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  1. #1
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Seraph
    Main Class
    Red Mage Lv 100
    I think yeah ... with what they've done with the others with the self heals and war, it's left me pretty sour with playing it now... all my healers are going to be shelved...
    (27)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  2. #2
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    God damnit, you beat me to it. I was just going to post this, myself. I've only been here since Shb, so I can be a voice of the newer players who also find healing as boring as watching paint dry. I don't like it when my intelligence is insulted. The strike will end when healers get a genuine gameplay loop that's unique from each other.

    #FFXIVHEALERSTRIKE
    (33)
    Last edited by Iedarus; 06-09-2024 at 11:56 AM.
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  3. #3
    Player
    Scrubbery's Avatar
    Join Date
    Aug 2020
    Posts
    7
    Character
    Total Scrubbery
    World
    Omega
    Main Class
    Culinarian Lv 90
    Im against this because it is utterly dumb
    (5)

  4. #4
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    This game has become extremely boring and tedious to “heal” in You just feel like some mandatory tagalong, I hate it and won’t be leveling any of the green jobs up and further
    (14)

  5. #5
    Player
    Arcanua's Avatar
    Join Date
    Jun 2024
    Posts
    13
    Character
    Arcanua Nighte
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    You can add my name to this list of participants, the whole reason I came back to this game was due to AST and not only is it losing dmg tools it NEEDS, they are doing nothing for healers to make them meaningful in content. I also tank BUT a simple removing self heals isn't what needs to be done. They need to be tweaked and barring warrior the other 3 aren't even making this as problematic as it could be. I look at Bloodwhetting and can understand why people want it removed and I frankly have to agree with them, it's literally a better Rampart COMBINED with Abyssal Drain. You can use it every single trash pull, I play Dark Knight as my tank and I feel genuinely insulted knowing that. You cannot spam as often, and it's a ONE time deal, Bloodwhetting is a stance so you heal a LOT more but also more often thanks to getting 3-4 gcds in that window.

    I am VERY upset at the horrible treatment AST is receiving but when you see how little our voices are being heard for the general concept of what a healer is and should do that's the tipping point. I have been healing/hybrid healing for nearly 22 years and SE knows better, this is not okay. They listen to us on the FFXI forums and say they listen to us here and I frankly have zero reason to believe that given how long this has been going on for. On top of the AST problems which are being made worse than they already were with nothing helping them dmg wise and instead going completely backwards with it. But I will not vent my problems with the AST changes directly in here, let alone others already share the sentiment and have spoken already.
    (19)

  6. #6
    Player
    Adrim's Avatar
    Join Date
    Jun 2024
    Posts
    1
    Character
    Adrim Fayn
    World
    Siren
    Main Class
    Monk Lv 90
    great shitpost

    Don't think it was meant to be, but here we are
    (2)

  7. #7
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    I'm in!*

    All you gotta do to know there is a huge problem is try to do Eureka Orthos solo with a healer, a tank, and a DPS. It makes it really clear that the last 4 years of healer policy has failed, on top of so many other reasons (WAR making healers obsolete in dungeon content, mechanics in harder content instant killing parties instead of allowing healers to flex their recovery powers).

    *terms and conditions may apply
    (8)

  8. #8
    Player
    Arcanua's Avatar
    Join Date
    Jun 2024
    Posts
    13
    Character
    Arcanua Nighte
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by UnconfirmedCat View Post
    I'm in!*

    All you gotta do to know there is a huge problem is try to do Eureka Orthos solo with a healer, a tank, and a DPS. It makes it really clear that the last 4 years of healer policy has failed, on top of so many other reasons (WAR making healers obsolete in dungeon content, mechanics in harder content instant killing parties instead of allowing healers to flex their recovery powers).

    *terms and conditions may apply
    Thank you for bringing it up, mechanics are just 1 shotting people now which still defeats the point of a healer being there. We can't do anything about 1 shot mechanics, they're fine to exist but you need to balance them out vs non 1 shot attacks and this hasn't happened frankly since the 2.x series when Coil was the raiding scene. HW was better about it vs now but even it didn't get the balance right.
    (10)

  9. #9
    Player
    Senri_95's Avatar
    Join Date
    Jun 2024
    Posts
    3
    Character
    Senri Milano
    World
    Lich
    Main Class
    Astrologian Lv 100
    In my 4 years of playing I never bothered to make an account on this forum till now, just to add my name to the petition.

    I really don't understand how the developers can be so out of touch with the community. I thought it was bad in the past, but I don't think they've managed to disappoint this many people (on this massive scale) so far with just the job updates. It's not just us healers suffering, many DPS players are upset with the changes they're implementing (look at BLM for example; SE adding fun stuff to BLM in Endwalker, only to take all of it away from them now and restricting BLM to a singular rotation, effectively taking away non-standard (transpose) rotations).

    I for one would really like it too when they give us back the dps spells that they took away from the healers. I started playing during Stormblood and remember WHM having an AoE Aero. I was really bad at the game back then but managed to clear content (including delta-alphascape savages) without pressing my AoE aero as much as I should have. Same goes with SCH, I almost never pressed the AoE dot. So I don't understand the argument of simplifying (really: stripping any sort of difficulty from jobs) for the sake of making the jobs "accessible to everyone". The jobs will still be accessible to everyone, it's just that some people won't play them perfectly. It's not like the majority of players play healers perfectly right now anyway, even with the dumbed down DPS 'rotation'.

    What really baffles my mind though is how tanks are getting tankier and even more self mitigation to the point where we are truly superficial (unless the tank isn't pressing their buttons/dps step into dodgeable attacks). DPS mitigations are buffed too, even if it's just the duration. So what I am wondering is, if SE is "spreading the responsibility of mitigating/healing incoming damage" to tanks and dps, why do healers not get the responsibility to contribute to damage more?

    They can fix some of their obvious mistakes like ruining AST's mana economy (we are going from +1000 mana per minute to 500 mana per minute based on Draw vs. Umbral/Astral draw + no Astrodyne), ruining current dps neutral healing gcd's (Macrocosmos, Pneuma, etc.). I believe they are mistakes because WHM's Afflatus Misery has been kept dps neutral. But the fact that these mistakes were even made in the first place just show that healers are an after thought.

    I just genuinely think they have been neglecting healers for too long and they aren't even taking us seriously anymore, which is really sad because I love playing healers more than anything in this game.
    (23)
    Last edited by Senri_95; 06-10-2024 at 11:47 PM.

  10. #10
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    284
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Thank you all for doing this. Your sacrifices mean that it's far less likely to get terrible healers in DF in Dawntrail. Finally the forum people are doing something useful.
    (1)

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