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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    For all the people recently who say that "it's not that healer needs more damage options, it's that there's not enough damage going out", I have to ask you all.....

    What do you do when there's nothing to heal? Do you keep up your damage? If so, do you not find your 2111111111112111111..... rotation boring?

    There is actually zero possible way to make it so there's no downtime in this game. You can attempt to shorten the downtime, but you also have to keep in mind that the shorter the downtime becomes, the less time you also have to recover mistakes. This would undoubtedly raise the skill floor and would thus be not considered for regular dungeon content.

    A solution should target all levels of play, it shouldn't be a half solution that cannot be applied to the content where healers are currently suffering an identity crisis the most.
    (8)

  2. #2
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    For all the people recently who say that "it's not that healer needs more damage options, it's that there's not enough damage going out", I have to ask you all.....

    What do you do when there's nothing to heal? Do you keep up your damage? If so, do you not find your 2111111111112111111..... rotation boring?

    There is actually zero possible way to make it so there's no downtime in this game. You can attempt to shorten the downtime, but you also have to keep in mind that the shorter the downtime becomes, the less time you also have to recover mistakes. This would undoubtedly raise the skill floor and would thus be not considered for regular dungeon content.

    A solution should target all levels of play, it shouldn't be a half solution that cannot be applied to the content where healers are currently suffering an identity crisis the most.
    Yes i keep my damage up. no, i don't find it boring because i don't just use 2 skills. that would greatly reduce my damage.

    Before Dawntrail it looks like this:
    Whm: Assize, Dia, Afflatus Misery, Glare 3, Holy 3
    Sch: Energy Drain, Biolysis, Broil 4, Art of War
    Ast: Fall Malefic, Gravity 2, Combustion 3, Stellar Detonation, Macrocosmos, Lord of the Crowns
    Sge: Dosis 3, Phlegma 3, Eukrasian Dosis 3, Dyskrasia 2, Toxikon 2, Pneuma

    I know Holy 3, Art of War, Gravity 2 and Dyskrasia 2 are mainly used in dungeons, but they are still damage skills.

    If you want something different, just play with only half of your healing skills and remove most of your insta heals, or just use only all the upgraded versions of the skills you had in heavensward. Its an option, right?!
    (0)

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by SamLeens View Post
    Yes i keep my damage up. no, i don't find it boring because i don't just use 2 skills. that would greatly reduce my damage.

    Before Dawntrail it looks like this:
    Whm: Assize, Dia, Afflatus Misery, Glare 3, Holy 3
    Sch: Energy Drain, Biolysis, Broil 4, Art of War
    Ast: Fall Malefic, Gravity 2, Combustion 3, Stellar Detonation, Macrocosmos, Lord of the Crowns
    Sge: Dosis 3, Phlegma 3, Eukrasian Dosis 3, Dyskrasia 2, Toxikon 2, Pneuma

    I know Holy 3, Art of War, Gravity 2 and Dyskrasia 2 are mainly used in dungeons, but they are still damage skills.

    If you want something different, just play with only half of your healing skills and remove most of your insta heals, or just use only all the upgraded versions of the skills you had in heavensward. Its an option, right?!
    It's not just a matter of having buttons but how often you actually get to use those buttons.

    DT job changes in general are being largely panned because they don't meaningfully change our EW rotations for the most part due to being attached to one/two minute CDs.
    (13)

  4. #4
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KageTokage View Post
    It's not just a matter of having buttons but how often you actually get to use those buttons.

    DT job changes in general are being largely panned because they don't meaningfully change our EW rotations for the most part due to being attached to one/two minute CDs.
    I understand what you mean, but some people here want more damage and give this example of 2111111211111 which is unrealistic and others want a complete overhaul, so whatever Square Enix is ​​going to do, they're going to do it wrong.

    The other thing is, and this really annoys me, we know the skills as of May of this year and we know one dungeon, but everyone talks like they know exactly how easy or hard all the content is going to be.
    (0)

  5. #5
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SamLeens View Post
    I understand what you mean, but some people here want more damage and give this example of 2111111211111 which is unrealistic and others want a complete overhaul, so whatever Square Enix is ​​going to do, they're going to do it wrong.

    The other thing is, and this really annoys me, we know the skills as of May of this year and we know one dungeon, but everyone talks like they know exactly how easy or hard all the content is going to be.
    Actually, giving Healers more filler options is probably the easiest solution since it doesn't require content to be changed or adapted to deal higher damage. It is also the most "noob" friendly of the two options.

    Your main role as a healer is still to heal, so giving you more to do after you've completed that objective doesn't change the baseline complexity of the role. New healers can still focus on healing and more experienced healers can divert their attention to the secondary part of their kit.

    You can also get a more interesting filler gameplay without adding any buttons, just by making the skills passively interact with each other so that there is another layer of decision making in your moment to moment button presses. (Which is what the "more dps buttons" crowd really wants)

    And about how people know how easy or hard content is going to be, well we've been here before. Twice already, in fact. Back in ShB and then EW.
    (14)
    Last edited by GrimGale; 06-15-2024 at 08:38 PM.

  6. #6
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GrimGale View Post
    Actually, giving Healers more filler options is probably the easiest solution since it doesn't require content to be changed or adapted to deal higher damage. It is also the most "noob" friendly of the two options.

    Your main role as a healer is still to heal, so giving you more to do after you've completed that objective doesn't change the baseline complexity of the role. New healers can still focus on healing and more experienced healers can divert their attention to the secondary part of their kit.

