I've green DPS'd since ARR. I really mean this - when I picked up Conjurer for the first time in ARR itself and got Cleric Stance, I immediately used it and did DPS when I wasn't healing.
I didn't raid then, I didn't talk to anyone about optimization then, I wasn't even beyond level 32 on Gladiator (since I needed a Conjurer to become Paladin). In fact, I didn't really know what a tank was then; I just liked the shield.
And despite all of that I was perfectly fine doing DPS as a healer whilst actually healing a lot when needed.
The crazy thing is that the healing requirement in lower level dungeons is higher than max level dungeons. How does that even make sense?
No, it's the tank saying "I want to do your job for you because I can". Because that's what tanks are thinking when they do it. Which raises the question of if they should be able to do a healer's job for them and to what extent.Using self-heal as a tank is basically telling the healer they aren't doing their job.
I agree that it's annoying when a tank is not clear and anxiously pulls one pack then suddenly changes their mind to pull two. As for me though, I sprint immediately and I think it is quite clear what I am doing and that I am not hesitating.Big, wall-to-wall pulls are annoying when the tank does not telegraph they are going to do that.
Well Sastasha is one thing. If SE wanted to add walls to it that's fine. It's the first dungeon. But that is no reason for level 90 and level 100 dungeons to be designed as if they are the first dungeon (or to even involve less healing than that).Especially for people who just picked up conjurer, and get blindsided in sastasha with a tank who pulls the entire floor and then runs off.
I could pull a crazy amount in Sastasha but I try to only pull a smaller amount of packs so I don't overwhelm them in their first dungeon, especially if it's a sprout.