
Originally Posted by
ForsakenRoe
See, the problem with that is that we can see what happens when SE reworks a job, makes it 'more simple', and we think 'oh there's room for them to add complexity to it going forward': they don't add complexity to it going forward. Look at MCH, which was considered quite technical in HW, 'so overly technical that a single GCD out of place screws your burst entirely' in SB, 'simple' in SHB, and 'just as simple again' in EW. SMN's rework has been widely criticized for how little depth it has, and with the Job Action Trailer details, we can see that it's functionally not changing, just that instead of Baha, Phoenix, Baha, Phoenix, we'll have Baha, SolBaha, Phoenix, SolBaha. So when I see that AST is losing a lot of the complexity it currently has, and that 'oh it's a good baseline to build off of', I know that the last thing that will happen is that 'they'll build off of the baseline'. What we see is what we'll get, and it's exceptionally unlikely we'll get more in 8.0, I'd sooner expect another rework before they add anything to the system they showed.
I can't stop you from being optimistic, but I'm going to be a realist on this one
You just know some goobs are going to insist 'wow Seraphism so cool, clearly this means we're going to take so much more damage that we won't even have time to spell the word Broil, let alone cast it!' and then the content hits as hard as currently (that is, not enough to require a healer in dungeon runs), it's like a broken record