    You can also get a more interesting filler gameplay without adding any buttons, just by making the skills passively interact with each other so that there is another layer of decision making in your moment to moment button presses. (Which is what the "more dps buttons" crowd really wants)

    And about how people know how easy or hard content is going to be, well we've been here before. Twice already, in fact. Back in ShB and then EW.
    I don't know. I'm a casual player who uses the PF for Savage, and even in reclear groups where everyone has killed the boss 15 times before, it was always chaos. I can't imagine how you could be bored as a healer. And giving healers even more damage buttons, one way or another, could make things even worse.
    Also, my brain doesn't work as fast as it should and it takes me longer to implement things. If hardcore raiders demand this change, it might be too much for people like me and result in me no longer being able to play this class in Savage. I know this is a "me" problem, but it's the main reason I'm questioning all of this.
    (2)

  7. #7
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by SamLeens View Post
    I don't know. I'm a casual player who uses the PF for Savage, and even in reclear groups where everyone has killed the boss 15 times before, it was always chaos. I can't imagine how you could be bored as a healer. And giving healers even more damage buttons, one way or another, could make things even worse.
    Also, my brain doesn't work as fast as it should and it takes me longer to implement things. If hardcore raiders demand this change, it might be too much for people like me and result in me no longer being able to play this class in Savage. I know this is a "me" problem, but it's the main reason I'm questioning all of this.
    You will eventually become better at the game, good enough to challenge harder content and to handle chaotic situation. You being better will either prevent the chaos in the first place or the content you challenge would not allow for this chaos (more bodycheck). The better you get the less fun you will have in this role. I PF a lot and if I had to guess the percentage of runs where I genuinely felt like a healer it would be 1 out of 50. Try to imagine yourself 3-4 years down the line, having healed multiple tiers/expansion. Would you still want this rotation?

    You can see for yourself and try doing easier content relative to your skill level. Bring healer to map runs/dungeon runs. Are you genuinely okay with things staying the same just so that it is more accessible to newer players who will eventually fall off the role anyway?
    (14)

  8. #8
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,029
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by SamLeens View Post
    I don't know. I'm a casual player who uses the PF for Savage, and even in reclear groups where everyone has killed the boss 15 times before, it was always chaos. I can't imagine how you could be bored as a healer. And giving healers even more damage buttons, one way or another, could make things even worse.
    Also, my brain doesn't work as fast as it should and it takes me longer to implement things. If hardcore raiders demand this change, it might be too much for people like me and result in me no longer being able to play this class in Savage. I know this is a "me" problem, but it's the main reason I'm questioning all of this.
    I completely feel you re: the my brain doesn't work as fast part. I relate to it a lot. It makes it harder to process and as a result learn how to manage the chaos of very hard content.

    But I think one major problem here is the fact that there is no way to gradually transition into harder content because FF completely lacks any kind of reasonable midcore content.

    We can't slowly increase our difficulty step by step to get used to harder gameplay situations and learn at a pace that accomodates us.

    You have to go from roulettes you can breeze through most of the time to fights so difficult (for newcomers) and packed with mechanics (sometimes happening at the same time) that it's completely overwhelming.
    Roulettes can be cleared in 15 minutes, progging savage takes weeks if I understand it correctly. The gap here is insane.

    For hardcore raiders they may be a routine, but if this is unfamiliar to you it takes a considerable amount of time to get used to it.

    If something is too hard and too far above your current skill level it's a lot harder to pick it up and can become demoralising real quick. Things are happening so fast, you can't process and track everything all at once and have no time to properly familiarise yourself with your kit, to test its ins and outs.

    I really wish they had a better difficulty distribution across their content.
    I think this would make it possible to have more complex kits because you could get to know them in gradually more difficult situations without being overwhelmed.
    (13)
    Last edited by Loggos; 06-15-2024 at 10:18 PM.

  9. #9
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SamLeens View Post
    If hardcore raiders demand this change, it might be too much for people like me and result in me no longer being able to play this class in Savage.
    The "more dps buttons" isn't a hardcore raider demand though. It's more of a midcore demand if you will. I've done both, I don't consider myself to be an excellent player. But even in high end content the amount of healing downtime makes your filler rotation really prevalent. This fact doesn't really change depending on your skill level.

    Getting one extra button (or a meaningful interaction) to break the nuke spam monotony is the probably the friendliest solution to everybody. It doesn't add more healing stress and you don't really have to do perfect dps as a healer to complete content. (You don't even have to do perfect dps as a dps to complete most content.) It doesn't affect less skilled players but it does give veteran players something interesting to optimize around in all content.
    (14)
    Last edited by GrimGale; 06-15-2024 at 10:54 PM.

  10. #10
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    661
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SamLeens View Post
    I understand what you mean, but some people here want more damage and give this example of 2111111211111 which is unrealistic and others want a complete overhaul, so whatever Square Enix is ​​going to do, they're going to do it wrong.

    The other thing is, and this really annoys me, we know the skills as of May of this year and we know one dungeon, but everyone talks like they know exactly how easy or hard all the content is going to be.
    The 2-1-1-1-1-1 it's not unrealistic, its quite literally the bulk of our rotation and every healer even in savage can find that pressing those buttons is over 70-80% of the total GCDs (and the 1 alone can easily be over 50% of the total actions). Its a design disaster.

    We know that the devs said they won't change the difficulty of the standard content and the problem goes beyond the content. They also said there woudn't be major changes other than potencies, as expected by everyone. They won't overhaul or do big changes from a build of May when the xpac is released in June and the combat is largely solved. We know how we'll play and we know that the DT changes can barely be called changes
    (8)

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