Quote Originally Posted by Azlith View Post
You might be new to the mmo genre. For a very long time in the mmo scene there are what is referred to as "priority based rotations" and rigid or "static rotations". A priority based rotation sees you following a list of priorities from top to bottom. You have to actually parse the information on screen, understand it and make decisions based on what you are seeing. A static rotation sees you preforming a never changing rotation of abilities, a rotation in the truest sense of the word.
...
None of what you have said disproves the statement that I made in that every job's rotation is based on a priority system, just that some jobs interact with the system more often than others.

As you stated, it is all about damage, when I use Raiden Thrust, I have a choice of Chaotic Spring combo or Heaven's Thrust combo, when Refulgent Arrow procs, you have a choice to use Burst Shot again, or use Refulgent Arrow, etc.

What you want is a job that makes you interact with that priority system more often. However, I think the question should be, how do you want those decisions to come about. What system do you want to see that forces you to interact with that priority system. The type of job you want should then be defined by that system, not the general term 'priority'.