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  1. #1
    Player
    BelleStarlily's Avatar
    Join Date
    Dec 2021
    Posts
    9
    Character
    Bella Snow
    World
    Gilgamesh
    Main Class
    White Mage Lv 90

    2nd part to healers are fine

    I'll give an example: let's imagine two healers doing combined damage of 6k in the most current P12S. If the rest of your party is being consistent you can probably clear the fight but let's say a dps dies because they made a mistake > that's a guaranteed wipe to the lack of damage. Now let's imagine that both your healers are doing like 12k combined damage, you would have the chance to clear even with one death. Just cause you're a healer doesn't give you a free pass to doing bad damage and "I'm healing" is not an excuse for it.

    And lastly the main reason why there's absolutely nothing wrong with the healer role is the fact that people can play it and even main it but still be horribly bad at it, so that alone signifies that there's a significant enough learning curve to the role to let you determine if somebody is experienced enough or not and clearing one or two fights once doesn't make you experienced or a good healer it just means you cleared a fight once but did you do good? With the majority the answer is "no, you didn't"; did you overheal - "yes, probably more than you needed to"; did you waste your co-healer's cooldowns because YOU overhealed - "yes, I guarantee you did".

    Healers are an extremely well balanced role with very fun and intriguing healing kits when used correctly. If you don't have much experience and you think healing is boring then you're either not playing it correct or you're going into content with the incorrect mentality but that's okay the game allows you to play any job on one character, so just swap to something you'll enjoy more. There's no need to "healer strike" but even if you did I'll tell you now that it doesn't matter because the experienced healers and those that just enjoy playing a healer will keep playing and enjoying healers in the game easily and quickly filling any PFs that are trying to enjoy the game.
    (1)

  2. #2
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by BelleStarlily View Post
    Healers are more than okay.
    Surely there would be a counter thread with double the amount of likes if this statement was true?
    (15)
    Graphics
    MSQ
    Viper

  3. #3
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by BelleStarlily View Post
    The healer role is a caster role, so our main focus is doing damage and I agreed in my post that we need one or a few more damage spells to make it a bit more fun, however, even in it's current state I cannot say it's boring because you still need to optimize to get to the point where you're pressing your filler damage spell 90% of the time. Where it gets a little repetitive is when you're beyond that optimization point but quite honestly no matter how healers played once you know the fights and have lined up your cooldowns it's bound to be boring unless something goes completely wrong and you need to improvise.
    Saying that things get repetitive only when your optimizing is just factually incorrect. To prove this, I went and found some logs of healers who ranked very low, the idea being that low damage = not optimal. And here is what I found:



    Even when you are not optimal, you are STILL spending the vast majority of your casts on one button. I did the math for this one and it was over 60% of GCDs were DPS. Again I REALLY do not understand why people are so against splitting that 1 enormous Glare bare into like 3-4 smaller bars.
    (24)

  4. #4
    Player
    Winge's Avatar
    Join Date
    Jun 2024
    Posts
    3
    Character
    Winge Hinge
    World
    Siren
    Main Class
    Dancer Lv 90
    Self-sustain and healing abilities given to other roles
    Other roles should feel like they contribute to helping the healer as some have more support than others and fills their job fantasy

    Over simplified DPS rotation
    Healers already struggle to do their 2 button rotation and in harder content where it is expected, having a more complicated rotation but having the same expectations would make the difference of a good healer and bad healer even greater. If you clear the tier on content or do ultimates it is most noticeable when you used to actually fail to meet damage checks because of the healers. Those healers would end up either not clearing until the party can carry them with gear or they end up becoming better.

    There is optimization for healers at the very high end like astro giving 3 cards during div with lightspeed and 1 during odd minute but I tend to see astros just give cards on cd even in savage. You also have lily management so you can feed buffs as whm, double phlegma as sage, energy drain as sch during chain. Keep in mind they are revamping astro, giving whm more damage during burst and giving sage another damage button. There is complexity, it just matters how much you care about maximizing your toolkit. If you don't care about minmax/optimization then you really shouldn't care that much about your rotation being more complicated in the first place.

    Homogenization of healer jobs
    There's only so much you can do with healers since the game does not want you to be a heal bot and they also want you to be able to clear content with any 2 healers so how is whm/ast gonna mit deadly raidwides if they don't dip a little mitigation (wings/collective/exaltation/aquaveil/neutral/benison)

    Excessive oGCD heals
    It's not excessive if you do on early savage like 1-3 weeks, criterion, ultimates (the older ones u don't even have your full toolkit so it actually feels horrible because u need to mash those gcd heals). I do think there is room for SE to make more heal checks like spot healing and more raidwide damage but everyone hates healers more when they fail. It's the same feeling like a tank failing tank swap or dps actually being an actual floor dps where some or everyone will feel that mistake.

