022
    Posts
    60
    Character
    N'qehbe Moshroca
    World
    Ultros
    Main Class
    Dancer Lv 78
    Quote Originally Posted by Loggos View Post
    I mean why would personal stories even be more powerful than any of the indepth gameplay feedback people have provided? What would make them more valuable than the analyses that have been meticulously provided to the devs over years?
    I'd think that as devs mechanical and design-related feedback should help them more to actually address issues.

    Sure, I can write about why I love the challenge of unpredictableness, the great feeling when everything goes wrong and you can pull the group up again, the fact that I recently had a Tsukuyomi run where first-timers died constantly and my co healer and I were busy as hell, while we only had our limited lvl 70 tools. That was the most fun trial I had in a long time. Or how I love the multifaceted responsibility in pvp by providing healing, damages and buffs, forcing me to be always on my toes, always keep different aspects of the fight in mind, develop a good game awareness and quick analytical skills.
    That this challenge of novelty is what entices me about this role.

    But how would this feedback be more convincing than telling the devs in detail what exactly we take issue with and how they could fix it?

    it won't.

    cause the naysayers' point just boils down to "sit down, shut up, and queue as healer so my duty will pop, only dps and tanks matter", and none of the 6 years of feedback has ever done enough to bring attention to this. its why healers choosing to leave the role in any sort of coordinated effort are simultaneously "whiny/entitled" as well as "devious masterminds holding the playerbase hostage".

    its why the strike (that hasn't even started yet) is simultaneously "useless" and "going to destroy queues".

    its why "square enix won't listen to us" but also "we should make an effort to beg people who already openly hate healer mains to give us nice publicity" (when we know people like kayokostar were never going to do anything other than feed harassment brigades and just generally be nasty).

    "don't give feedback on the forums" while the forums are where we are told to give feedback by square enix.

    "give feedback but politely" points to the 6 years of feedback in the healer forums from the start of the issues

    we did!

    but the naysayers don't want us to actually do any of the things they suggest. what they want is for us to well... what i said up there at the top. "sit down, shut up, fill our queues" with a nice heap of "the problem only exists because its being spoken about, speaking about the problem is willing it into existence!"
    (21)