Page 17 of 20 FirstFirst ... 7 15 16 17 18 19 ... LastLast
Results 161 to 170 of 196
  1. #161
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by HopeEstheim View Post
    I know this is a lot of questions, but I'm quite puzzled with the direction this game is going, combat-wise. I can't take another 2 years of this...
    I think I myself am going to give Dawntrail a shot and see just how “surprising” this new approach to encounter design actually is, but I’m also feeling like maybe beyond that I just skip the rest of DT. It would be nice if I didn’t have to wait 2.5 years to enjoy FFXIV (assuming this return to job identity actually turns out), but I’m just tired of wanting to play a game where the devs clearly don’t want me to play it.
    (9)

  2. #162
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,391
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Zadood View Post
    In Vtuber circles, we call these kind of players as "tourists".
    Yeah, and XIV has been a tourist attraction for people who play other Final Fantasy games.

    You can see the references pretty well if you've played the different gaves, and XIV does love to give nods - some rather forced than others.

    However, we must not forget that XIV is a live service compared to a single player game. As a live service, you want your net cast wide so you can profit while maintaining the game(which they've done particularly well with new players). One of the issues however is that they're focusing on new player addition than player retention - an issue that you can't ignore as a live service.

    In the MMO Genre, you of course have your highs and lows in the development cycle due to patch lulls where you lose some of your playerbase, but a patch makes them come back for more because of the quality. That patch quality has been lackluster after 6.2 in regards to story and job design. One thing I've noticed among casuals is they are not always inclined to do new thing. More often than not, if new thing is too grindy to get? They won't do it unless they really want it. While it's a subsection of the playerbase, this spoonfed philosophy from ShB to EW is harming the game in the name of "accessibility", even if that was already achieved in Shadowbringers. They need to remind people what an MMO is in Dawntrail, or the game is going to slump into a state that will be hard to recover from due to all the issues it has. Because once that new coat of paint falls off? It's back to the drawing board.
    (5)

  3. #163
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,012
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ayche View Post
    "Would you be 'happier' had I a 'good reason'? If my motives met with your approval, would you no longer resent the outcome?"

    It is super fine to alieanate customers, video games are not hospitality service. We don't ask the performer to turn down the volume at the metal concert.
    Overall this is how they see FFXIV at its best.
    The performer also doesn't ask for feedback about the volume for the concert.

    I'm a customer, not a metal groupie.
    (2)

  4. #164
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,988
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ayche View Post
    "Would you be 'happier' had I a 'good reason'? If my motives met with your approval, would you no longer resent the outcome?"

    It is super fine to alieanate customers, video games are not hospitality service. We don't ask the performer to turn down the volume at the metal concert.
    Overall this is how they see FFXIV at its best.
    I don't know in what universe alienating a portion of their customers to cater more towards another portion that's already satisfied is the best decision for a game, but ok.
    (7)

  5. #165
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ayche View Post
    It is super fine to alieanate customers, video games are not hospitality service. We don't ask the performer to turn down the volume at the metal concert.
    Overall this is how they see FFXIV at its best.
    This argument only hold true if FFXIV is a single player game, since single player games in general don't really "service" customer, so long the the said game is bug/glitch free on fundamental level.

    Single player game make moneys by making players want to play to game, so they go and and buy the game.

    However, whether the players continue play the games after bought the game, is only matter if they like the games enough to warrant a sequels of the said games.



    Massive Multiplayer Online games a.k.a MMOs, however is different stories, as MMOs make moneys by making players playing MMOs as long as they can afford to. But, the revenue potential is significantly higher than a single players which is why there is a period of time where the "Single Player Games are dead" sentiment have been echo'ed by many AAA game studios, because they want that MMOs moneys.

    But here's the thing, every players only have 24 hour per day, and every players can only play 2 MMOs at best due to MMOs time consiming game design. Now because of these, MMOs market in general is a zero-sums market, hence MMOs market get saturated quickly. Which is why MMOs game devs will try to design MMOs gameplay engaging enough to hook and retent players, therefore MMOs with best "service" or more accurately best "live service" will make the most moneys, especially look at Mihoyo games in general.

    Alienating customer base is somewhat tolerated in single player game, but definitely not acceptable in MMOs unless the new customer base has wrought more revenue compared to old customer base.
    (5)

  6. #166
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by fulminating View Post
    Are you talking about pre or post rework paladin?
    Post; there are more resources, buttons, and conditionals.
    (0)

  7. #167
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,394
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    At this point it’s honestly debatable if post rework PLD is harder than WAR given PLD’s rotation has absolutely no nuance to it anymore. It neatly fits into a 60 second bow without you even trying and your 4 relevant oGCD’s all are designed to be double weaved together. I can’t even think of a point of optimisation for new PLD. Not that WAR is any better but neither have anything going for them in the optimisation department
    (6)

  8. #168
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Aravell View Post


    The problem with this statement is that who can definitively prove that HW and SB design were harmful to the casuals? They were still clearing content back then and as far as I remember, they weren't complaining about X or Y job being too hard.

