I think the same, I posted as much over a year ago, something to the effect of this: Look at Apex Legends. Each character in that game has a 'title' of sorts, that tells you in 2-3 words, what their gameplay will be like. Bloodhound, the Technological Tracker, invokes the idea of seeing the traces of where enemies have been, tracking them down by following their footprints, etc. Caustic, the Toxic Trapper, invokes the idea of setting evil traps, to control the area the enemy can play safely in, and to block their vision with toxic gasses. Loba, the Translocating Thief, implies that she can teleport around in some way, and has a way of 'stealing' items, true on both fronts.
So, if SE doesn't already do this, I think they'd massively benefit from having one of these for each class, to help guide their designs. SCH's identity crisis with Seraphism wouldn't come up like this, for example, if they had a solid foundation of what the identity of SCH actually IS. I gave the healers descriptors like this in some fan-made redesigns I made, such as 'WHM - Nature's Warden' or 'AST - Herald of Fate', but I think the same applies to other jobs. If SE had some name like this, like I had 'SCH - Genius Tactician', I'd be looking at things that make the player feel like a genius, things that allow the player to be 'tactical'. We have Art of War as a skill name, how on-the-nose can we get? At no point would I have thought to myself 'ah yeh, you know what? The Genius Tactician needs some offbrand Enshroud that gives them a bathrobe and a crown of thorns like Jesus on the cross'. It's hilarious that they said they didn't know what to do with SCH for EW, because at least Expedient feels like it fits the 'tactical' feeling SCH evokes. I've got no idea what they were thinking for Seraphism. If they want Seraphism, Seraph, etc. to be the new direction for SCH's identity, I would prefer it if they'd come forward and A: Say as much in a LiveLetter or such, and B: redo the entire SCH questline to have zero references to battlefield tactics, the Nymian Marines (come hells or high water!), anything like that
Last edited by ForsakenRoe; 06-14-2024 at 05:31 PM.
For real dungeon is irrelevant. They can't made it hard because it needs to be cleared by trust, not counting trust will mitigate all your plan of a strike. So the next thing is normal trial. Well considering how ppl crawling and begging for tank lb3 on p10n hh I've seen enough. My 2 cents is bring back gravity damage from eden prime into extreme+ so geared party still need to be awake for heal.
Indeed; an oversimplified answer to this problem could just be “all mobs deal 3-5x more damage, and all heals recover 3-5x hp”. Trusts could easily work with that alone, and the damage would be high enough to merit healing in the first place.
i dont think you know what a protest isThis strike is a protest. As such, it is not intended to disrupt the game or the players who have subscribed to FFXIV.
I remember when the dungeons were actually challenging and not a total sleep fest. Since shadowbringer the dungeons became way more boring and streamlined. At least normally the 1 dungeon of an Expansion hits you like a truck but this one can be done by 4 people playing like derpus and without healer is kinda sad.For real dungeon is irrelevant. They can't made it hard because it needs to be cleared by trust, not counting trust will mitigate all your plan of a strike. So the next thing is normal trial. Well considering how ppl crawling and begging for tank lb3 on p10n hh I've seen enough. My 2 cents is bring back gravity damage from eden prime into extreme+ so geared party still need to be awake for heal.
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