    Lack of threat level in nearly all forms of content
    There is threat levels in many dungeons, trials, savages, ultimates, criterions. I wouldn't expect every sprout to be pumping wall to wall in satasha but by the time they get out of arr they definitely get increasing difficulty in dungeons while not being so hard it stops them from doing the story. I've had wipes in dungeons because the healer died, no raisers and we would continue to wipe until the healer understood the mechanic or didn't get rnged with it.
    (2)

  5. #5
    Player
    Winge's Avatar
    Join Date
    Jun 2024
    Posts
    3
    Character
    Winge Hinge
    World
    Siren
    Main Class
    Dancer Lv 90
    I definitely think you should try ultimates and criterion (not variant). It sounds like you need harder content that actually forces you to use more of your toolkit and more gcds.
    I'd be impressed if you could do all of criterion or savage criterion without using gcds at all, it is very well tuned and basically wants you to use gcds. At the moment savage does not provide that for you because everyone is well over geared by 20 item levels above what the content was made for and you have echo. There is content that will use your toolkit and more that it seems you don't do based on some of your previous posts. I don't think it should be up to SE to raise the difficulty of every piece of content when there are many casuals that want to just do the story. If you cleared the current savage tier and want harder content/complexity then you are not a casual and you should be getting yourself prepared for ultimates because its there for you.

    part 2
    (0)

  6. #6
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Winge View Post
    I definitely think you should try ultimates and criterion (not variant). It sounds like you need harder content that actually forces you to use more of your toolkit and more gcds.
    I'd be impressed if you could do all of criterion or savage criterion without using gcds at all, it is very well tuned and basically wants you to use gcds. At the moment savage does not provide that for you because everyone is well over geared by 20 item levels above what the content was made for and you have echo. There is content that will use your toolkit and more that it seems you don't do based on some of your previous posts. I don't think it should be up to SE to raise the difficulty of every piece of content when there are many casuals that want to just do the story. If you cleared the current savage tier and want harder content/complexity then you are not a casual and you should be getting yourself prepared for ultimates because its there for you.

    part 2
    https://forum.square-enix.com/ffxiv/...-play-Ultimate

    Check the date of this thread... Read through it and tell us that healers have not been told To do hard/savage/extreme/ultimate content
    (12)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,893
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Winge View Post
    I definitely think you should try ultimates and criterion (not variant). It sounds like you need harder content that actually forces you to use more of your toolkit and more gcds.
    I'd be impressed if you could do all of criterion or savage criterion without using gcds at all, it is very well tuned and basically wants you to use gcds. At the moment savage does not provide that for you because everyone is well over geared by 20 item levels above what the content was made for and you have echo. There is content that will use your toolkit and more that it seems you don't do based on some of your previous posts. I don't think it should be up to SE to raise the difficulty of every piece of content when there are many casuals that want to just do the story. If you cleared the current savage tier and want harder content/complexity then you are not a casual and you should be getting yourself prepared for ultimates because its there for you.

    part 2
    I’m just going to reply to this but mention all of your points

    1) contributing to helping the healer, that’s fine on things like covalence where the tank is assisting the healers heal or curing waltz where the DNC is an actual support job, it should not include things like WAR having a better healing oGCD than literally any single healer oGCD in SIO or bloodwhetting out healing any healer in AOE

    2) every one struggles to do their rotation in savage week 1; why are we focusing in on healers here especially when healers have to account for the other mistakes. We aren’t asking for gigabrain rotations, just a little more than 1+2 being 80% of our total button presses. I’ll also note your “high end optimisation” example is getting deleted from the game

    3) hasn’t stopped them still making double regens near unviable without gear

    4) your entire point here is that oGCD’s are good because if we didn’t have as many as we do we’d need to GCD heal, some of us like the old minimal oGCD’s high GCD optimisation, back when your mit plan said “press succor”

    5) that’s fine nobody is asking for gigabrain healing in dungeons, simply something for experienced healers to do in dungeons and normal content when we aren’t needed

