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  1. #1
    Player
    UnconfirmedCat's Avatar
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    Miau Miau
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    Gilgamesh
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    Fisher Lv 90
    Quote Originally Posted by SamLeens View Post
    Casuals bring in the most money. Casuals who don't have all the def CDs in the bar because they don't have room for them anymore. Who don't use a def cd bc the ilvl is so high. The casuals who only use a single healing skill and don't do dmg at all. They just don't care and don't see a reason to care
    Do they though? Do they really? And let's make a couple assumptions. Let's assume casuals are a huge portion of the player base, why is only healer the ultra-casualized role in the game on every single job? If this is such a big deal, then why aren't there more jobs in the DPS role that are just SMN? How does it make sense that all 4 healers need to have the simplest rotation possible to cater to casuals? Why not just one healer? This is why this line of thinking will never work, because it doesn't make sense. It raises a lot of questions that you, nor anyone else, is going to have convincing answers to. "Casuals" is not being used an excuse to reduce every other role in the game to what healer is right now, so why are healers special in that this gets to be used as a defense for their current design?

    Quote Originally Posted by SamLeens View Post
    i slowly believe that the content is more responsible than the healer class.
    I think we can say with certainty it is not the content. We know this because tanks, DPS, and healers all do the same content. If one of the three roles is experiencing that content in an incredibly different and negative way then the problem lies between the role and the content, not the content itself. A good example is: let's say a piece of content requires barely any healing, well, if healers had a somewhat engaging rotation to do while not healing, then they will not be as affected, but if their only gameplay is 2 1 1 1 1 [...], then the content becomes boring for the healer, but may be fine for a tank and a dps.
    (11)

  2. #2
    Player
    SamLeens's Avatar
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    Gridania
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    Sam Leens
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    Raiden
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    Dark Knight Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    Do they though? Do they really? And let's make a couple assumptions. Let's assume casuals are a huge portion of the player base, why is only healer the ultra-casualized role in the game on every single job? If this is such a big deal, then why aren't there more jobs in the DPS role that are just SMN? How does it make sense that all 4 healers need to have the simplest rotation possible to cater to casuals? Why not just one healer? This is why this line of thinking will never work, because it doesn't make sense. It raises a lot of questions that you, nor anyone else, is going to have convincing answers to. "Casuals" is not being used an excuse to reduce every other role in the game to what healer is right now, so why are healers special in that this gets to be used as a defense for their current design?
    Casuals play longer while raiders often stop playing the game as soon as the savage or ultimate content is done.
    You think that healers are "casual" but i know ppl who say that healers are too complex for them. they go and play a dd and only do 1,2 ,3 and are happy with it. if you are lucky they found the 4th button for aoe dmg, but thats really rare. they will clear every single story dungeon and normal trail with 1, 2, 3 and no one cares.
    now you think its smart to give a healer a rota. why should a class that works on demand have a fixed rota when the dmg intake is not a fixed rota? And i mean the other 3 or 7 ppl in your party that spontaneously might die or need healing. why do i need the "oh no. dont get hurt. dont die! im in my 1, 2, 3, 4, 5, 6 rotation! i dont have time for that! Other healer, do something!" and the other healer will tell you that they dont wanna interrupt their rotation either.


    Quote Originally Posted by UnconfirmedCat View Post
    I think we can say with certainty it is not the content. We know this because tanks, DPS, and healers all do the same content. If one of the three roles is experiencing that content in an incredibly different and negative way then the problem lies between the role and the content, not the content itself. A good example is: let's say a piece of content requires barely any healing, well, if healers had a somewhat engaging rotation to do while not healing, then they will not be as affected, but if their only gameplay is 2 1 1 1 1 [...], then the content becomes boring for the healer, but may be fine for a tank and a dps.
    Aha. So when i dont need to use my def cds in a dungeon, then its the tank and not the dungeon? makes no sense, but okay.
    the fact that a lot of the content works with only 1,2,3 and nothing else and it doesnt even matter what class you are playing is also with "certainty not the content"?

