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  1. #851
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Supersnow845 View Post
    Here is a question for those that don’t support this

    Would you support changes to the healers if it was only 2 of them

    Like say we left DT WHM and SGE alone but then changed AST and SCH to be roughly at a difference in difficulty parity to say WAR vs GNB

    What is the justification for all 4 healing jobs being equally easy
    Healers are not the only ones who need a rework, ALL job's need a rework, you're all acting as if you're the only ones affected but the same as us you will have to wait til 8.0 for them to even consider looking at the jobs.

    Every job is easy and has a static rotation once you've read and learned what to put were, the game is stale and needs a HUGE shake up in terms of jobs, to say healing is easy but DPS and Tanking is special/different is just extremely disingenuous.
    (2)
    Last edited by Kathryn; 06-11-2024 at 08:14 PM. Reason: used wrong wording, I have a headache.

  2. #852
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kathryn View Post
    Healers are not the only ones who need a rework, ALL job's need a rework, you're all acting as if you're the only ones affected but the same as us you will have to wait til 8.0 for them to even consider looking at the jobs.

    Every job is easy and has a static rotation once you've read and learned what to put were, the game is stale and needs a HUGE shake up in terms of jobs, to say healing is easy but DPS and Tanking is easy is just extremely disingenuous.
    Yes but BLM vs SMN or WAR vs GNB is a massive difference in skill ceiling, healers get WHM vs SCH

    To pretend like they are equivalent because all jobs are stale is just disingenuous
    (26)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #853
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Supersnow845 View Post
    Yes but BLM vs SMN or WAR vs GNB is a massive difference in skill ceiling, healers get WHM vs SCH

    To pretend like they are equivalent because all jobs are stale is just disingenuous
    It really isnt though, you may be randomly throwing out a heaal here and there then doing abit of dps, but all a dps comes down to is 2,3, cntrl 3, m1, 2, 1, cntrl 1, 2, cntrl 2, 2,3, cntrl 3, m1 then spam that bar once its at 100 during the burst window.

    Rinse repeat using other keys for defensives or buffs, its mind numbing the sad thing is i can see this rotation in my head as i typed it and knew which buffs it would give me and which buffs would drop.

    Im not saying what you are doing is pointless, but you guys have got to realize we as all players are probably in the same boat and want our jobs reworking into something less bloated and more interesting.
    (0)
    Last edited by Kathryn; 06-11-2024 at 08:22 PM.

  4. #854
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Quote Originally Posted by Supersnow845 View Post
    Here is a question for those that don’t support this

    Would you support changes to the healers if it was only 2 of them

    Like say we left DT WHM and SGE alone but then changed AST and SCH to be roughly at a difference in difficulty parity to say WAR vs GNB

    What is the justification for all 4 healing jobs being equally easy
    I thought to myself why not have like WHM/SCH being easy direct/shield healer and AST/SGE being harder to play.

    But you will have a problem here where you either have all healer performing the same but why should you work harder playing AST/SGE for the same result or AST/SGE perform better and WHM/SCH won't get invited to higher content because it's less optimal.
    (0)

  5. #855
    Player
    Asterden's Avatar
    Join Date
    Oct 2020
    Location
    not in gridania
    Posts
    9
    Character
    Aster Mh'avi
    World
    Goblin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Bole View Post
    I want DPS players to have to play healer and suffer what we do.
    I'm not picking on you specifically, but I've been seeing this stance a lot, but what you and others are saying is subjective. Your experiences of healing/clearing content as healer, could be COMPLETELY different compared to others.
    (1)

  6. #856
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Personally I don't think one of four healers should be put aside as an "easy" healer. We have 11 DPS jobs and soon 13, some of them can and have been put aside as chill easy jobs. WHM can be "introductory" but should still be expected to Holy mob packs and sustain the party, not fish for freecure in level 90 content while the tank uses their short mit on cooldown.

    I do not disagree with the existence of the half asleep roulette runner that just wants in and out with minimum effort, they should just play RPR not SGE. Expectations on DPS players are astronomically low in casual content with the only pressure being community pressure to go faster, we don't need healer and tank expectations to be astronomically low too.
    (3)

  7. #857
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Telkira View Post
    This is just wrong. If you look at the datacenters, you'll find that there are more congested servers in JP, in addition to more servers overall than in the NA datacenter. That conveys more need, more necessity.
    At least they brought something tangible to make a point. Let's see what you have brought so far to back up your claims. source: Trust me bro?

    Quote Originally Posted by Telkira View Post
    was originally going to try and be polite and point out the sheer impracticality behind it all
    No, you were not. Far from it.

    We're not politician, nor radical ideologists. We don't have any experience in initiating well-organized and coordinated strikes guarenteed to succeed in making SE revert some adjustments. We're just gamers. At least people are trying.

    Anyway, why are you so mad at people not queueing as healers? They don't find healers fun, so they play other role. It's within their right as players. Yoshi-p has always wanted players to give healers a try. People here are giving you a chance to fulfill his request. It's a win-win. You should rejoice, no?

