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  1. #101
    Player
    KanataNanaya's Avatar
    Join Date
    Oct 2016
    Posts
    47
    Character
    Kanata Nanaya
    World
    Tonberry
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Heilstos View Post
    Well, after the last Youtuber didn't become so interesting. I'll take one of the experienced ones and that's Rinon. This also says that as long as there are no tool tips there is no point in talking about it. And yes, he sees it exactly that way, that the seals and Astrodyne (RNG WHM Power) are gone

    https://youtu.be/guuM0M61Ep4?si=5JDun9cGufe0hUNy&t=294
    He is simply echo'ing the LL's content and said nobody knows how ast is gonna play. If you use AST at all some very crucial point is already made clear.

    The purpose of that video is simply filler contents to keep their channel going. I don't see any thoughts being put into that at all.
    (3)

  2. #102
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by KanataNanaya View Post
    He is simply echo'ing the LL's content and said nobody knows how ast is gonna play. If you use AST at all some very crucial point is already made clear.

    The purpose of that video is simply filler contents to keep their channel going. I don't see any thoughts being put into that at all.
    Yeah idk who would look at Rinon for insight his content is literally just like pure clickbait and time-padding slop.
    (2)
    I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...

  3. #103
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    Now, with AST, it would seem that there is no randomness. You know exactly what you'll draw and when you'll draw it. There is no sense of learning what fate has in store for you.
    I agree with you, however personally I prefer no RNG but more interesting choices than diet RNG.

    The ShB/EW change was needed for balance issue as SB AST rdps was just all over the place and all the utility was just in the way of "more aoe balance".

    However, the result was imo very boring. The RNG part we had, what date had reserved for us was "which DPS will get my cards". And "while I get my shiny 5% DMG boost on astrodyne".

    Some people enjoyed it, I didn't. What saved the fun with the card system this xpansion was because the MCH in my roster was litteraly singing everytime she'd get a card.

    Assuming / hoping those extra healing/mit cards will see an actual use, to me the change is just better. I get more tools and I'll still get to hear my MCH sing every 2 mins.

    In an ideal world, there'd be 2-3 different cards for DPS, healing and mitigation. This we'd still have some RNG with varied effects. We haven't seen the cards effect, I have no hope for that, but perhaps 8.0?
    (0)

  4. #104
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Streamers don't have a more important voice on job changes than anyone else. They're just another player with their own opinions on the job. Listening to other perspectives is nice, it can give you perspective, bet streamers opinions are not more important than anyone else here.
    (1)

  5. #105
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,079
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    You know you spend too much time here if you're getting locked out from posting, that gave me a giggle. I still keep seeing over and over all that all the people who like these changes are not AST mains, rather conveniently ignoring a lot of the ast mains who have posted here on the forums and elsewhere on the reddit. I'd say the discourse on the reddit is better than here, there is a healthy amount of support and also people who don't like the changes.

    That said I don't dispute either that there is a lot of people who never enjoyed ast seem to like the look of the changes also. So AST will likely get some fresh players the same way summoner did though to a lesser degree since healing is not as popular overall. I think the LA media tour is underway going from creators tweets so we can keep fingies crossed for some info maybe? Getting giddy at the thought of it! Once we see the full summary of the changes if there is no card manipulation in the kit that's the next thing I'll be asking for, some way to alter the effects like we did in SB! Given how slow SE are to change things that will likely be an 8.0 thing, card manipulation and more time based mechanics would be great. I'd love a touch of the rng back in the cards but I much prefer these cards to the current damage only even if we lose the rng.

    I am hoping since Yoshida said they worked on fight design this expansion we see a nice shift in content at higher levels, some more random outgoing damage would be nice for us pure healers. We shall see, regardless ik I will get my monies worth from the expansion. EW job changes had me largely unhappy but DT have me pretty thrilled.
    (3)

  6. #106
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    You know you spend too much time here if you're getting locked out from posting, that gave me a giggle. I still keep seeing over and over all that all the people who like these changes are not AST mains, rather conveniently ignoring a lot of the ast mains who have posted here on the forums and elsewhere on the reddit. I'd say the discourse on the reddit is better than here, there is a healthy amount of support and also people who don't like the changes.

    That said I don't dispute either that there is a lot of people who never enjoyed ast seem to like the look of the changes also. So AST will likely get some fresh players the same way summoner did though to a lesser degree since healing is not as popular overall. I think the LA media tour is underway going from creators tweets so we can keep fingies crossed for some info maybe? Getting giddy at the thought of it! Once we see the full summary of the changes if there is no card manipulation in the kit that's the next thing I'll be asking for, some way to alter the effects like we did in SB! Given how slow SE are to change things that will likely be an 8.0 thing, card manipulation and more time based mechanics would be great. I'd love a touch of the rng back in the cards but I much prefer these cards to the current damage only even if we lose the rng.

