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  1. #241
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    https://www.thebalanceffxiv.com/jobs...-of-the-dragon

    You're acting like this is something special lol. Anyway it's an interesting theory that you're doing something elegant or nuanced by delaying LotD with a rotation order.

    At any rate, change is happening and it is for the best. Rotations will be more enjoyable, our damage output will be more consistent while still having burst windows that are just as busy as always. I think the only reason you are criticizing it is because you're used to the way you do things and don't want to experience change.

    Explain to me what is hard or complicated about using GSK before high jump and mirage dive so that LotD is delayed by 30 seconds and lines up with all 60 second and 120 second cooldown windows, please. I'd love to hear why you think that's so nuanced and complex. All it means to me is that I don't get to be in LotD for my opener, while in dawntrail I will be in LotD every 30 seconds starting from my opener. The job will feel cooler and more consistently powerful, just like black mage but melee as the other poster said.
    You have several pages of posts detailing examples of how it works. If I felt you were asking sincerely I would oblige your line of questioning But you are not, you are simply willfully ignorant. I have been baited long enough. MOVING ALONG.
    (8)

  2. #242
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Reldhir View Post
    You have several pages of posts detailing examples of how it works. If I felt you were asking sincerely I would oblige your line of questioning But you are not, you are simply willfully ignorant. I have been baited long enough. MOVING ALONG.
    Why would I care about learning an oldheaded way of playing dragoon that isn't going to be a thing next month anyway? I've been reading your posts and it's genuinely incoherent and incomprehensible unless you already understand where you're coming from. If it's so hard to explain to someone that doesn't already know, it can't be worth keeping around. Good riddance to that playstyle.

    To be fair I missed one of your posts since you made two back to back.

    Scenario 4 We hit jump, mirage dive becomes active, but we dont hit it... YET, we hit gierskogul FIRST then mirage after... and look at that ALL buttons pressed, nothing held, we dont go into life of the dragon, we start the next phase with 2 eyes. Huzzah!

    Rocket science? I think not, if you've been playing DRG long enough decisions like this are second nature. That doesnt mean it doesnt have its uses, doesnt mean its not part of the optimisation puzzle. When you say im saying conflicting things, I'm not. I meant exactly what I said, you can hit all your buttons AND you are able to hold life of the dragon. This is the beauty of the 2 eye system. All that supposed fluff and what was it..? waxing poetic? there was a very practical application to it, not that shallow fluff you seemed to imply it was.
    I just don't see how this is meaningful optimization. I'd much rather enter LotD every 30 seconds including my opener than do any of this. It's neither shallow nor deep or nuanced. It's just less time spent in LotD. If the boss goes away for 30+ seconds, you're going to have LotD up regardless. Difference is now, if the boss comes back before 20 seconds elapse, you'll start out using nastrond and/or stardiver rather than waiting for GSK cooldown to come up so you can enter LotD upon the return of the boss. The new optimization will be delaying GSK until the very last second before the boss leaves so that you can maximize how much time you spend in LotD between phases. Worst case scenario, you enter LotD immediately if the phase change is longer than 30 seconds, best case scenario you're able to use a nastrond and both stardivers upon bosses return and immediately go into your next LotD.

    When you really think about it though, we're going to be in LotD 2/3rds of the time. I wouldn't doubt it if we only get one nastrond per LotD phase, but is that a problem if we're in LotD 2/3rds of the time? If they kept it to 30 seconds it would just be 100% LotD uptime and that's obviously not going to happen.
    (0)
    Last edited by HikariKurosawa; 05-23-2024 at 06:13 PM.

  3. #243
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    That moment when some rando says they dont understand something then proceeds to lecture people about why theyre wrong for liking that same thing they have no idea about. The audacity of people these days.
    (12)

  4. #244
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Reldhir View Post
    That moment when some rando says they dont understand something then proceeds to lecture people about why theyre wrong for liking that same thing they have no idea about. The audacity of people these days.
    It's not about right or wrong, I just think your opinion is bad.
    (0)

  5. #245
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,013
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reldhir View Post
    That moment when some rando says they dont understand something then proceeds to lecture people about why theyre wrong for liking that same thing they have no idea about. The audacity of people these days.
    That's how it is nowadays, you're only allowed to like more complex fights, you're not allowed to like when jobs have nuance, because it's all CLUNK and CLUNK should be REMOVED.

    /shrug
    (10)

  6. #246
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,593
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I don't know what it is about DRG rework threads that seems to compel people who know nothing about DRG to come in and lecture all the DRG mains about how their job works.
    (4)

  7. #247
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Well SE said it has to be reworked so it must have "huge drift problems" or something /s
    (0)

  8. #248
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,013
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CidHeiral View Post
    I don't know what it is about DRG rework threads that seems to compel people who know nothing about DRG to come in and lecture all the DRG mains about how their job works.
    It's not only DRG threads, it's happening to other jobs too.

    People who only play the job casually or only just picked up the job telling people that the DT changes for SAM and BLM are good actually, because again, they remove "clunk", and "clunk" is very very bad, don't you know?

    Can't have nuance in jobs. Can't have skill expression in jobs. Can't have alternative ways to align your burst in jobs. Your job has to only follow the one meta rotation or your job is bad!
    (5)

  9. #249
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    So much crying and maladaptive behavior hahahahaha. Oh no you won't be able to do non-standard rotations to optimize your parse and feel like you're a better player than people who don't play non-standard.
    (0)

  10. #250
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aravell View Post
    It's not only DRG threads, it's happening to other jobs too.

    People who only play the job casually or only just picked up the job telling people that the DT changes for SAM and BLM are good actually, because again, they remove "clunk", and "clunk" is very very bad, don't you know?

    Can't have nuance in jobs. Can't have skill expression in jobs. Can't have alternative ways to align your burst in jobs. Your job has to only follow the one meta rotation or your job is bad!
    A lot of the stuff I've seen about the BLM rework seems to be people cheering that the one job that has thus far escaped the cursed word 'streamline' is finally being brought down. It's kinda disgusting, like pure crabs in a bucket mentality. I don't even play BLM much, and when I do it's purely casually, but I was happy that BLM was still kicking with non-standard. I feel for 'em.

    Quote Originally Posted by HikariKurosawa View Post
    So much crying and maladaptive behavior hahahahaha. Oh no you won't be able to do non-standard rotations to optimize your parse and feel like you're a better player than people who don't play non-standard.
    Have you considered people play non-standard rotations bc it's fun to apply yourself and push your limits?
    (5)

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