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  1. #1
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    There are certain choices SE has made at the core level that I think greatly reduces the design space they've allowed for themselves.

    Passive healing inside combat.
    Single Target off-tank attacks are telegraphed.
    DPS checks include healers.
    No long cast times outside REZ.
    So many ground effects channeled abilities feel bad.
    Casting times consistent within a job.
    Role abilities.
    Bad Proc Experience (only shows on bar and not in world).
    (1)
    Last edited by Sjol; 05-28-2024 at 02:52 AM.

  2. #2
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    I'm going to offer an answer to this that no one here is going to like: People who are happy to push simple buttons for impressive spell effects vastly outnumber people who enjoy the process of mastering a complex job. I'm sure the Endwalker SMN has been a huge hit from a "number of subscriber hours" perspective, and developers are eyeing other classes for a similar treatment.

    The people on this forum and reddit are a fraction of a fraction of a fraction of the playerbase.

    Look at healers. Healers on these forums have been screaming for more engaging responsibilities (either through more incoming damage or more outgoing damage tools), but those jobs remain quite neutered. Because when Joe or Jane log on after work, they just want to slap some buttons and clear some content. And healing has to be "accessible" to them, with few to no failure modes for performance.

    I imagine that future expansions will see less core choice and fewer tools while we get more cosmetic elements added, like the multiple stages of Confiteor that all add flashy graphics from the same button. Or how SMN has multiple EGIs that are more or less the same thing with different skins. We already see this in this forum, where some people are happy to ask for "additional summons" to reskin the same skills.
    (1)

  3. #3
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HappyHubris View Post
    I'm going to offer an answer to this that no one here is going to like: People who are happy to push simple buttons for impressive spell effects vastly outnumber people who enjoy the process of mastering a complex job. I'm sure the Endwalker SMN has been a huge hit from a "number of subscriber hours" perspective, and developers are eyeing other classes for a similar treatment.

    The people on this forum and reddit are a fraction of a fraction of a fraction of the playerbase.

    Look at healers. Healers on these forums have been screaming for more engaging responsibilities (either through more incoming damage or more outgoing damage tools), but those jobs remain quite neutered. Because when Joe or Jane log on after work, they just want to slap some buttons and clear some content. And healing has to be "accessible" to them, with few to no failure modes for performance.

    I imagine that future expansions will see less core choice and fewer tools while we get more cosmetic elements added, like the multiple stages of Confiteor that all add flashy graphics from the same button. Or how SMN has multiple EGIs that are more or less the same thing with different skins. We already see this in this forum, where some people are happy to ask for "additional summons" to reskin the same skills.
    :C change your name to WoefulPragmatism immediately! [This is a joke this a joke! I just thought the dissonance between your name and the starkness of your comment was rlly funny]
    (1)

  4. #4
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by HappyHubris View Post
    I'm going to offer an answer to this that no one here is going to like: People who are happy to push simple buttons for impressive spell effects vastly outnumber people who enjoy the process of mastering a complex job. I'm sure the Endwalker SMN has been a huge hit from a "number of subscriber hours" perspective, and developers are eyeing other classes for a similar treatment.

    The people on this forum and reddit are a fraction of a fraction of a fraction of the playerbase.

    Look at healers. Healers on these forums have been screaming for more engaging responsibilities (either through more incoming damage or more outgoing damage tools), but those jobs remain quite neutered. Because when Joe or Jane log on after work, they just want to slap some buttons and clear some content. And healing has to be "accessible" to them, with few to no failure modes for performance.

    I imagine that future expansions will see less core choice and fewer tools while we get more cosmetic elements added, like the multiple stages of Confiteor that all add flashy graphics from the same button. Or how SMN has multiple EGIs that are more or less the same thing with different skins. We already see this in this forum, where some people are happy to ask for "additional summons" to reskin the same skills.
    I think you're mostly right with all of this with one big caveat. Other MMOs do have more interactivity and reaction in their healer and tank designs with the same casual appeal. So, it seems like there's room to grow even if it means they should be shooting for a slightly larger amount of complexity rather than a whole lot more complexity. Though, I'm loathed to use the word complexity since I don't think it accurately describes what even the players who ask for it want. It's too imprecise a word to be actionable, I think.

