
Originally Posted by
ForsakenRoe
Issue is, at no point have they said that DT AST will have card manipulation. Rather, it appears to be very much a case of 'draw card, play card' as it was in EW. Just now, the amount of cards to consider in the damage slot goes from 6 (thanks to Seals and the ranged/melee split) to just 2, and from 4 damage cards to play per 2 minutes, to 2 per 2min, with the hazy 'assurance' that 'oh but you'll have defensive/healing cards too', completely glossing over the part where most content will not hit hard enough for those cards to actually feel like they're making a difference. In fact, the content that most benefitted from AST having 'more going on' compared to other healers, the low-end no-failstate stuff like EX roulettes, is the same content that least 'demanded' the correct use of the cards. You could play the cards on anyone, at any time, including not playing them at all, and still clear the roulette.
Without the full picture provided by seeing the whole range of tooltips from the media tour, we have to go off of what we see in the Job Action trailer, and the small amount of talk about the job they gave during the slides. That is, they're removing the RNG because some people said they don't like the RNG (on a job who's identity is predicated on something that inherently is made up of RNG, Tarot), that there will be three kinds of cards drawn, Offensive, Defensive and Restorative, and that you'll draw cards once per minute. Being able to manipulate the cards was never mentioned, and is just wishcasting until we see tooltips that show it's a thing again. It's fine to want card manipulation back, but we haven't been given it back, and what we are given may well turn out to be 'EW cards, but you can only draw Balance and Bole, and the cooldown is doubled'.