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  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    I understand your points, I've said before if we are lacking the card manipulation it's gonna be the first thing I ask for! I hope it's there in some form, I don't think that it is already there. I have some hope that with drawing four cards at once we keep some feeling of higher tempo the AST has also. I'm not gonna repeat myself again and again, but in the end for me I feel this is a nice base to start from and I expect to enjoy AST in DT and I am hopeful for 8.0 where they want to add the individuality back to jobs also. Overall positive outlook for me.
    See, the problem with that is that we can see what happens when SE reworks a job, makes it 'more simple', and we think 'oh there's room for them to add complexity to it going forward': they don't add complexity to it going forward. Look at MCH, which was considered quite technical in HW, 'so overly technical that a single GCD out of place screws your burst entirely' in SB, 'simple' in SHB, and 'just as simple again' in EW. SMN's rework has been widely criticized for how little depth it has, and with the Job Action Trailer details, we can see that it's functionally not changing, just that instead of Baha, Phoenix, Baha, Phoenix, we'll have Baha, SolBaha, Phoenix, SolBaha. So when I see that AST is losing a lot of the complexity it currently has, and that 'oh it's a good baseline to build off of', I know that the last thing that will happen is that 'they'll build off of the baseline'. What we see is what we'll get, and it's exceptionally unlikely we'll get more in 8.0, I'd sooner expect another rework before they add anything to the system they showed.

    I can't stop you from being optimistic, but I'm going to be a realist on this one

    Quote Originally Posted by Kissune View Post
    At the start of EW we got a bunch of extra healer bullshit that made everyone think 'oh man the fights are gonna be so hard now' and then we ended up having no uses for them. What makes anyone think dawntrail is gonna be different?
    You just know some goobs are going to insist 'wow Seraphism so cool, clearly this means we're going to take so much more damage that we won't even have time to spell the word Broil, let alone cast it!' and then the content hits as hard as currently (that is, not enough to require a healer in dungeon runs), it's like a broken record
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    Last edited by ForsakenRoe; 05-23-2024 at 04:21 AM.