Totally a possibility, yes. Which would've make sense, because the players who loved all those intricacies had been long gone or given up. What's left currently today are... whatever can of worm we've fostered.There is a chance that you're speaking to the new healer mains on JP who jumped on the boat precisely because it's easy.
I play on JP and this is just my anecdote, but I have noticed some of the good JP healers I've cohealed with in SB are now playing DPS/tanks in PF. It's possible that their good healers quit the role much earlier than some here and the replacements are the people you see posting now[...]
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
So you don’t like the combat in a combat focused MMO so you are drawn to a role that you can basically sleep through and yet we are the pathetic ones for arguing for change, the lack of introspection is impressive at this point
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
The thing is, it is INCREDIBLY stressful to live in JP, especially with things like this...I mean, good amount of JP forummonger would just shot you down if you try to suggest anything that threatens their smooth sailing dailies clear chances i.e. introducing MP management, triage, etc. It’s no wonder why they want all tanks to be immortal & would rather the green dps bite the bullet of being obsolete.
Talking bad about a mega-corpo in JP can actually get you jailed.
Once your public image is ruined, your life would became just as miserable as the prisoner in jail, it's even worse in countryside of the JP, as you legit can get starve to death because no countryside folks will even want to sell food to you.
Heavy sense of social hierarchy means excessive pandering and obedience to any seniors in any field of work, regardless how unreasonable they are.
Now, it's no secret why JP folks don't any more stress in their video game, as video game and anime is pretty much their escape machinism tool.
Yeah I often get this feeling as well. Healers seem to be a crutch. There's a reason why people are so excited when they can finish content without healers, i.e., "the crutch", and let the "real" jobs, that bring the action (dps and tanks), do the task. And often faster too if they know what they are doing.While I fully support this I’ve come to realise it’s pointless
And that’s not because of a lack of feedback from us or a lack of visibility on our feedback or anything of that effect
It is simply the fact that healer mains are the only people in the game who even want healers to exist in this game
Ask a DPS, ask a tank, ask anyone who doesn’t have a strong opinion on healers if they prefer the healer healing or the tank doing it for the healer and 99.9% of those people will say they prefer the WAR doing it
That’s why they don’t respond to our feedback, they are designing this game for the majority of people who play who would just prefer it the healer role didn’t exist
Obviously just anecdotal but look at how much Xeno gloated about it being ~man mode~ to clear the dungeon without us feeble silly healers and how we are not f___ing needed.
I know ~man mode~ is his shtick and he has created this whole exaggerated persona around being a WAR main, so I think he's often provocative primarily to get a reaction out of people.
But I do think in a way it describes a wider sentiment in the community regarding the presence of healers in content and how not needing us is a badge of honour and an expression of their superior skill.
In some way (from their perspective), we actively stand "in their way" of that "badge of honour" and their skill expression.
I think this is also facilitated by the speed run mindset and unfortunately in those scenarios healers often slow a good team down because they lack damage.
But, in a trinity-based game content should be designed in a way that the fasted clear can only be achieved with all three roles, meaning bringing the healer is an advantage over bringing another dps or tank.
Only then healers can really be equal, and not just exist as a necessary but annoying crutch to DPS and tanks that they'd like to cast away as soon as they can.
Last edited by Loggos; 06-09-2024 at 06:01 PM.
LOL please, This is NOT a combat focused MMO, it's Story-driven and boy I have been playing this game A LOT longer than you so yes, you are the pathetic one, I'm a day 1 1.0 player, and I play this game with my husband, The difference between us, I still play this game for fun, not as a job or my second life or in some cases with a few on this forum their first lives, If I stop enjoying the game, I walk away and come back later on, simple.
Last edited by Kathryn; 06-09-2024 at 06:09 PM.
I'm here to support the Idea.
I would also appreciate if Healers could be actual Healers in PvP.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
The only way to fix this role mess, is to increase the self sustain of every non-healer job, then fold DNC and BRD with the current 4 healer into a whole new support DPS role, add 2 or more semi-spammable strong party wide healing abilities, then re-tuned the HP of every boss in this game.Yeah I often get this feeling as well. Healers seem to be a crutch. There's a reason why people are so excited when they can finish content without healers, i.e., "the crutch", and let the "real" jobs, that bring the action (dps and tanks), do the task. And often faster too if they know what they are doing.
Obviously just anecdotal but look at how much Xeno gloated about it being ~man mode~ to clear it without us feeble silly healers and how we are not f___ing needed. I know ~man mode~ is his shtick and he has created this whole exaggerated persona around being a WAR main, so I think he's often provocative primarily to get a reaction out of people.
But I do think in a way it describes a wider sentiment in the community regarding the presence of healers in content and how not needing us is a badge of honour and an expression of their superior skill.
In some way (from their perspective), we actively stand "in their way" of that "badge of honour" and their skill expression.
I think this is also facilitated by the speed run mindset and unfortunately in those scenarios healers often slow a good team down because they lack damage.
But, in a trinity-based game content should be designed in a way that the fasted clear can only be achieved with all three roles, meaning bringing the healer is an advantage over bringing another dps or tank.
Only then healers can really be equal, and not just exist as a necessary but annoying crutch to DPS and tanks that they'd like to cast away as soon as they can.
While I for one is NOT a big fan of this idea, but this or similiar kind of design seems sustainable for long term, if CBU3 really plan to run FFXIV for a long time that is.
Support gameplay in general is just getting worse and worse.
Nothing what they showcased made me excited to raid in DT.
They're too affraid of nerfing things in fear of backlash, so they just powercreep the shit out of the game.
I never wanted healing on Drk, it just doesn't make any sense thematically and just makes the game easier for no reason.
Last edited by GoatOfWar; 06-09-2024 at 06:18 PM.
Cheer up, Mao: some of us healer-mains are having plenty of fun. Certainly me on SGE and my spouse on WHM are, or we'd be maining something else on our 11 (combined total) End-of-Content characters. Perhaps it's instructive that I like SGE more than WHM, and my spouse likes WHM more than SGE.
Neither of us is in a static, though. Did that years ago, and it was fun, but we no longer want the responsibility that comes with that.
As someone who despises playing healer I also give my support here.
No role should become obsolete, not even in easy content. At least not to this extent.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.