What is even the point of just having a bunch of single target mitigation and healing anyways when tanks are still going to be able to completely solo casual content on their own, thereby making your entire single target suite next to useless... and in harder fights, single target stuff is... still pretty useless? There's only a handful of mechanics I can remember across all of EW that even required single target healing, and the most notable one to me was A. unaffected by mitigation B. was mostly covered with aoe healing anyways

Like... Single target utility is so ridiculously underutilized and having a bunch of cards that, no matter how unique there effects are, are just gonna sit on my bar or get overwritten by my next draw anyways just feels even worse than EW's system? What are they gonna do, magically double all of the damage in the game to adjust for this massive bloat of mitigation and healing they're giving every tank and AST? What about the other three healers? They're gonna need stuff too, otherwise AST will be the only one who can keep up. But if they're not gonna bloat the fuck out of those classes, but then design it so that they can still do content comfortably (bc they'd get a shitstorm if they couldn't) then... AST is just gonna be the only bloated one. And if they get rid of all of our existing single target tools (which they already said they're adding another charge of ED, so we're still bloated af on the healing department now)... what was the point of this whole ordeal? Getting rid of our existing tools just to please the people who wanted it to have their utility with a card effect and that's it? If they drop exalt and intersection to put the exact same equivalent effects on cards that is so unbelievably pointless it makes me just laugh out of pure frustration. Especially when I just *know* that casual content won't be harder in any meaningful way, bc casual players cannot handle any kind of skill wall in their way. That's why we got EW healing design, and it's why it's only continuing to get worse.

At the start of EW we got a bunch of extra healer bullshit that made everyone think 'oh man the fights are gonna be so hard now' and then we ended up having no uses for them. What makes anyone think dawntrail is gonna be different? The other healers aren't getting a bunch of single target bullshit, so that means what. Either AST doesn't need theirs, or the other classes are just going to be straight up incapable of keeping up to AST. Maybe WHM might get a second charge of aquaveil, or sage gets a reduced cooldown on taura, or sch gets two charges of protraction but if thats all that's needed to keep up why the fuck are we getting this lazy and pointless 'card' system when we could have just as easily been given a second exaltation stack and called it a day? It baffles me how out of touch they are with healing their fights.