    6) I haven’t done criterion savage but I also don’t think my job should only be interesting to me in one tiny sliver of the games content
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,429
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Personally, I love the idea from some players that 'healer strike is pointless, because I'll just play healer myself if the queue times are too long'. Because, let's say you're playing a tank or DPS through the story. You get to the final level 100 trial, and the queue won't pop because there's no healers (due to combination of this and VPR/PCT hype). So you swap to a healer to get a fast queue... which healer, exactly? You'll all have used a non-healer to do the story, so your healers will all still be at level 90. The idea that people will just casually swap to a healer to avoid the long queues is wishful thinking, only SMNs will be able to do this on release. Of course it'll be less of an issue after the first week or so, when people start levelling secondary classes, but it's the first week that this strike aims to impact the hardest anyway

    Quote Originally Posted by Winge View Post
    I definitely think you should try ultimates and criterion (not variant). It sounds like you need harder content that actually forces you to use more of your toolkit and more gcds.
    Already do Savage week 1, and I've done Ultimates as a healer (even on-content Ultimates, not just outdated UCOB/UWU). What more can I do? And besides, as mentioned a million times, I still have to do things like EX roulette/Hunt Trains to cap my tomes. My job should feel fun to play in that content too. Or are you really trying to take the stance that 'your job should only feel fun to play in 5 pieces of content per 8 months, and nowhere else'

    edit
    Quote Originally Posted by Eorzean_username View Post
    As I said, I'm not trying to invalidate people's own personal experiences with Cleric Stance.
    On the subject of Cleric Stance, I think it'd be good to bring back a stance-dance optimization tool on one of the healers, but not all of them. I think SCH is the best candidate for it, and this is how I'd do it:

    Strategy: Offensive, increasing the base potency of Bio (30s), Miasma (24s), and Shadowflare (15s) by 20p. Every healing tool works mostly as it currently does while in Offensive stance, so 'locking yourself in stance' doesn't punish you with 'your healing is pathetic'.

    Strategy: Defensive, adding additional defensive properties to actions. Turns Physick into Adlo (saves a hotbar space), Enthuse (new basic AOE heal GCD) into Succor, adds a barrier to Excog upon application, changes Indom to a barrier, Expedient's mitigation increased from 10% to 15%, Protraction applying a second copy of itself, Perpetuation, for another 10% Max HP increase effect, etc.

    Strategy: Emergency, increasing the healing power of actions, at the cost of removing their defensive aspects. For example, Indom is increased potency, Excog heals on application as well as via the buff, Enthuse/Physick heal for 2x as much, Expedient's sprint duration increased to 15s, Protraction healing on application, etc.

    For those that don't care to optimize anything, they could just stay in Defensive and everything (mostly) works as normal, with some bonus potencies on their barrier effects compared to now. For those that do want to optimize, they'd want to swap to Offensive every time they have to refresh their DOTs (a total of 17 per 2min), and swap to use Defensive or Emergency to get a slight bonus on their healing tools, depending on the situation. For example, swapping to Defensive to use Excog and get a Galvanize barrier from it, then using Deployment Tactics to spread both the Galvanize, and the Excog effect. Also the fairy's Embrace and Fey Blessing actions would be modified based on your selected stance, to make it feel like you're an actual duo, instead of the fairy feeling like little more than 'a permanent regen'.
    (10)
    Last edited by ForsakenRoe; 06-16-2024 at 11:32 AM.

  9. #9
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Already do Savage week 1, and I've done Ultimates as a healer (even on-content Ultimates, not just outdated UCOB/UWU). What more can I do? And besides, as mentioned a million times, I still have to do things like EX roulette/Hunt Trains to cap my tomes. My job should feel fun to play in that content too. Or are you really trying to take the stance that 'your job should only feel fun to play in 5 pieces of content per 8 months, and nowhere else'
    "What do you think this is, a video game? Stop asking to have fun!" -Someone, probably
    (8)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  10. #10
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Personally, I love the idea from some players that 'healer strike is pointless, because I'll just play healer myself if the queue times are too long'. Because, let's say you're playing a tank or DPS through the story. You get to the final level 100 trial, and the queue won't pop because there's no healers (due to combination of this and VPR/PCT hype). So you swap to a healer to get a fast queue... which healer, exactly? You'll all have used a non-healer to do the story, so your healers will all still be at level 90. The idea that people will just casually swap to a healer to avoid the long queues is wishful thinking, only SMNs will be able to do this on release. Of course it'll be less of an issue after the first week or so, when people start levelling secondary classes, but it's the first week that this strike aims to impact the hardest anyway
    I'll just grab 7 friends and queue into it as a warrior. Easy, problem solved.
    (0)

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