    Quote Originally Posted by Telkira View Post
    The whole thing is so impractical. Laughably so.
    Then proceeds to suggest what others in this very thread have already suggested.
    You're all better off starting a petition
    You came here as you knew any better. You don't.
    Quote Originally Posted by Telkira View Post
    waiting for Japanese hardcore players to notice and see how they feel about it.
    If you think opinions have to be unified to acutally mean something, why do you think Japanese can reach unanimous consensus?

    How about my opinions? I have savage and ultimate clears achievement on this character right at JP datacenter. I think I know their discontent about healers more than you.

    Quote Originally Posted by Telkira View Post
    I trust the gameplay designers and balance guys know more about what's appropriate for this game than a literal handful of redditors and forum users,


    Maybe you should take your own advise and shut up. Let localization team do their work. Surely they know better than you, right?
    (21)

  8. #858
    Player
    BismarckBug's Avatar
    Join Date
    Dec 2021
    Posts
    14
    Character
    Bismarck Bug
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gemina View Post
    [*]Lack of threat level in nearly all forms of content.
    Healers should feel like they have a place in all forms of content. It is understandable that difficulty can't be so great as to bar progression of story-based content. However, innovative means should still be employed to make greater/full use of abilities.

    I have to pull you up on this because I have a feeling that you haven't done all forms of content because this general dissatisfaction does not exactly fit the bill in Savage, Savage Criterion and Ultimate content. Unless you are playing in the most optimal setting (most aren't) and are overgeared for the content (applies to Savage, at which point it's not about job design it's about ilvl bruteforcing) then you are straining your cohealer because they are for sure doing GCD healing which you yourself seem to prefer.

    Healers do have a place in all forms of content. Warriors being able to heal a dungeon is an outlier and it's not the preferred way of doing it for everyone. If the TOP group clearing without a healer is going to be used as an example then why is anyone still playing healer? Because it's more optimal in every situation.

    If Usain Bolt can run 40km/h, what's the point of cars?
    (2)

  9. #859
    Player
    Erakir's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Erakir Pompop
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Not much to say. I've been healing (and other true support roles) since everquest, through numerous types of games and styles. There is nothing I like more in MMOs than support and clenching victory from defeat in whatever ways I can.

    I will continue healing for my static, I'm going to enjoy raiding with my friends regardless. I'll do premades with them-

    -but for the first time I will actively avoid queuing solo for content as healer, outside of initial msq progression trials. No solo queue roulettes on the role. It's one tiny addition to the voices. Maybe it'll make a tiny difference. Maybe not.

    And if it feels like the developers are still in the same comfy template combat design while giving my friends and I extremely little reason to do anything else than raid logging, may just dip after the first tier. It'll be enough nails in the coffin. Will have gotten a long long time out of the game. Might be time for me to move on if the developers can't move forward out of fear of negative feedback.
    (24)
    Last edited by Erakir; 06-11-2024 at 09:40 PM.

  10. #860
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    553
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kathryn View Post
    Healers are not the only ones who need a rework, ALL job's need a rework, you're all acting as if you're the only ones affected but the same as us you will have to wait til 8.0 for them to even consider looking at the jobs.

    Every job is easy and has a static rotation once you've read and learned what to put were, the game is stale and needs a HUGE shake up in terms of jobs, to say healing is easy but DPS and Tanking is special/different is just extremely disingenuous.
    I'd say that the healer rework is more urgent. The dps are pretty good, really: the rotation is static, but as far as I've been able to see that's been the case from the start. They're all managed quite differently despite the similarities that can sometimes be found between them; some are harder to manoeuvre, while others are very simple.

    The tanks are more questionable, and would also benefit from a major overhaul. But then... This is just a personal opinion, but what's really needed for the tanks is a change to the combat system itself: more management of los, aggro (get rid of that tank stance, please), in particular.

    And then there are the healers. The healers, whose logs show 90% spam from a single power, whatever the class. Healers, which is one of the only roles where the ‘good healer = bored’ equation can be felt. When you're a healer, if your group is good then your gameplay is anihilated, something that doesn't happen with tanks or dps.

    That said, I find it hard to understand your position. It seems to me that it was you who said that complaining was pointless, and that all you had to do was quit the game? My apologies if that's not the case; if it is, I'll return the remark. In the end, your message boils down to ‘but really, everything is crap, why should your crap be treated first?’. If that's what you really think, that the game can no longer satisfy you whether you play dps, healer or tank, you should take your own advice, shouldn't you?

    A final aside: I have the strange impression that many people here tend to forget that ffxiv allows you to play everything. Which means that there are people on this thread who are going to main a dps and a healer, or a tank and a healer. You're not just talking to obsessive main healers who would play strictly ONLY that.
    (28)
    Last edited by Merrigan; 06-11-2024 at 10:03 PM.

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