Page 193 of 1119 FirstFirst ... 93 143 183 191 192 193 194 195 203 243 293 693 ... LastLast
Results 1,921 to 1,930 of 11187
  1. #1921
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I'm confused... your camp said that us healers "striking" will not be felt but at the same time it will disrupt queue times because of VPR and PCT? Make up your minds already.
    (19)

  2. #1922
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    They probably consider it selfish because the thread is attention-seeking and encouraging others to quit as well to create a bargaining chip to get what the dissatisfied posters want.
    Ironically this post is more attention seeking than the actual thread being criticized, you got the attention though gg
    (18)

  3. #1923
    Player
    kirinoodles_'s Avatar
    Join Date
    Nov 2020
    Posts
    7
    Character
    Kirino Blaiddyd
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by PeppermintBrown View Post
    This isn't just giving feedback. This is threatneing a 'strike' that has no backbone to it. AT THE SAME TIME THEY ARE ADDING TWO DPS JOBS THAT WILL MAKE IT DIFFICULT TO EVEN TELL HOW MUCH OF AN IMPACT YOUR 'STRIKE' IS HAVING.' Even IF it managed to make some waves in duty finder queues viper and pictomancer are going to skew these for the first days of the expansion. And gamers do not have the discipline to keep this up long term. The strike itself is a joke.

    Also healer jobs are getting some extra dps like sgebaoe dot.
    are you okay ? did you read my post one page ago...? no one is threatening anyone here. there's extremists everywhere and we are not responsible for people who are making the strike look bad lmao. as i said, there's litteraly no point in having people tell us that our strike is going to fail because no matters what happens in game, we will still be loud until changes are made. and also ! a dps spell locked behind a 2 minutes cooldown is nice to have but it's not gonna change anything and if you think it does then i suggest you to pick up healers in all types of content for a while~
    (8)

  4. #1924
    Player
    Roshidon1's Avatar
    Join Date
    May 2014
    Posts
    105
    Character
    Rin Katsuyuki
    World
    Leviathan
    Main Class
    Bard Lv 90
    Quote Originally Posted by Aravell View Post
    For all the people recently who say that "it's not that healer needs more damage options, it's that there's not enough damage going out", I have to ask you all.....

    What do you do when there's nothing to heal? Do you keep up your damage? If so, do you not find your 2111111111112111111..... rotation boring?

    There is actually zero possible way to make it so there's no downtime in this game. You can attempt to shorten the downtime, but you also have to keep in mind that the shorter the downtime becomes, the less time you also have to recover mistakes. This would undoubtedly raise the skill floor and would thus be not considered for regular dungeon content.

    A solution should target all levels of play, it shouldn't be a half solution that cannot be applied to the content where healers are currently suffering an identity crisis the most.
    Just for reference, I play WoW and the healers in that game (atleast the ones I play) do have an actual rotation. I would probably not enjoy healing as much if they didn't. That being said, the "full damage" rotation is usually only used on casual content. As you start going into harder content you spend more time healing and less time doing the damage rotation.

    I just have a question for the healers: Is this just a problem in casual content, or is this something you see in Savage or Extreme Trials, for example?
    (3)

  5. #1925
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by PeppermintBrown View Post
    And gamers do not have the discipline to keep this up long term.
    I like "gamers don't have discipline" on a forum thread that you can't post in without an active subscription to the award winning MMO FFXIV Online: A Realm Reborn
    (5)

  6. #1926
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Roshidon1 View Post
    Just for reference, I play WoW and the healers in that game (atleast the ones I play) do have an actual rotation. I would probably not enjoy healing as much if they didn't. That being said, the "full damage" rotation is usually only used on casual content. As you start going into harder content you spend more time healing and less time doing the damage rotation.

    I just have a question for the healers: Is this just a problem in casual content, or is this something you see in Savage or Extreme Trials, for example?
    As we have said and given mountain of feedback on this issue pervades literally every facet of healer gameplay at every level for different reasons we have laid out hundreds of times
    (13)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #1927
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by TheDustyOne View Post
    No, at worst maybe some could do with nerfs, but otherwise mitigation is more of the tanks job than healers anyway.



    Moreso nerfed than removed, although a large chunk can definitely be removed. They're powerful enough to make healers largely unneeded in casual content. It's one thing to have skilled players able to do content without a healer with some good planning, but currently you can get extremely sloppy and still succeed without a healer in casual content.



    Depends on how hard; too hard and it will affect casual players, but it certainly needs to be more than now, enough to make the healer feel warranted.



    Yes. Doesn't need much, I'd be happy with about 4-6 regularly used buttons in a single target rotation, give or take.
    Well, I never got anymore responses so I can't build a consensus of whats really wanted sadly, I guess everyone's got me on ignore.

    Thank you for your input though I appreciate it.
    (0)

  8. #1928
    Player
    Delis's Avatar
    Join Date
    Aug 2013
    Posts
    330
    Character
    Mari Yumishi
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Roshidon1 View Post
    Just for reference, I play WoW and the healers in that game (atleast the ones I play) do have an actual rotation. I would probably not enjoy healing as much if they didn't. That being said, the "full damage" rotation is usually only used on casual content. As you start going into harder content you spend more time healing and less time doing the damage rotation.

    I just have a question for the healers: Is this just a problem in casual content, or is this something you see in Savage or Extreme Trials, for example?
    its in EX trials, Savage
    (7)

  9. #1929
    Player
    kirinoodles_'s Avatar
    Join Date
    Nov 2020
    Posts
    7
    Character
    Kirino Blaiddyd
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Roshidon1 View Post
    Just for reference, I play WoW and the healers in that game (atleast the ones I play) do have an actual rotation. I would probably not enjoy healing as much if they didn't. That being said, the "full damage" rotation is usually only used on casual content. As you start going into harder content you spend more time healing and less time doing the damage rotation.

    I just have a question for the healers: Is this just a problem in casual content, or is this something you see in Savage or Extreme Trials, for example?
    as a hardcore player, i find this issue in every content. savage and ultimates included but lesser content is more predominant. savages and ultimates are kinda hard to speak upon because imo it's gonna depend on encounter design. which is why i don't think we need a whole dps rotation but adding more dps spells you can optimize depending on encounters would be very nice
    (11)

  10. #1930
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,996
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Roshidon1 View Post
    Just for reference, I play WoW and the healers in that game (atleast the ones I play) do have an actual rotation. I would probably not enjoy healing as much if they didn't. That being said, the "full damage" rotation is usually only used on casual content. As you start going into harder content you spend more time healing and less time doing the damage rotation.

    I just have a question for the healers: Is this just a problem in casual content, or is this something you see in Savage or Extreme Trials, for example?
    I just referenced my casts for Dragonsong's Reprise (Ultimate) and I spent 58% of my GCD casts on Broil IV. Take that as you will.
    (17)

Page 193 of 1119 FirstFirst ... 93 143 183 191 192 193 194 195 203 243 293 693 ... LastLast