    Also, as for where the money is, sure, some casuals buy store stuff, but by nature of being a casual, they're very likely not logged in to the game very much. It's usually the hardcore players that make the game feel alive, the ones who sub for months on end to clear raids, the big fishers, the achievement hunters. They're the ones doing content and keeping the game alive, not the people who do the MSQ and then quit until next patch.

    I don't think catering completely to casuals can keep your game healthy, a balance does need to be reached.

    I just think that is a very naive way of framing the issue. It is never about whether gaming or games are or were ever "harmful" to casuals.

    It is just the reality that gaming expanded from a niche technical interest into mass consumption entertainment media. Yes, you could side with the casuals that they are somehow "harmed" by challenge, or even take the opposite approach and villify them for being lazy and unskilled.

    But the relationship between accessibility/popularity and lack of challenge will always exist in all forms of media. Consumers (in this case gamers) don't like to admit it, but entertainment is still a leisure activity. What that ultimately means is that:

    1. Most people in reality do not have the time or interest to spend their free time being mentally taxed. Life is taxing enough. So profitability of ANY media will always trend toward being unchallenging and placative. A game (or film, or music, or whatever) can either be deeply designed, or it can be massively commercially popular, but it really cannot aspire to be both. Exceptions occur (and usually in spite of complexity, not because of it), but they are extremely rare and FFXIV is not one of them.

    2. This romanticized notion that "gaming" consumption-as-identity requires gaming to be "challenging" is a bit of a delusional sham. It is maintaining at best a compartmentalized notion that challenge and accessibility even can reasonably be co-prioritized. And at worst maintaining a nostalgic fantasy of gamers = niche nerds = hard games that simply doesn't describe the industry and communities anymore. "Gaming" is not the unique thing it used to be that I think people act like it still is; it is massively popular/populist and now caters to a lower common denominator.
    (3)

  9. #169
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    I just think that is a very naive way of framing the issue. It is never about whether gaming or games are or were ever "harmful" to casuals.

    It is just the reality that gaming expanded from a niche technical interest into mass consumption entertainment media. Yes, you could side with the casuals that they are somehow "harmed" by challenge, or even take the opposite approach and villify them for being lazy and unskilled.

    But the relationship between accessibility/popularity and lack of challenge will always exist in all forms of media. Consumers (in this case gamers) don't like to admit it, but entertainment is still a leisure activity. What that ultimately means is that:

    1. Most people in reality do not have the time or interest to spend their free time being mentally taxed. Life is taxing enough. So profitability of ANY media will always trend toward being unchallenging and placative. A game (or film, or music, or whatever) can either be deeply designed, or it can be massively commercially popular, but it really cannot aspire to be both. Exceptions occur (and usually in spite of complexity, not because of it), but they are extremely rare and FFXIV is not one of them.

    2. This romanticized notion that "gaming" consumption-as-identity requires gaming to be "challenging" is a bit of a delusional sham. It is maintaining at best a compartmentalized notion that challenge and accessibility even can reasonably be co-prioritized. And at worst maintaining a nostalgic fantasy of gamers = niche nerds = hard games that simply doesn't describe the industry and communities anymore. "Gaming" is not the unique thing it used to be that I think people act like it still is; it is massively popular/populist and now caters to a lower common denominator.
    In another words, beating or complete a video game back in the "old days" is something players can brag for in front of their friend, and if players failed to go do, they will rage and rant about game being hard for them, but there were very few of them genuinely question the fairness as well as accessibilty of game design in general.

    Nowadays? If players can't beat a game, they would just assume game developers hate players by making game hard for players, some of the player go as far as sending death threat to game developers as well.

    Nowadays video game become so much accessible which make beating or complete a video game became something expected from any "functional" players, therefore the joy of finish a game kind of diminishes over time.

    "Back in the old days" players are just simply being nostalgic about the halcyon days of completing a video game is something they can brag about.
    (0)

  10. #170
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zadood View Post
    Back in the old days" players are just simply being nostalgic about the halcyon days of completing a video game is something they can brag about.
    Claiming that the only reason someone would want to beat a video game would be to shove it in their friends’ faces sounds like a really cynical—almost misanthropic way to look people.

    There’s more to undertaking challenges than doing it for the purpose of being better than others. I would argue that most people like winning games because they like challenging themselves and finding satisfaction in the journey that got you there.
    (8)

Page 17 of 20 FirstFirst ... 7 15 16 17 18 19 ... LastLast