Page 27 of 38 FirstFirst ... 17 25 26 27 28 29 37 ... LastLast
Results 261 to 270 of 403

Hybrid View

  1. #1
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    This thread went from discussing upcoming changes to DRG to attempting to explain core DRG mechanics to the uninformed to now theory crafting the inner machinations of a troll.

    Guy is just baiting for attention. They've offered zero meaningful discussion, just berating people on a topic they openly admit they're clueless on. When bro realises hes fumbling and out of his depth when debating core DRG mechanics, they clumsily grasp at weak justifications like convincing themselves everyone is just mad and angry and throwing a tantrum just so they can convince themselves they're doing gods work by putting these babies in their place.

    You can't reason with people who actively avoid informing themselves.

    Life hack:
    Being wrong is bad. So avoid learning you're wrong and you'll never be bad.
    (7)

  2. #2
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Rithy255 View Post
    Why do you feel the need to tell people they're wrong for being upset, why are you acting like you're the morale ground because you "agree with the devs" on this certain topic (we both know you don't agree with their in-action to certain tools lol).

    Personally I'm not really that upset about samurai changes, Theirs some things i dislike about DRG changes like removing its jump animations and I play standard Black mage, but y'know what playing standard black mage never really effected me knowing that some people would come up with non standard rotations, I'm not a high end optimiser and I think people who put in the effort to learn the ins and outs of a job should feel rewarded. Anything beyond standard was never required to clear in the first place.

    Seems like you want all jobs to have a very low celling so people can feel good about themselves, when generally speaking i think jobs should be approachable by new comers but having a high skill celling doesn't make it a badly designed part of the job. Having high skill celling gives people a goal to work towards. while keeping the floor low enough lets people pick up a job without struggling. This game already has more then enough of a low celling for any player to get into (job design wise)

    At the end of the day the reason why you keep posting is because it makes you feel Superior to others, which is pretty pretentious in my opinion. (that or you're trolling, both likely).
    1) because it's a video game balance change. Life goes on. 2) You're right, but it's actually a complex problem because solving it means adding an anti-cheat system to the game. Personally I don't have any issue with that but the devs do apparently.

    I want jobs to have an appropriate skill ceiling and to make sense by design, not having to do some contrived tricks to optimize the rotations. Anyway you're right it's pointless to keep discussing this, I already understand why a few people are against the changes
    and I already know I feel their concerns are invalid. No reason to keep beating a dead horse.

    @Reldhir: I did inform myself, and I still think you're clinging to poop. I don't have to be good at current dragoon to understand how it plays, I don't have to have experience. It's going to be better and you think you're doing something fancy but the reality is it's nothing special. It's contrived and simple.
    (0)
    Last edited by HikariKurosawa; 05-24-2024 at 04:11 PM.

  3. #3
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Next you'll tell me you're a physician. Yep got it.
    (2)

  4. #4
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    hey thanks!
    but its not time to move on, it's time to play DT and give more feedback
    (1)

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    So, "appropriate skill ceiling and makes sense by design", appropriate for who and makes sense for who? Everyone is different, something that one person finds incomprehensible might make perfect sense to someone else. Who can legitimately claim to be the arbiter of what makes sense and what doesn't?
    (7)

  6. #6
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    936
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Anyway, soon we will know the changes for sure. When we do, make sure to provide feedback on DRG and any other job so that our voices are heard.

    Hopefully, that'll mean a positive change in the medium-term and if not, at least for 8.0... right?
    (6)

  7. #7
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    288
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    How do you feel if they used PvP 1-1-1 for AoE Rotation only? DRG's AoE combo is 100% line, it would open up two slots that don't see much use.

    Other stuff I've been thinking to save hotbar space is if Wyrmwind Thrust was a power up to Piercing Talon, it even fits thematically.
    (2)

  8. #8
    Player
    Flyinmunky's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    11
    Character
    Kira Tempest
    World
    Moogle
    Main Class
    Dragoon Lv 90
    I would like both of those ideas
    (1)

  9. #9
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Balmung_Griffin View Post
    How do you feel if they used PvP 1-1-1 for AoE Rotation only? DRG's AoE combo is 100% line, it would open up two slots that don't see much use.

    Other stuff I've been thinking to save hotbar space is if Wyrmwind Thrust was a power up to Piercing Talon, it even fits thematically.
    Do you mean, the whole combo is only one Button?

    Personaly would i had mixed feelings to it.
    It would be a option.
    But, one reason i like meele are the combos. Im used to press only 1 Button from Blm and scholar. But the 1 Button thing is a reason, that this classes becomes boring over time.

    I like the combos from the meeles and want that actually to happen for the blm to. The advangte 1 Button skills has is by other hand the one, to have completly freedom, where to place the skills. So, that it feels good for you. Or can be placed by importance. Combo skills are a little more strict with the freedom, where you place them. Because its logical that they are Set up so, that you can press them in a good flow.
    (1)

  10. #10
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Balmung_Griffin View Post
    How do you feel if they used PvP 1-1-1 for AoE Rotation only? DRG's AoE combo is 100% line, it would open up two slots that don't see much use.

    Other stuff I've been thinking to save hotbar space is if Wyrmwind Thrust was a power up to Piercing Talon, it even fits thematically.
    I'm fairly certain it was confirmed to be in the upcoming changes for DPS in general to allow the option of having GCDs that combo all fit on one button. I don't quite know how it will work with branching combos so I'm personally undecided if I'll do this for the single target myself? But for the AoE? most probably! Its nice because its an option if at the time we decide its a bit weird then we can have it the old way. Pretty nice to have options

    As for wyrmwind as an upgrade to piercing talon, since one is an OGCD and the other a regular GCD they wouldn't really be a direct upgrade? It would effectively mean we lose an OGCD to gain a buff to piercing talon which is a skill that has nearly no use. A nice idea thematically, but the practical implications are probably not for the best.
    (1)

Page 27 of 38 FirstFirst ... 17 25 26 27 28 29 37 ... LastLast