    I'm still searching for other ways of describing what I feel SMN is lacking, though I probably don't think it lacks as much as others do. I'm currently starting from a concept of input depth -- the sequence of memorization required to process the rotation. I do think they have some interesting input variance at least at 90. The fast-paced A,b,A,b,A,b,A,b for Titan compared to A,A,A,A, long B for Garuda and long A, long A, B, B for Ifrit. Mostly I think it needs help in other areas because A,A,A,A,A for Astral Impulse and Fountain of Fire if given an oGCD will just make it feel like the Titan input sequence.
    (2)

  5. #5
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Sjol View Post
    I think you're mostly right with all of this with one big caveat. Other MMOs do have more interactivity and reaction in their healer and tank designs with the same casual appeal. So, it seems like there's room to grow even if it means they should be shooting for a slightly larger amount of complexity rather than a whole lot more complexity. Though, I'm loathed to use the word complexity since I don't think it accurately describes what even the players who ask for it want. It's too imprecise a word to be actionable, I think.

    I'm still searching for other ways of describing what I feel SMN is lacking, though I probably don't think it lacks as much as others do. I'm currently starting from a concept of input depth -- the sequence of memorization required to process the rotation. I do think they have some interesting input variance at least at 90. The fast-paced A,b,A,b,A,b,A,b for Titan compared to A,A,A,A, long B for Garuda and long A, long A, B, B for Ifrit. Mostly I think it needs help in other areas because A,A,A,A,A for Astral Impulse and Fountain of Fire if given an oGCD will just make it feel like the Titan input sequence.
    Oh yeah totally agreed. But FFXIV gets enough right where there is no economic reason to make combat more interesting.

    It's the same reason why the MSQ is mostly movies strung together with the occasional dungeon or trial, instead of using the questing mechanics of other modern MMOs. Or why inventory and commerce are so janky. It turns out if an MMO looks good and has plentiful content, you can get away with having a LOT of unpolished facets.
    (0)

  6. #6
    Player
    kirinoodles_'s Avatar
    Join Date
    Nov 2020
    Posts
    7
    Character
    Kirino Blaiddyd
    World
    Moogle
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by HappyHubris View Post
    Look at healers. Healers on these forums have been screaming for more engaging responsibilities (either through more incoming damage or more outgoing damage tools), but those jobs remain quite neutered. Because when Joe or Jane log on after work, they just want to slap some buttons and clear some content. And healing has to be "accessible" to them, with few to no failure modes for performance.
    I assure you that having more DPS buttons to press/responsabilities/job identity per healer in your healing kit will not affect Joe and Jane spamming the same healing GCD every 0.1% of health lost to clear content, because only high-end content requires DPS from healers which they probably wont' be doing since it requires time to learn, optimize and clear the fights
    (5)

  7. #7
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by kirinoodles_ View Post
    I assure you that having more DPS buttons to press/responsabilities/job identity per healer in your healing kit will not affect Joe and Jane spamming the same healing GCD every 0.1% of health lost to clear content, because only high-end content requires DPS from healers which they probably wont' be doing since it requires time to learn, optimize and clear the fights
    I mean, that's every single job, though. I've met (old) SMNs and BRDs who ignore DoTs; they play a simpler version of the game. I can still enjoy using the full toolkit to try and contribute as much as possible.

    I'm sure that we would be shocked at the percentage of people who disregard their 1-2-3 chains to spam one key.
    (0)

  8. #8
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by HappyHubris View Post
    I'm going to offer an answer to this that no one here is going to like: People who are happy to push simple buttons for impressive spell effects vastly outnumber people who enjoy the process of mastering a complex job. I'm sure the Endwalker SMN has been a huge hit from a "number of subscriber hours" perspective, and developers are eyeing other classes for a similar treatment.

    The people on this forum and reddit are a fraction of a fraction of a fraction of the playerbase.

    Look at healers. Healers on these forums have been screaming for more engaging responsibilities (either through more incoming damage or more outgoing damage tools), but those jobs remain quite neutered. Because when Joe or Jane log on after work, they just want to slap some buttons and clear some content. And healing has to be "accessible" to them, with few to no failure modes for performance.

    I imagine that future expansions will see less core choice and fewer tools while we get more cosmetic elements added, like the multiple stages of Confiteor that all add flashy graphics from the same button. Or how SMN has multiple EGIs that are more or less the same thing with different skins. We already see this in this forum, where some people are happy to ask for "additional summons" to reskin the same skills.
    I've been saying this for a while. The casual online gaming market has only grown in the past few years due to overly dense games cutting/streamlining a lot of complexity in favor of "accessibility" and "balance."

    Not that I am in favor if it, I want to smack every myopic armchair theorist who brings up an accessibility or balance "issue" without thinking through the ramifications of engagement and fun. But that is the reality we live in: games like FFXIV are successful because their business models care more about the *appearance* of depth than actual depth, so long as the casuals stay fed. Because they, and the in-store glams and level skips, are where the money is.
    (3)

  9. #9
    Player
    HopeEstheim's Avatar
    Join Date
    Nov 2013
    Posts
    44
    Character
    Otshi Shaliel
    World
    Odin
    Main Class
    Astrologian Lv 70
    SCH player since ARR chiming in. I usually lurk on the forums instead of posting because I deeply know they'll never listen to our complaints, they've been tone deaf about healers feedback since Shadowbringers, and, after seeing what we're getting in Dawntrail, this trend is about to continue another 2 or 3 years.

