Quote Originally Posted by XiaoShengwu View Post
increasing the difficulty of a dungeon, doesn't limit the increase of a thresh hold for trusts. so this is an incorrect statement.
they can make dungeons more difficult.
Indeed; an oversimplified answer to this problem could just be “all mobs deal 3-5x more damage, and all heals recover 3-5x hp”. Trusts could easily work with that alone, and the damage would be high enough to merit healing in the first place.