Quote Originally Posted by GrimGale View Post
We don't get an animation upgrade to our basic attacks this time. Our DoT has the same potency since ShB and our Damage Spell does not (presumeably) get an upgraded potency. Is that why we get some form of 2min attack? The 5 potency upgrade we would have gotten with Glare 6, Broil 7, Astral Solar Malefic and Dosis IV gets to be "contained" into our new shiny 2minute Cds?
With every expansion, HP values of enemies has to scale with the increase in potency per minute that each DPS and tank job is having added to their total outgoing damage. Because every expansion isn't just us getting stronger due to the stats gained over those 10 levels, it's also that we're pumping out a higher amount of damage relative to that new level. If HP values on enemies don't scale with this in mind, then content in this game would get shorter with every expansion as the damage output would get higher and higher. Thus, healers must have their damage increase as well, otherwise even just solo content gets slower and slower for healers every expansion.

This is why healers would get their obligatory DPS upgrade each expansion, but there's a major flaw with that as well which I've talked about before. The higher the damage of your basic attack spell gets, the higher the pressure there is on you to maintain as high a DPS output as possible. Because your Glare, Malefic, etc. can be spammed theoretically every GCD, every cast that doesn't go toward your attack is that much larger of a loss to your damage. Ironically, the desire to avoid adding pressure on healers to DPS by removing nearly all other attacks and refusing to add new ones actually adds a lot more pressure to have a high DPS uptime. The complexity of your rotation might be nonexistent, but the pressure to be a glare turret increases.