    What baffles me the most is that they keep giving us more healing tools while our kits were already bloated back in Stormblood. Thankfully, back then healers were pretty much distinct from each other, and kinda fun to play ( even if WHM was lagging behind because of their useless job gauge ). SCH had a really fun kit, you had to make decisions, you had to find weaving space with Miasma II ( with it's huge mp cost and the requirement to be in melee range ), and we actually were pet healers. Seriously, right now Eos feels like a glorified oGCD. Why did they take away from us the ability to use pet actions while we're casting ? What's the difference between Physis from Sage and Whispering Dawn now ? To add insult to injury, since they removed the ability to manually cast Embrace, Kardia feels way more flexible... What's the identity of SCH besides Energy Drain and a janky kit now ? I guess Square doesn't really know either since we went from military tactician commanding faeries to priest with angel theming...

    Now, here's something else that bothers me a lot : encounter design since ShB. I won't elaborate about the 2 minutes meta, to me it was a mistake, period. But what I hate the most about high-end encouters is that everything now is a mitigation check, and the fact that it requires the whole party to participate. Seriously, remember Virus ? E4E ? Disable ? Why did they shift the mitigation aspect to DPS jobs while removing DPS abilities from Healers ? Why do I have to rely on my melee using feint, or my Warrior to simply press any of it's buttons to play optimally ? I know this is group content, so everyone should participate in every aspect, but why do they remove bit by bit this layer from the ones who are meant to keep the party alive ? Do we really need all mitigations buffed in Dawntrail ? Did Pictomancer reeeeaally needed a healing pulse tied to it's raid buff ? Like come on, the only thing Square could come up with for healers was new dps abilities locked behind a two minute cooldown ? What's the point ? Who asked for this ? There's 4 jobs that spam a single button throughout an encounter and this is what they come up with ?

    I know this is a lot of questions, but I'm quite puzzled with the direction this game is going, combat-wise. I can't take another 2 years of this...
    (11)
    Last edited by HopeEstheim; 05-28-2024 at 06:30 AM.

  10. #10
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by HopeEstheim View Post
    SCH player since ARR chiming in. I usually lurk on the forums instead of posting because I deeply know they'll never listen to our complaints, they've been tone deaf about healers feedback since Shadowbringers, and, after seeing what we're getting in Dawntrail, this trend is about to continue another 2 or 3 years.

    What baffles me the most is that they keep giving us more healing tools while our kits were already bloated back in Stormblood. Thankfully, back then healers were pretty much distinct from each other, and kinda fun to play ( even if WHM was lagging behind because of their useless job gauge ). SCH had a really fun kit, you had to make decisions, you had to find weaving space with Miasma II ( with it's huge mp cost and the requirement to be in melee range ), and we actually were pet healers. Seriously, right now Eos feels like a glorified oGCD. Why did they take away from us the ability to use pet actions while we're casting ? What's the difference between Physis from Sage and Whispering Dawn now ? To add insult to injury, since they removed the ability to manually cast Embrace, Kardia feels way more flexible... What's the identity of SCH besides Energy Drain and a janky kit now ? I guess Square doesn't really know either since we went from military tactician commanding faeries to priest with angel theming...

    Now, here's something else that bothers me a lot : encounter design since ShB. I won't elaborate about the 2 minutes meta, to me it was a mistake, period. But what I hate the most about high-end encouters is that everything now is a mitigation check, and the fact that it requires the whole party to participate. Seriously, remember Virus ? E4E ? Disable ? Why did they shift the mitigation aspect to DPS jobs while removing DPS abilities from Healers ? Why do I have to rely on my melee using feint, or my Warrior to simply press any of it's buttons to play optimally ? I know this is group content, so everyone should participate in every aspect, but why do they remove bit by bit this layer from the ones who are meant to keep the party alive ? Do we really need all mitigations buffed in Dawntrail ? Did Pictomancer reeeeaally needed a healing pulse tied to it's raid buff ? Like come on, the only thing Square could come up with for healers was new dps abilities locked behind a two minute cooldown ? What's the point ? Who asked for this ? There's 4 jobs that spam a single button throughout an encounter and this is what they come up with ?

    I know this is a lot of questions, but I'm quite puzzled with the direction this game is going, combat-wise. I can't take another 2 years of this...
    Just give up on healing; the intent is clearly demonstrated with no deviation for three expansions.
    (3)

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