    I am hoping since Yoshida said they worked on fight design this expansion we see a nice shift in content at higher levels, some more random outgoing damage would be nice for us pure healers. We shall see, regardless ik I will get my monies worth from the expansion. EW job changes had me largely unhappy but DT have me pretty thrilled.
    The lockout limit is very low, iirc. It's like 15-20 posts in 24hrs or smth. If you're in an active discussion in multiple threads it's really easy to hit. At the time there were multiple AST threads since the news had JUST came out and I was replying on all of them. In 24 hours it's pretty easy to reach that limit. Unfortunately just like last times media tour, there seem to be very few high-end healer mains invited, which if you ask me is kinda what gave us the EW situation in the first place. It was predominantly casual/midcore players that represented the healer role, whereas dps/tank had several world first proggers that could weigh in. In order for healer design to work they need to actually talk to people from every single facet of the game, not just msg/roulette goers. Also from what I've seen, no, reddit is not better than here. There's a lot of people weighing in about AST that don't or have never played it, and most of the people who look forward to the changes haven't even touched the job. Maybe square enix disagrees, but if they keep designing jobs around what other people want and not what the actual job players want, they're just gonna end up with a blended together mishmash where the only difference between classes is aesthetics and slight variations in tools. The playstyle of AST will be identical to the other 3 healers, even if their tools aren't exact copies. That's the point I've been trying to make. It'll be slow, it'll be low APM, and it'll be just waiting for damage to happen with a 1 button filler rotation.

    I highly doubt people will be picking up healer from another role just to play a heavily simplified AST, and the kind of people who would probably don't raid. Very few people raid from aesthetic alone, and if making very easy, simplified jobs with very, very little expression drew people from outside the role to healer... I think we'd have seen it by now, given y'know. Sage, scholar, white mage... I don't get why people are so preferential of no-rng cards over dps-only cards. If you just want a bunch of standardized utility effects, I feel like at some point you gotta realize the other healers were a better fit for you. AST without RNG is just... like, WHM with a starry aesthetic. Completely deterministic, and completely mundane in its abilities. Just bc you have to press a button before you can play your standardized toolkit of effects doesn't mean that theres any difference beyond superficial.

    And I'm gonna be real. They promised us harder fights in EW, they promised healing would be more challenging. And it got even easier. Why do you expect them to suddenly deviate from a formula when the last time they did they got a complete shitfit from mediocre players for it? People claimed Abyssos was too hard to heal, that it was too punishing, it was too taxing. So if they're going to give us a bunch of random utility while also buffing all the tank mit, raising the damage isn't going to do anything, bc if the damage is raised but we have more mit... the damage becomes the same. I'm hopeful the fights are fun, and I'm hopeful that they're actually challenging in a way that makes you think instead of generic body checks and fuckin' exaflares for the 50th time. But after 3 years of EW fight design, I'm not hopeful. The only thing I'm looking forward to in DT are hrothgals, and Eureka 3.0. What I'm not looking forward to is the exact. Same. Regurgitated formula that we had in EW again and again, but this time the one healer I had that I could find enjoyment in being taken out back and lobotomized. They can't make healing harder, shitters will complain. They can't make mechanics harder, shitters will complain. And they're so fuckin spineless that they refuse to tell people 'no' in pursuit of their own design. It's just an endless loop of listening to people bitch and complain and trying to please everyone, and only pleasing the lowest common denominator as a result. This game should be designed with casuals in mind, but not completely fixated upon. Otherwise what is even the point of raid content, bc by making the jobs easier with the fights harder it just further widens the gulf between casuals and competitive players.
    (5)
    I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...

  7. #107
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Aelin_Ashryver View Post
    You know you spend too much time here if you're getting locked out from posting, that gave me a giggle. I still keep seeing over and over all that all the people who like these changes are not AST mains, rather conveniently ignoring a lot of the ast mains who have posted here on the forums and elsewhere on the reddit. I'd say the discourse on the reddit is better than here, there is a healthy amount of support and also people who don't like the changes.

    That said I don't dispute either that there is a lot of people who never enjoyed ast seem to like the look of the changes also. So AST will likely get some fresh players the same way summoner did though to a lesser degree since healing is not as popular overall. I think the LA media tour is underway going from creators tweets so we can keep fingies crossed for some info maybe? Getting giddy at the thought of it! Once we see the full summary of the changes if there is no card manipulation in the kit that's the next thing I'll be asking for, some way to alter the effects like we did in SB! Given how slow SE are to change things that will likely be an 8.0 thing, card manipulation and more time based mechanics would be great. I'd love a touch of the rng back in the cards but I much prefer these cards to the current damage only even if we lose the rng.

    I am hoping since Yoshida said they worked on fight design this expansion we see a nice shift in content at higher levels, some more random outgoing damage would be nice for us pure healers. We shall see, regardless ik I will get my monies worth from the expansion. EW job changes had me largely unhappy but DT have me pretty thrilled.
    Waiting for media tour info is such a struggle. I'm so hungry more information
    (2)

  8. #108
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Well I was a healer main from Arr to endwalker. Doing the ultimates (all of them even after changing main role to dps in endwalker) as healer. The role is just piss boring, full stop. The moment you get better as a healer your reward is pressing 1 more. Back in stormblood astro was pretty fun and I found it was ok in shadowbringer (all balance is just the most boring idea you can have but we had sleeve draw and lady and lord being a “doesn’t effect seals” for better balance thing). Like I almost healed week 1 P8s (before the group exploded through people that were forced to swap jobs because we thought 3 ranges could clear) and did decent dmg and I even found the fight piss boring to heal.

    You can actually feel that the job team doesn’t have a dedicated healer main. Because if they get too good they get kicked out as that happened with the dungeon tester healer player.
    (10)

  9. #109
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Yoshi p needs to STOP catering to these people, go play SMN or pokemon if you want cheap thrills
    (6)

  10. #110
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,079
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jirah View Post
    Yoshi p needs to STOP catering to these people, go play SMN or pokemon if you want cheap thrills
    Ykno we could easily say go play something else too, you could play BLM or any souls like if you want some difficulty. There is an entire genre of games based around using your brain more as well.
    (1)

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