Quote Originally Posted by Zadood View Post
I always been wondering, if healer's action kit in general is designed like DRK. It might actually pleases both side of healer group (Group more encounter design demand more healing from healer vs Group more DPS kit for healer)

Feel free to correct me if I am wrong.

Right now, DRK is the only class who some of their OGCD action that actually cost mana, with Edge and Flood of Shadow share hard-locked 0.3 OGCD with each other.

So, by designed Healer healing spell like DRK, it means that you can weave a Medica or Regen between GCD cast, but retain the original MP cost, and have Medica share the hard-locked 2.5 OCGD with Regen or Medica 2.

That way, healer that want focus on DPS might satisfied because they no longer have to sacrifice a GCD cast for a heal, and Healer that like the current healing kit might enjoy it as well due to the hard locked 2.5 OGCD of Regen/ Medica, means they have to plan their heals accordingly like they always do.

That way, it might cut some uncessary healing action bloat and allow for more interesting skill in place.
We already rarely have to 'sacrifice' a GCD for healing in the vast majority of content.

The issue is that, atm, when we do not need to heal, there's basicly only 1 button filler spamm happening if we want to do something productive until the next bit of healing is needed.
Now, people are split on how to stop so so much time beign spend on that one button. With one part of the conversation asking for more need to use GCD heals, and the other side going 'if we had more downtime plates to spin, we'd have fun in all content, even with low out going dmg.'