Acting like those are healing mechanics >.>
We had troubadour,reprisal,feint,addle, dark missionary, sacred soil, expident, and temperance on HH.
Large burst of damage aren't healer checks exclusively. If everyone didn't do their part no healer can save it.
I've already stopped healing for the most part and already have BRD locked in for DT raiding.
Hard to boycott when you already do something more interesting.
This is just silly. That's not their proposal at all. The question at hand is that in most content (I'd say almost all the content, I think week 1 HH on P10S and p1 and p6 in TOP are the only instances of significant healing output required in the last year and a half) the requirements for healing are negligible. There are many ways to address that problem- you could either simply increase the requirements for healing output, or design mechanics that cater specifically to the current healer kits (like fights with random prey markers between raid-wide aoes that require spot healing and healer attentiveness- and I mean truly random here, not 90s into the fight, maybe 30, maybe 45, maybe 60s...).
On the other hand, when healing output isn't required- which, right now, is almost always- healer players would like to have some sort of depth or "business" in their damage rotation to keep them entertained. I'm not sure if you played in those times, but in Midas Savage, when it first hit (and when I still player healer), this was an actual decision I had to make. I'd sometimes let some of my dots fall off (even though I knew I had to refresh them) because there was a wave of incoming damage that I had to take care off first (specifically thinking of A6S here). This kind of depth is gone.
I think simply bringing back Miasma II and Aero III with different timers from Dia would be a small but significant step towards ameliorating this issue. I've played a bit of healer in patches 6.4 and 6.5 and I agree with a lot of the sentiments here- I almost forget Liturgy exists because it's completely unnecessary. Heck I overheal sometimes just using the lilies to get Misery for burst...
I'm honestly confused about this hostility towards healers. You make a sweeping statement about the healer playerbase, but I've had issues with tanks just as often (including aggro issues, which is just silly in EW) and dps not even being able to do a simple 1-2-3. Tanks often lament the homogenization of their role, and I agree fully with the sentiment. These complaints have a lot of merit to them, and after 6 years, it's unsurprising that people will mobilize to show their discontentment. Just because you don't share their opinion doesn't mean you (and others like you) should come here to show gratuitous hostility.
Last edited by Galvuu; 06-12-2024 at 02:04 AM.
Case in point, healer's don't want to heal. If the party wipes to continuous AoE damage, it's not because the healer didn't heal, its because the DPS didn't use the kit we are striking to have removed/weakened.
~Mew
~~Thank You Niqo'te
They promised intense heal checks in EW, but we get mitigation checks intead. Mitigation is hardly a responsibility unique to healers.
In high end content, if you rely mitigations soley on healers, most of the time you will wipe.
Player
While I may not main a healer I do usually play every expansion with someone who mains AST and they are not excited at all for these changes and they feel the lack of being heard for years on end. I wish you all luck as no game should have feedback being unheard for years on end like this.
Hello, I am from the Japanese community.
I use a translation tool so sorry if my English is poor.
There was a post in the Japan forum informing me about this thread and I learned of this shocking move.
First of all, I would like to state that these are my personal thoughts and not the consensus of the Japanese community.
I'm sorry that I may not be able to reply very often, as I really need to use a translation tool to communicate with you.
Regarding the issue of healers' attack rotation being too monotonous, Japanese players' reaction is quite different from yours.
Almost no one has a problem with the attack rotation.
I don't know why they think differently than you do, but one opinion I sometimes see is “if you want to attack, just play DPS”.
I don't recall seeing a more specific discussion in the Japanese forum than this opinion.
Unfortunately, your opinion will not be accepted in the Japanese forum.
But I am not going to disagree with you guys.
I usually play mainly as a healer in Extreme and Savage (etc.), but I also play as a DPS or tank if I want something different and exciting.
When pointed out to me, I have a feeling that this “when I want a different excitement” may stem from the fact that the healer's attacks are too simple, and I feel it when I get tired of them.
However, I myself do not see the need to change anything about the attack spells.
I may need some more time to think about it.
For now, I will just be very curious about the differences in opinion between the Japanese and English communities and will keep an eye on what happens in the future.
Thank you.
The non-healer roles are providing an extra 50% worth of mitigation for this mechanic? I'm not saying the healers aren't healing, it's that it's impossible without the extra mitigation.
If they removed the vast amounts mitigation from the other jobs than I assume they would be changing the damage numbers to account for this.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.