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  1. #1
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Noah Orih
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    Faerie
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    Sage Lv 90
    Quote Originally Posted by BattleBunnyQuinn View Post
    Do harder content.
    Can I just ask a very simple, but serious question? And this isn't specifically targeting you, but many people whose answer is the same...

    Why is asking for all of a game's content to be fun seen as such a silly request? Like, does that not sound insane?

    What happened to video games being about fun? If easy content isn't supposed to be fun and is just supposed to get you to the hard content, then why does it even exist at all?
    (26)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #2
    Player
    Moonjava's Avatar
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    Nov 2020
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    Skye Brise
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    Faerie
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    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    Can I just ask a very simple, but serious question? And this isn't specifically targeting you, but many people whose answer is the same...

    Why is asking for all of a game's content to be fun seen as such a silly request? Like, does that not sound insane?

    What happened to video games being about fun? If easy content isn't supposed to be fun and is just supposed to get you to the hard content, then why does it even exist at all?
    You're conflating difficulty and fun. Content required for MSQ is always going to be easy, because SE understands that a ton of players only play FFXIV for the story and are not good at or interested in improving at the game, and they want to keep MSQ accessible to those players. There are plenty of people who find that level of difficulty to be just fine and have a perfectly good time with the game. Maybe you only find enjoyment in content that gives you a challenge- unfortunately, that means most normal-level content will never be fun to you. They provide optional higher-difficulty content to meet the needs of such players instead, hence the "do harder content" suggestion. If your complaint is that overall content design is boring, rather than the fact that easy content leaves healers specifically with less to do, that's an entirely different conversation.

    This game is not tailor-made to suit any one person's tastes- it is a product that is designed to appeal to as many people as possible, and the best way to do that is to keep the skill floor low in required content and provide optional harder content for players that want to go above and beyond. It's unfortunate for you that that makes you dislike the required content, but I don't foresee it changing.
    (7)

  3. #3
    Player
    ty_taurus's Avatar
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    Noah Orih
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    Faerie
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    Sage Lv 90
    Quote Originally Posted by Moonjava View Post
    You're conflating difficulty and fun. Content required for MSQ is always going to be easy, because SE understands that a ton of players only play FFXIV for the story and are not good at or interested in improving at the game, and they want to keep MSQ accessible to those players. There are plenty of people who find that level of difficulty to be just fine and have a perfectly good time with the game. Maybe you only find enjoyment in content that gives you a challenge- unfortunately, that means most normal-level content will never be fun to you. They provide optional higher-difficulty content to meet the needs of such players instead, hence the "do harder content" suggestion. If your complaint is that overall content design is boring, rather than the fact that easy content leaves healers specifically with less to do, that's an entirely different conversation.

    This game is not tailor-made to suit any one person's tastes- it is a product that is designed to appeal to as many people as possible, and the best way to do that is to keep the skill floor low in required content and provide optional harder content for players that want to go above and beyond. It's unfortunate for you that that makes you dislike the required content, but I don't foresee it changing.
    I mean, my bar for easy content being fun is surprisingly low. It's just the healers can't meet them. For me at least, while I do want a healthier balance of GCD healing and OGCD healing so that I do actually stop attacking and heal to some degree, if Sage just had a more active DPS rotation, I probably would not be here. If it felt like a true DPS oriented healer, I'd have shut up a long, long time ago. If it felt like PVP Sage, I'd have been satisfied. I was entirely content with Stormblood Scholar as well, for reference. I'm really not asking a lot.
    (17)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #4
    Player
    Moonjava's Avatar
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    Skye Brise
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    Faerie
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    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    I mean, my bar for easy content being fun is surprisingly low. It's just the healers can't meet them. For me at least, while I do want a healthier balance of GCD healing and OGCD healing so that I do actually stop attacking and heal to some degree, if Sage just had a more active DPS rotation, I probably would not be here. If it felt like a true DPS oriented healer, I'd have shut up a long, long time ago. If it felt like PVP Sage, I'd have been satisfied. I was entirely content with Stormblood Scholar as well, for reference. I'm really not asking a lot.
    If you want to be forced to GCD heal, again, I recommend harder content. I don't think it's unreasonable to ask SE for a bit more complexity on the DPS front, but I also don't think healer rotations will ever be that complex. SE clearly intends for the difficulty of playing a healer to lay in optimizing your healing kit to suit a given fight, not in the DPS rotation.
    (2)

