This visibility has been enough to convince me to join the movement for the strike. With the people who just naysay, downplay, and discourage the the intent behind the strike, it only convinces me to stop dithering around as a bystander and take an particular stand instead of coping for improvements under the sunk cost fallacy of being a healer main.Perhaps for them it's like the Gong Show, where the point of getting people up on the stage is for those people to embarrass themselves
High visibility isn't always an asset.
But really, do you think you can get them to stop with your post ?
And is that really your intent: to silence people who disagree with you?
Sure, this movement might have no impact, or maybe it'll show its impact once the hype slows down. At the very least, I won't be regretting my decision to take a stand in what I believe in. I'll have fun now that I'm doing content while playing a non-healer job that tries to match those requirements. It'll probably feel more like a healer than the healer job itself, which is saying a lot. I only see a win-win situation.
https://www.youtube.com/watch?v=fFcZCEny4x4
A duty meant to be tackled by 8 players, cleared by only one, on content (no overgearing). Of course, I'd imagine this doesn't count either because 'oh it's just a normal mode raid' like there's some kind of nebulous line in the sand where it's suddenly perfectly acceptable that we can solo stuff as a WAR. Like we're all meant to be completely fine with it as it is, but if a WAR starts being able to solo EX trials, oh THEN it's a problem because THEN it's crossed 'the line'. In which case, I'd love to know where exactly this 'line' is meant to be, because personally, I believe we've crossed that line long long ago
It's comically easy to balance potency outputs of jobs against one another, or a hypothetical rework against the current version of the job. That's one of the strengths of using 'potency' as a measurement instead of exact damage values. We can literally math out optimal rotations for all of the jobs based on the tooltips we got from the Media Tour. This isn't WOW where there's like 4 or 5 different procs or trinket effects that convolute the maths. In fact, here's an example:
Take WHM.
Change Dia from 65, plus 65 for 30s, to '150, plus 70 for 12s', for a total of 430p.
Add a new GCD with a 15s CD, that deals 350p damage.
That's all.
Playing current gameplay in a training dummy scenario (22 Glares, 2 Dias per minute) is 8250p per minute. This above suggestion, which takes us down from 22 to 15 Glares per minute (along with 5 Dias and 4 'new button'), is 8200p per minute. Oh no, we lose 50p per minute? Easy, we increase Dia from 150p per cast to 160p. 5 Uses per minute, 50p gained, now it's an equal 8250p for both. People have been theorycrafting ideas for improving healer gameplay, with potency balancing, for fun in the healer section of the forum for years. It's not really all that difficult
Additionally, please go look at Endwalker, where Black Mage is able to deal some 10% more damage than a Summoner or Red Mage, and despite this, RDM/SMN is not being kicked from groups, be they farm or prog parties
I understand your side, but still. I don't see the problem with people saying they are in a "Strike". Some people made a much bigger fuss about Kaiten than anyone in this thread did.I doubt people would bat an eye if healers who are bored with their rotation simply put playing a healer to the side without making a big deal going public about it.
I've seen other complain threads where people talk about what they don't like about a certain job far more civil and on topic than this.
I think it's simply because people have called out for a strike on playing a healer until SE fixes them that has caused the uproar from either side.
People are not happy with their role. How will the devs know why? We tell them. -> Literally that easy. I am not having fun in the content I am doing as a healer, ergo I will not be a healer in that content.
I have no ill will towards anyone. It's just a game, I want to have a good time playing it after work. And if there is something I don't like or feel it needs some tuning, I will say that.
I don't really like the rest of the roles/jobs in this game. They are not that fun. Besides some spell effects and the weapons, they could easily just be 1 job with different specs. The 8.0 comment gives me some hope, but I am a very "I'll believe it when I see it" type of person. Actions for me speak louder than words. I hope the 7.2 comment about making encounters more challenging will make a difference and people will get to come back to the role and have more faith for 8.0.
Let's just keep it cordial in here, we all just want to have fun in this game.
₍ᐢ. .ᐢ₎
Some people have a really hard time saying "I like how healer plays now, I don't want it to change".
I don't practice Soteria -- I ain't got no star globe ball -- If I had a million Broils -- Well, I... I'd cast them all
If I could find that Haima -- And that Eos that she's found -- Well, I'd pop a DOT on Eos -- And I'd Combust her down
When I really wanna play -- White Mage -- All I really wanna weave is my sublime -- cold, Blood Lily
https://www.youtube.com/watch?v=fFcZCEny4x4
A duty meant to be tackled by 8 players, cleared by only one, on content (no overgearing). Of course, I'd imagine this doesn't count either because 'oh it's just a normal mode raid' like there's some kind of nebulous line in the sand where it's suddenly perfectly acceptable that we can solo stuff as a WAR. Like we're all meant to be completely fine with it as it is, but if a WAR starts being able to solo EX trials, oh THEN it's a problem because THEN it's crossed 'the line'. In which case, I'd love to know where exactly this 'line' is meant to be, because personally, I believe we've crossed that line long long ago
Now if only I had an hour to watch a 1hr video on how a WAR main meticulously planned his mit rotation to clear P1N. If anyone says that isn't a valid response to the prompt they're wrong.
This is probably why EVERY boss in Abyssos as some form of Bleed on them, which gave us two of the better fights of the expac for healers (P6 and P8)
Did you do this? Because unless you can do this with little to no practice, it doesn't make your role as healer irrelevant. I don't care that someone who is likely in the top 1% of players can do something. This attempt was 1 hour long, and I imagine it took many more hours of practice to pull this off. This is less efficient than doing it with a full party, the only reason you'd ever do this is to prove that you can. I do think it should be possible to do crazy stuff like this because of how cool it is.https://www.youtube.com/watch?v=fFcZCEny4x4
A duty meant to be tackled by 8 players, cleared by only one, on content (no overgearing). Of course, I'd imagine this doesn't count either because 'oh it's just a normal mode raid' like there's some kind of nebulous line in the sand where it's suddenly perfectly acceptable that we can solo stuff as a WAR. Like we're all meant to be completely fine with it as it is, but if a WAR starts being able to solo EX trials, oh THEN it's a problem because THEN it's crossed 'the line'. In which case, I'd love to know where exactly this 'line' is meant to be, because personally, I believe we've crossed that line long long ago
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