
Originally Posted by
Rosenoire
I keep seeing people say this, and then I look at my normal roulette run last night, on P5. I was WAR MT and my friend was DRK. Everything was going well until we hit Devour. Both healers and two of the DPS died with Carby at 25%. One DPS died soon after, leaving three of us. I went down first after burning through all my mits, including Holmgang and my self-heals. The other DPS died, and then it was down to my friend the DRK, who made a heroic effort but died before Undead Rebirth kicked in with Carby at 1%.
Yes, occasionally a WAR can solo a dungeon boss from around half health. But the idea that this means healers are obsolete doesn't track with my experience, especially as a DRK main. Currently I have three self-heals: Souleater, the third part of my single-target combo which I don't use onb wall-to-wall pulls because I'm doing my AoE rotation. Abyssal Drain, which is on a 60-second cooldown and shares a recast timer with Carve and Spit; if I use AD on a second w2w pull I won't have C&S for my opener against the next boss. Oh, and there's Living Dead, which is on a 5-minute cooldown and includes three different 10-second phases and most of the time I die anyway. I'm thrilled that Dawntrail includes another self-heal, not because I don't need a healer, but because it makes my favorite tank more viable.
I get that healing is in a bad state, and I think giving healers more of a DPS rotation and having more damage go out in general would be good things. I'd even agree that WAR is overtuned when it comes to self-heals in normal content, but for most tanks the solution isn't to take away our self-sustain abilities, it's to fix the problems with healers.