    "only healers have boring content bc they dont have so many buttons to press". i cant agree. imagine even as a gunbreaker i was often bored. i switched to healer becuase they can react spontaneously and dont have to follow a boring rotation.
    (2)
    Last edited by SamLeens; 06-13-2024 at 05:14 PM.

  3. #3
    Player
    ForsakenRoe's Avatar
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    Samantha Redgrayve
    World
    Zodiark
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    Sage Lv 100
    Quote Originally Posted by SamLeens View Post
    now you think its smart to give a healer a rota. why should a class that works on demand have a fixed rota when the dmg intake is not a fixed rota? And i mean the other 3 or 7 ppl in your party that spontaneously might die or need healing. why do i need the "oh no. dont get hurt. dont die! im in my 1, 2, 3, 4, 5, 6 rotation! i dont have time for that! Other healer, do something!" and the other healer will tell you that they dont wanna interrupt their rotation either.
    Another day, another player who thinks that 'oh those healers are asking for more damage buttons in their rotation, clearly they must be referring to an non-malleable, zero-versatility 123 combo that breaks as soon as you try to heal!' Though, this is the first time I've seen it taken to the next extreme of 'a 123456 combo'. We've been over it many times, even in this very thread, that a 123 'combo' is a Physical Damage thing, and should remain on the Tanks/Melee/MCH. Rather, 'X Ready' procs, and separate CDs ala Sonic Break/Goring Blade, along with DOT durations to create a 'soft CD', is a much more sensible option.

    Here's an example. WHM has it's DOT reduced to 12s duration (press every 5th GCD) and it gets a new button 'Banish' with a 15s CD (press every 6th GCD). Nothing else. If you are doing your rotation, and it's time to go Glare, Glare, Banish, Dia, Glare, but oh no you have to heal after the second Glare (where the Banish is), then it doesn't matter that you're about to do your rotation, it doesn't break anything. You'd just go 'Heal', Banish, Dia, Glare Glare. Or perhaps, Dia, then Banish, depending on potencies. But the point is, you'd be able to simply delay one or the other (or both) to prioritize healing, without having some sort of hard 123 combo that breaks if you even look at a different hotbar button.

    If someone is going to go 'I don't want to interrupt my 'rotation'' as a healer, they're already going to do so now, with the current 'rotation'. If they're that parse-hungry that they're willing to ignore the primary responsibility of their role, giving them a more complex rotation isn't going to make them 'more parse-hungry'

    As an aside, I've had multiple times where tanks in Abyssos said 'I'm not using Mitigation on this TB, it's during my 6min burst with potion. I'm going to just Invuln it'. And then left us healers to clean up a DOT that was ticking for like 35k+ damage per tick, because it snapshotted the 'absolutely zero mitigation used' on the TB. Despite this, saying 'screw my primary responsibility of mitigating damage, I'm going to push damage for my parse', Tanks don't seem to get punished by SE with 'well they're clearly trying to be too greedy and it's causing friction between players. Better delete Shadowbringer/PrimalRend/the other damage buttons'. No, in fact, they only ever seem to get even more.
    (24)
    Last edited by ForsakenRoe; 06-13-2024 at 06:44 PM.

  4. #4
    Player
    SamLeens's Avatar
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    Gridania
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    Sam Leens
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    Raiden
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    Dark Knight Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Another day, another player who thinks that 'oh those healers are asking for more damage buttons in their rotation, clearly they must be referring to an non-malleable, zero-versatility 123 combo that breaks as soon as you try to heal!' Though, this is the first time I've seen it taken to the next extreme of 'a 123456 combo'. We've been over it many times, even in this very thread, that a 123 'combo' is a Physical Damage thing, and should remain on the Tanks/Melee/MCH. Rather, 'X Ready' procs, and separate CDs ala Sonic Break/Goring Blade, along with DOT durations to create a 'soft CD', is a much more sensible option.

