
Originally Posted by
Crushnight
As someone who has played every single version of Ast this game has gone through, my fave is still Stormblood’s Ast (post 1.5 cast time on gcds) and it won’t be changing in DT, however I personally feel DT’s version is a step back into the direction of where I liked Ast.
Initial HW Ast: worse designed Ast by far couldn’t even do its primary role to an acceptable state, actively was a hinderance to take an ast over Whm/Sch.
2.2 HW Ast: best ast of HW had good complexity and felt more balanced to Whm, Sch was still a league of its own
2.4 HW ast: Overtuned to all fuck and the starting point of all current Ast design troubles , this is where balance or bust became a thing and shouldn’t have ever been a thing, yet people parroted it long past when they fixed this overtime meant (Balance was 20% dmg up ST and 10% for party, double Ast was viable comp)
SB Ast: still had some complexity, lost a little with Spear change to crit up, but for the better, same for cleric stance removal, overall the healthiest Ast at this point, yet “Balance or bust” remained prominent outcry and due to this ShB changes happened
ShB Ast: do you like vanilla ice cream? Do you like it with nuts or jimmies? Sorry not allowed the old strawberry or chocolate flavours here anymore only vanilla but hey we can give an extra scoop for you personally
EW Ast: 2nd worst Ast by a fair margin instead of improving ShB or reverting back to SB they somehow made it feel worse.
DT ast to me feels like the devs are trying to merge SB and ShB Ast but the thing had to give up was rng.
Can’t do balance or bust memes still but it looks like it is trying to add strawberry or chocolate back into it, just instead of a server deciding which flavour you get, you are getting all 3 regardless whether you like them all or not.
I personally see more growth potential in DT Ast than I have done with ShB and EW Ast, it doesn’t feel like it is fixed in its design of “you can only buff damage with cards”
I still remember so many leveling dungeon runs with no mit tanks and the Bole card was the best card in the deck for those scenarios, and it feels DT version is moving back to actually feeling like me the Ast can do clutch heals/mit vs bad players again (bad players will always exist and Ast having ways to mitigate it for yourself I loved)
Now if only they could bring back buff manipulation again, like RR and Time Dialation (still stings they are referenced in Ast questline)