Quote Originally Posted by Roshidon1 View Post
Just for reference, I play WoW and the healers in that game (atleast the ones I play) do have an actual rotation. I would probably not enjoy healing as much if they didn't. That being said, the "full damage" rotation is usually only used on casual content. As you start going into harder content you spend more time healing and less time doing the damage rotation.

I just have a question for the healers: Is this just a problem in casual content, or is this something you see in Savage or Extreme Trials, for example?
as a hardcore player, i find this issue in every content. savage and ultimates included but lesser content is more predominant. savages and ultimates are kinda hard to speak upon because imo it's gonna depend on encounter design. which is why i don't think we need a whole dps rotation but adding more dps spells you can optimize depending on encounters would be very nice