    Here's an example. WHM has it's DOT reduced to 12s duration (press every 5th GCD) and it gets a new button 'Banish' with a 15s CD (press every 6th GCD). Nothing else. If you are doing your rotation, and it's time to go Glare, Glare, Banish, Dia, Glare, but oh no you have to heal after the second Glare (where the Banish is), then it doesn't matter that you're about to do your rotation, it doesn't break anything. You'd just go 'Heal', Banish, Dia, Glare Glare. Or perhaps, Dia, then Banish, depending on potencies. But the point is, you'd be able to simply delay one or the other (or both) to prioritize healing, without having some sort of hard 123 combo that breaks if you even look at a different hotbar button.

    If someone is going to go 'I don't want to interrupt my 'rotation'' as a healer, they're already going to do so now, with the current 'rotation'. If they're that parse-hungry that they're willing to ignore the primary responsibility of their role, giving them a more complex rotation isn't going to make them 'more parse-hungry'

    As an aside, I've had multiple times where tanks in Abyssos said 'I'm not using Mitigation on this TB, it's during my 6min burst with potion. I'm going to just Invuln it'. And then left us healers to clean up a DOT that was ticking for like 35k+ damage per tick, because it snapshotted the 'absolutely zero mitigation used' on the TB. Despite this, saying 'screw my primary responsibility of mitigating damage, I'm going to push damage for my parse', Tanks don't seem to get punished by SE with 'well they're clearly trying to be too greedy and it's causing friction between players. Better delete Shadowbringer/PrimalRend/the other damage buttons'. No, in fact, they only ever seem to get even more.
    The conversation was with someone who gave me the feeling that they just want more buttons to press and a rotation. so everything you say doesnt make sense to me and feels out of context.
    (1)

  5. #5
    Player
    GrimGale's Avatar
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    Grim Gaelasch
    World
    Moogle
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    Scholar Lv 100
    Quote Originally Posted by SamLeens View Post
    The conversation was with someone who gave me the feeling that they just want more buttons to press and a rotation. so everything you say doesnt make sense to me and feels out of context.
    For what it's worth, the healer forum does not like the idea of combos for filler dps. That's why short CD skills, procs or DoTs are more popular options there. Really the unifying issue is the fact that "healing downtime" is too extensive and what people absolutely despise is the repetition of the nuke usage.

    That's why you get the "1, 1, 1, 1" thing constantly being critisized.
    (14)

  6. #6
    Player
    SamLeens's Avatar
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    Sam Leens
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    Raiden
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    Dark Knight Lv 100
    Quote Originally Posted by GrimGale View Post
    For what it's worth, the healer forum does not like the idea of combos for filler dps. That's why short CD skills, procs or DoTs are more popular options there. Really the unifying issue is the fact that "healing downtime" is too extensive and what people absolutely despise is the repetition of the nuke usage.

    That's why you get the "1, 1, 1, 1" thing constantly being critisized.
    Thank you very much for the clarification. Helps me a lot to understand it better.
    (5)

  7. #7
    Player
    Calysto's Avatar
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    Callisto E'elyaa
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    Ragnarok
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    Fisher Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Another day, another player who thinks that 'oh those healers are asking for more damage buttons in their rotation, clearly they must be referring to an non-malleable, zero-versatility 123 combo that breaks as soon as you try to heal!'
    I agree with the message, but this thinking that "you can't have combos on healers because healing would break them" is outdated : nowadays most actions don't break combos (just look at WAR), so there is no reason it can't be an option for at least one healer.
    (5)

  8. #8
    Player
    UnconfirmedCat's Avatar
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    Miau Miau
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    Gilgamesh
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    Fisher Lv 90
    Quote Originally Posted by SamLeens View Post
    Casuals play longer while raiders often stop playing the game as soon as the savage or ultimate content is done.
    We both know this is just anecdotal. You can just as easily say casuals are not as invested so they leave quicker to do other things. It's all made up assumptions that I'll call out when I see it.

    Quote Originally Posted by SamLeens View Post
    You think that healers are "casual" but i know ppl who say that healers are too complex for them. they go and play a dd and only do 1,2 ,3 and are happy with it. if you are lucky they found the 4th button for aoe dmg, but thats really rare. they will clear every single story dungeon and normal trail with 1, 2, 3 and no one cares.
    Yeah, so if they are going to be bad at the game anyway, why not just let them be bad at classes the rest of us can enjoy. People in this thread that are defending healer design cannot make up there mind. Healer classes simultaneously need to remain casual, but you also need to play them at the highest difficulty to experience them properly. It's nonsense.