  5. #5
    Player
    PercibelTheren's Avatar
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    Percibel Theren
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    Zodiark
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    Astrologian Lv 90
    Quote Originally Posted by ty_taurus View Post
    I mean, my bar for easy content being fun is surprisingly low. It's just the healers can't meet them. For me at least, while I do want a healthier balance of GCD healing and OGCD healing so that I do actually stop attacking and heal to some degree, if Sage just had a more active DPS rotation, I probably would not be here. If it felt like a true DPS oriented healer, I'd have shut up a long, long time ago. If it felt like PVP Sage, I'd have been satisfied. I was entirely content with Stormblood Scholar as well, for reference. I'm really not asking a lot.
    I'm still salty they dared call SGE a "DPS healer". When I heard that, I got super excited because I thought it would really be "a healer who heals by doing their DPS rotation" like my beloved Chloromancer from RIFT. Unfortunately, SGE is anything but
    (15)

  6. #6
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Andreas Cestelle
    World
    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Moonjava View Post
    You're conflating difficulty and fun. Content required for MSQ is always going to be easy, because SE understands that a ton of players only play FFXIV for the story and are not good at or interested in improving at the game, and they want to keep MSQ accessible to those players. There are plenty of people who find that level of difficulty to be just fine and have a perfectly good time with the game. Maybe you only find enjoyment in content that gives you a challenge- unfortunately, that means most normal-level content will never be fun to you. They provide optional higher-difficulty content to meet the needs of such players instead, hence the "do harder content" suggestion. If your complaint is that overall content design is boring, rather than the fact that easy content leaves healers specifically with less to do, that's an entirely different conversation.

    This game is not tailor-made to suit any one person's tastes- it is a product that is designed to appeal to as many people as possible, and the best way to do that is to keep the skill floor low in required content and provide optional harder content for players that want to go above and beyond. It's unfortunate for you that that makes you dislike the required content, but I don't foresee it changing.
    Why is the answer not “low skill floors and high skill ceilings” rather than “skill ceiling is on the skill floor but you can choose to do it in higher difficulty content”

    Quote Originally Posted by Novapuppets View Post
    Just stop complaining and dps to make dungeons go faster. Idk people expect healers to actually have to heal in dungeons if I can get away with not casting any lilies in a dungeon or 24 man I am happy. If you want more engaging healing go do savage or ults cause you ain't getting it in dungeons.
    Genuinely please read even a single complaint we have been giving because “I want to be a cure bot in dungeons” is about the farthest thing from what we want
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    Moonjava's Avatar
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    Skye Brise
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    Faerie
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    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Why is the answer not “low skill floors and high skill ceilings” rather than “skill ceiling is on the skill floor but you can choose to do it in higher difficulty content”
    I won't argue that the skill ceiling is very low for healers in normal content. But that, again, is why the recurring suggestion to people complaining about healers being boring is to try harder content. The more damage the party takes, the more room the healers have to take different approaches towards optimizing how they're using their kit, and the higher the skill ceiling becomes. Claiming that the skill ceiling is on the floor regardless of content difficulty seems a bit disingenuous.
    (4)

  8. #8
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Moonjava View Post
    I won't argue that the skill ceiling is very low for healers in normal content. But that, again, is why the recurring suggestion to people complaining about healers being boring is to try harder content. The more damage the party takes, the more room the healers have to take different approaches towards optimizing how they're using their kit, and the higher the skill ceiling becomes. Claiming that the skill ceiling is on the floor regardless of content difficulty seems a bit disingenuous.
    Because the high end content problem is instead the more you optimise the more boring the content becomes. My reward for doing a super detailed mit plan with my co healer and organising our CD’s for more damage is…….more broil spam

    It’s two seperate problems and we have a problem with both
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    Moonjava's Avatar
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    Skye Brise
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    Faerie
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    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Because the high end content problem is instead the more you optimise the more boring the content becomes. My reward for doing a super detailed mit plan with my co healer and organising our CD’s for more damage is…….more broil spam

    It’s two seperate problems and we have a problem with both
    I mean, content becoming more boring with repetition and optimization is true for all jobs. That's just a function of the fact that FFXIV fights are entirely scripted. I don't disagree that it's more of an issue on healer and doing DPS could be a bit more engaging, but insisting that healers are all boring and awful because long stretches of just doing DPS is boring is willfully ignoring, y'know, the whole "healing" thing. In my opinion, the fun of healing is in that mit plan creation and CD optimization you mentioned- that aspect of healing remains, it just unfortunately isn't all that applicable in normal content.
    (3)

  10. #10
    Player
    PercibelTheren's Avatar
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    Percibel Theren
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    Zodiark
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    Astrologian Lv 90
    Quote Originally Posted by ty_taurus View Post
    Can I just ask a very simple, but serious question? And this isn't specifically targeting you, but many people whose answer is the same...

    Why is asking for all of a game's content to be fun seen as such a silly request? Like, does that not sound insane?

    What happened to video games being about fun? If easy content isn't supposed to be fun and is just supposed to get you to the hard content, then why does it even exist at all?
    In a way, I find it reminiscent of when someone tells me a game is amazing only in lategame. Cool, so I have to be bored for who-knows-how-many hours before I get to have fun? Why would I want to do that, exactly?
    (15)