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  1. #11
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mikey_R View Post
    If, after all of that which quite clearly shows they play differently with different considerations, you still want to make the claim they are the same. I genuinely do not know what to say.
    Like I said, if you're going to nitpick to that point, obviously you're going to find a bunch of differences. But in a gameplay flow perspective, those 2 jobs feel almost identical to me, the only glaring difference would be the Mudra system.

    I'll just agree to disagree, I'm not convincing you and you're not convincing me.

    Quote Originally Posted by SeverianLyonesse View Post
    But that is the reality we live in: games like FFXIV are successful because their business models care more about the *appearance* of depth than actual depth, so long as the casuals stay fed. Because they, and the in-store glams and level skips, are where the money is.
    The problem with this statement is that who can definitively prove that HW and SB design were harmful to the casuals? They were still clearing content back then and as far as I remember, they weren't complaining about X or Y job being too hard.

    Also, as for where the money is, sure, some casuals buy store stuff, but by nature of being a casual, they're very likely not logged in to the game very much. It's usually the hardcore players that make the game feel alive, the ones who sub for months on end to clear raids, the big fishers, the achievement hunters. They're the ones doing content and keeping the game alive, not the people who do the MSQ and then quit until next patch.

    I don't think catering completely to casuals can keep your game healthy, a balance does need to be reached.
    (4)
    Last edited by Aravell; 05-28-2024 at 08:19 AM.