    Quote Originally Posted by SamLeens View Post
    now you think its smart to give a healer a rota. why should a class that works on demand have a fixed rota when the dmg intake is not a fixed rota? And i mean the other 3 or 7 ppl in your party that spontaneously might die or need healing. why do i need the "oh no. dont get hurt. dont die! im in my 1, 2, 3, 4, 5, 6 rotation! i dont have time for that! Other healer, do something!" and the other healer will tell you that they dont wanna interrupt their rotation either.
    Healers already have a fixed rotation, it's 2 1 1 1 1 1 1 [...] . The majority of healing that players do is OGCD as well so it will not interfere with any rotation, just as it doesn't do that now. People don't say this about tanks. "Omg I can't swap because I need to do my rotation!" There is 0 outcry anywhere that "Tanks need to be simplified further because they need to press buttons to mitigate and do tank swaps". Again, it's really funny to me and reveals how bad the majority of these arguments that pop-up when discussing healers and not anything else in this game. You can always identify when people are making it up as they are going along when they act like healers exist in some of kind of vacuum and as if we don't have literally 10 years worth of content, jobs added to the game, and experience to evaluate.

    Quote Originally Posted by SamLeens View Post
    "only healers have boring content bc they dont have so many buttons to press". i cant agree. imagine even as a gunbreaker i was often bored. i switched to healer becuase they can react spontaneously and dont have to follow a boring rotation.
    There is nothing to react to in solo encounters 100% of the time, and there is nothing to react to in dungeons like 95% of the time in my experience, and even then it's always solved by pressing 1 button.
    (27)

  9. #9
    Player
    SamLeens's Avatar
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    Raiden
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    Quote Originally Posted by UnconfirmedCat View Post
    We both know this is just anecdotal. You can just as easily say casuals are not as invested so they leave quicker to do other things. It's all made up assumptions that I'll call out when I see it.

    Yeah, so if they are going to be bad at the game anyway, why not just let them be bad at classes the rest of us can enjoy. People in this thread that are defending healer design cannot make up there mind. Healer classes simultaneously need to remain casual, but you also need to play them at the highest difficulty to experience them properly. It's nonsense.

    Healers already have a fixed rotation, it's 2 1 1 1 1 1 1 [...] . The majority of healing that players do is OGCD as well so it will not interfere with any rotation, just as it doesn't do that now. People don't say this about tanks. "Omg I can't swap because I need to do my rotation!" There is 0 outcry anywhere that "Tanks need to be simplified further because they need to press buttons to mitigate and do tank swaps". Again, it's really funny to me and reveals how bad the majority of these arguments that pop-up when discussing healers and not anything else in this game. You can always identify when people are making it up as they are going along when they act like healers exist in some of kind of vacuum and as if we don't have literally 10 years worth of content, jobs added to the game, and experience to evaluate.

    There is nothing to react to in solo encounters 100% of the time, and there is nothing to react to in dungeons like 95% of the time in my experience, and even then it's always solved by pressing 1 button.
    there's no point in discussing this further. i make assumptions, you make assumptions. different experiences lead to different opinions.
    i included the players who wouldn't voluntarily play a healer because they don't like that form of hybrid, or because it's too much to ask, and those people won't agree with you.
    all i can tell you about tanks is that you're making assumptions because you can't be sure that there are no complaints anywhere on the internet about how tanks play.
    you only see that you play healers with only 2 dmg skills, which still makes me wonder, and that's it. I'm not even sure if you realize that any class, regardless of how many buttons the rotation has, can be boring. My boredom does not depend on how many buttons i can press but thats all you talk about.
    it remains the case that not everyone shares your opinion. i have played healers for years and tanks for years. both can be boring and exciting for me and currently tanks are more boring than healers.

    Ive heard your opinion. i don't understand it because i am not able to put myself in your position, but i accept your opinion.
    (1)